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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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/
src
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shader_recompiler
/
backend
/
glsl
/
emit_glsl_image.cpp
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Commit message (
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Author
Age
Files
Lines
*
emit_glsl_image: Use inlined texelFetch offsets
Ameer J
2023-12-21
1
-6
/
+6
*
shader_recompiler: Fix spelling of "derivate" (#12067)
Ameer J
2023-11-18
1
-3
/
+3
*
shader_recompiler: fix emulation of 3D textureGrad
Liam
2023-09-02
1
-1
/
+1
*
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
Fernando Sahmkow
2023-08-19
1
-1
/
+7
*
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
Wollnashorn
2023-04-08
1
-0
/
+29
*
emit_glsl_image: Implement TXQ with MSAA textures
ameerj
2023-01-29
1
-9
/
+23
*
Merge pull request #9694 from ameerj/txq-mips
liamwhite
2023-01-29
1
-10
/
+10
|
\
|
*
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
2023-01-28
1
-10
/
+10
*
|
emit_glsl_image: Fix ImageFetch for MSAA textures
ameerj
2023-01-28
1
-6
/
+11
|
/
*
video_code: support rectangle texture
FengChen
2022-08-25
1
-0
/
+1
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
shader_recompiler: Adjust emit_context includes
ameerj
2021-12-06
1
-1
/
+1
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
1
-0
/
+8
*
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
2021-11-16
1
-2
/
+2
*
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
1
-0
/
+8
*
glsl: Add Shader_GLSL logging
ameerj
2021-07-23
1
-11
/
+13
*
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-23
1
-11
/
+35
*
glsl: Minor cleanup
ameerj
2021-07-23
1
-18
/
+14
*
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-23
1
-73
/
+63
*
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
2021-07-23
1
-96
/
+74
*
glsl: Implement image atomics and set layer
ameerj
2021-07-23
1
-3
/
+185
*
glsl: Fix image gather logic
ameerj
2021-07-23
1
-0
/
+4
*
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
ameerj
2021-07-23
1
-7
/
+37
*
emit_glsl_image: Use immediate offsets when possible
ameerj
2021-07-23
1
-12
/
+33
*
glsl: Cleanup and address feedback
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Implement Load/WriteGlobal
ameerj
2021-07-23
1
-2
/
+8
*
glsl: Implement Images
ameerj
2021-07-23
1
-5
/
+28
*
glsl: Implement ImageGradient and other texture function variants
ameerj
2021-07-23
1
-30
/
+71
*
glsl: Use NotImplemented macro with function name output
ameerj
2021-07-23
1
-27
/
+27
*
glsl: Implement gl_ViewportIndex
ameerj
2021-07-23
1
-3
/
+3
*
glsl: Rework variable allocator to allow for variable reuse
ameerj
2021-07-23
1
-13
/
+13
*
glsl: Implement more instructions used by SMO
ameerj
2021-07-23
1
-1
/
+3
*
glsl: minor cleanup
ameerj
2021-07-23
1
-3
/
+0
*
glsl: Implement TXQ and other misc changes
ameerj
2021-07-23
1
-1
/
+23
*
glsl: TLD4 implementation
ameerj
2021-07-23
1
-2
/
+89
*
glsl: Implement TLD instruction
ameerj
2021-07-23
1
-1
/
+55
*
glsl: Implement TEXS
ameerj
2021-07-23
1
-1
/
+29
*
glsl: Cleanup texture functions
ameerj
2021-07-23
1
-13
/
+11
*
shader_recompiler: GCC fixes
lat9nq
2021-07-23
1
-0
/
+1
*
glsl: Implement TEX depth functions
ameerj
2021-07-23
1
-2
/
+24
*
glsl: Implement TEX ImageSample functions
ameerj
2021-07-23
1
-10
/
+61
*
glsl: SSBO access fixes and wip SampleExplicitLod implementation.
ameerj
2021-07-23
1
-1
/
+14
*
glsl: Fix bindings, add some CC ops
ameerj
2021-07-23
1
-6
/
+5
*
glsl: remove unused headers
ameerj
2021-07-23
1
-2
/
+0
*
glsl: Implement derivatives and YDirection
ameerj
2021-07-23
1
-0
/
+3
*
glsl: textures wip
ameerj
2021-07-23
1
-1
/
+23
*
glsl: Implement some attribute getters and setters
ameerj
2021-07-23
1
-0
/
+205
*
glsl: Initial backend
ameerj
2021-07-23
1
-0
/
+0