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path: root/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* emit_glsl_floating_point: Fix FPNeg on newer Nvidia driversameerj2021-12-251-2/+2
* shader_recompiler: Adjust emit_context includesameerj2021-12-061-1/+1
* glsl: Simplify FCMP emissionameerj2021-07-231-6/+4
* shader_recompiler, video_core: Resolve clang errorslat9nq2021-07-231-1/+1
* glsl: Address Rodrigo's feedbackameerj2021-07-231-10/+9
* glsl: Enable early fragment testsameerj2021-07-231-4/+4
* glsl: Cleanup and address feedbackameerj2021-07-231-1/+1
* glsl: Implement tessellation shadersameerj2021-07-231-1/+1
* glsl: Use NotImplemented macro with function name outputameerj2021-07-231-25/+25
* glsl: Implement precise fp variable allocationameerj2021-07-231-6/+35
* shader_recompiler: GCC fixeslat9nq2021-07-231-0/+1
* glsl: remove unused headersameerj2021-07-231-2/+0
* glsl: Implement derivatives and YDirectionameerj2021-07-231-3/+3
* glsl: Fix non-immediate buffer accessameerj2021-07-231-1/+1
* glsl: Fix floating point compare opsameerj2021-07-231-28/+28
* glsl: Implement FCMPameerj2021-07-231-219/+161
* glsl: Add a more robust fp formatterameerj2021-07-231-2/+2
* glsl: More FP fixesameerj2021-07-231-4/+6
* glsl: FP function fixesameerj2021-07-231-4/+4
* glsl: More FP instructions/fixesameerj2021-07-231-5/+5
* glsl: Add many FP32/64 instructionsameerj2021-07-231-0/+487
* glsl: Initial backendameerj2021-07-231-0/+0