Commit message (Collapse) | Author | Age | Files | Lines | |
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* | emit_glsl_image: Use inlined texelFetch offsets | Ameer J | 2023-12-21 | 1 | -1/+1 |
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* | Merge pull request #9694 from ameerj/txq-mips | liamwhite | 2023-01-29 | 1 | -1/+1 |
|\ | | | | | shader_recompiler: TXQ: Skip QueryLevels when possible | ||||
| * | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | 2023-01-28 | 1 | -1/+1 |
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* | | shader_recompiler: Remove S32 IR type | ameerj | 2023-01-26 | 1 | -1/+0 |
|/ | | | | | | The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | ||||
* | video_core: Fix few issues in Tess stage | FengChen | 2022-11-07 | 1 | -0/+1 |
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* | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 2022-11-04 | 1 | -0/+1 |
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* | video_core: Generate mipmap texture by drawing | FengChen | 2022-09-20 | 1 | -0/+1 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | shaders: Add U64->U32x2 Atomic fallback functions | ameerj | 2022-01-30 | 1 | -0/+31 |
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* | shader: Add integer attribute get optimization pass | ameerj | 2021-12-30 | 1 | -0/+2 |
| | | | | Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | ||||
* | shader: Add IsTextureScaled opcode | ReinUsesLisp | 2021-11-16 | 1 | -0/+2 |
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* | shader: Add integer division opcodes | ReinUsesLisp | 2021-11-16 | 1 | -0/+2 |
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* | shader: Add resolution down factor opcode | ReinUsesLisp | 2021-11-16 | 1 | -0/+1 |
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* | shader: Remove IAbs64 | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | shader: Move loop safety tests to code emission | ReinUsesLisp | 2021-07-23 | 1 | -2/+0 |
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* | shader: Split profile and runtime info headers | ReinUsesLisp | 2021-07-23 | 1 | -3/+0 |
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* | glsl: Add LoopSafety instructions | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | glsl: Address Rodrigo's feedback | ameerj | 2021-07-23 | 1 | -1/+1 |
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* | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | ameerj | 2021-07-23 | 1 | -7/+0 |
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* | glsl: Implement indexed attribute loads | ameerj | 2021-07-23 | 1 | -1/+2 |
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* | glsl: Implement Load/WriteGlobal | ameerj | 2021-07-23 | 1 | -3/+3 |
| | | | | along with some other misc changes and fixes | ||||
* | glsl: Implement tessellation shaders | ameerj | 2021-07-23 | 1 | -1/+1 |
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* | glsl: Implement ImageGradient and other texture function variants | ameerj | 2021-07-23 | 1 | -2/+2 |
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* | glsl: Fix atomic SSBO offsets | ameerj | 2021-07-23 | 1 | -1/+1 |
| | | | | and implement misc getters | ||||
* | glsl: Use NotImplemented macro with function name output | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | glsl: Rework var alloc to not assign unused results | ameerj | 2021-07-23 | 1 | -13/+13 |
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* | glsl: Fix ATOM and implement ATOMS | ameerj | 2021-07-23 | 1 | -12/+12 |
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* | glsl: Implement VOTE | ameerj | 2021-07-23 | 1 | -10/+10 |
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* | glsl: Implement ST{LS} | ameerj | 2021-07-23 | 1 | -8/+8 |
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* | glsl: Implement more instructions used by SMO | ameerj | 2021-07-23 | 1 | -3/+3 |
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* | glsl: Better Storage access and wip warps | ameerj | 2021-07-23 | 1 | -9/+17 |
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* | glsl: Fix bindings, add some CC ops | ameerj | 2021-07-23 | 1 | -2/+2 |
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* | glsl: Implement derivatives and YDirection | ameerj | 2021-07-23 | 1 | -6/+6 |
| | | | | plus some other misc additions/changed | ||||
* | glsl: Fix non-immediate buffer access | ameerj | 2021-07-23 | 1 | -12/+16 |
| | | | | and many other misc implementations | ||||
* | glsl: textures wip | ameerj | 2021-07-23 | 1 | -5/+5 |
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* | glsl: Implement some attribute getters and setters | ameerj | 2021-07-23 | 1 | -3/+6 |
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* | glsl: F16x2 storage atomics | ameerj | 2021-07-23 | 1 | -2/+2 |
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* | glsl: Revert ssbo aliasing. Storage Atomics impl | ameerj | 2021-07-23 | 1 | -1/+2 |
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* | glsl: Wip storage atomic ops | ameerj | 2021-07-23 | 1 | -56/+54 |
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* | glsl: Implement FCMP | ameerj | 2021-07-23 | 1 | -23/+12 |
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* | glsl: More FP instructions/fixes | ameerj | 2021-07-23 | 1 | -4/+4 |
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* | glsl: Add many FP32/64 instructions | ameerj | 2021-07-23 | 1 | -144/+180 |
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* | glsl: Implement more Integer ops | ameerj | 2021-07-23 | 1 | -2/+2 |
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* | glsl: Implement BF* | ameerj | 2021-07-23 | 1 | -2/+2 |
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* | glsl: Implement a few Integer instructions | ameerj | 2021-07-23 | 1 | -4/+6 |
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* | glsl: Use std::string_view for Emit function args. | ameerj | 2021-07-23 | 1 | -376/+412 |
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* | glsl: Pass IR::Inst& to Emit functions | ameerj | 2021-07-23 | 1 | -81/+81 |
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* | glsl: INeg and IAdd negate tests | ameerj | 2021-07-23 | 1 | -35/+37 |
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* | glsl: Fix "reg" allocing | ameerj | 2021-07-23 | 1 | -404/+379 |
| | | | | based on glasm with some tweaks | ||||
* | glsl: Initial backend | ameerj | 2021-07-23 | 1 | -0/+656 |