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path: root/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* shader_recompiler: Adjust emit_context includesameerj2021-12-061-1/+1
* shader: Ignore global memory ops on devices lacking int64 supportameerj2021-07-231-6/+28
* glsl: Remove Signed Integer variablesameerj2021-07-231-2/+2
* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]ameerj2021-07-231-40/+26
* glsl: Fix <32-bit SSBO writesameerj2021-07-231-12/+20
* glsl: Implement Load/WriteGlobalameerj2021-07-231-0/+56
* glsl: SHFL fix and prefer shift operations over divide in glsl shaderameerj2021-07-231-21/+22
* glsl: Fix ssbo indexing and name shadowing between shader stagesameerj2021-07-231-29/+34
* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-231-14/+14
* glsl: minor cleanupameerj2021-07-231-8/+8
* shader_recompiler: GCC fixeslat9nq2021-07-231-0/+1
* glsl: Better Storage access and wip warpsameerj2021-07-231-19/+41
* glsl: SSBO access fixes and wip SampleExplicitLod implementation.ameerj2021-07-231-3/+5
* glsl: remove unused headersameerj2021-07-231-2/+0
* glsl: Fix non-immediate buffer accessameerj2021-07-231-7/+11
* glsl: Revert ssbo aliasing. Storage Atomics implameerj2021-07-231-6/+8
* glsl: Wip storage atomic opsameerj2021-07-231-4/+4
* glsl: FP function fixesameerj2021-07-231-3/+2
* glsl: Add many FP32/64 instructionsameerj2021-07-231-9/+6
* glsl: Use std::string_view for Emit function args.ameerj2021-07-231-7/+7
* glsl: Fix "reg" allocingameerj2021-07-231-0/+99
* glsl: Initial backendameerj2021-07-231-0/+0