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path: root/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp (follow)
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* CMakeLists: Disable C4100 and C4324Morph2022-10-221-4/+0
| | | | Disabling C4100 is similar to -Wno-unused-parameter
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Adjust emit_context includesameerj2021-12-061-1/+1
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* shader: Move loop safety tests to code emissionReinUsesLisp2021-07-231-8/+0
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* glsl: Add LoopSafety instructionsameerj2021-07-231-0/+8
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* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]ameerj2021-07-231-98/+0
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* glsl: Implement SampleId and SetSampleMaskameerj2021-07-231-29/+0
| | | | plus some minor refactoring of implementations
* glsl: Implement indexed attribute loadsameerj2021-07-231-9/+0
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* glsl: Implement barriersameerj2021-07-231-12/+0
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* glsl: Implement image atomics and set layerameerj2021-07-231-143/+0
| | | | along with some more cleanup/oversight fixes
* glsl: Cleanup and address feedbackameerj2021-07-231-9/+3
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* glsl: Implement Load/WriteGlobalameerj2021-07-231-56/+0
| | | | along with some other misc changes and fixes
* glsl: Implement tessellation shadersameerj2021-07-231-9/+1
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* glsl: Fix atomic SSBO offsetsameerj2021-07-231-2/+2
| | | | and implement misc getters
* glsl: Implement geometry shadersameerj2021-07-231-2/+2
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* glsl: Use NotImplemented macro with function name outputameerj2021-07-231-4/+0
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* glsl: Rework var alloc to not assign unused resultsameerj2021-07-231-4/+4
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* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-231-5/+5
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* glsl: Fix ATOM and implement ATOMSameerj2021-07-231-60/+0
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* glsl: Implement VOTEameerj2021-07-231-40/+0
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* glsl: Implement ST{LS}ameerj2021-07-231-56/+0
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* glsl: Implement more instructions used by SMOameerj2021-07-231-4/+4
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* glsl: Implement TXQ and other misc changesameerj2021-07-231-1/+1
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* shader_recompiler: GCC fixeslat9nq2021-07-231-0/+1
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* glsl: Better Storage access and wip warpsameerj2021-07-231-27/+0
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* glsl: Fix bindings, add some CC opsameerj2021-07-231-1/+1
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* glsl: remove unused headersameerj2021-07-231-2/+0
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* glsl: Implement derivatives and YDirectionameerj2021-07-231-23/+3
| | | | plus some other misc additions/changed
* glsl: Fix non-immediate buffer accessameerj2021-07-231-10/+2
| | | | and many other misc implementations
* glsl: textures wipameerj2021-07-231-9/+18
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* glsl: Implement some attribute getters and settersameerj2021-07-231-177/+1
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* glsl: Update phi node managementameerj2021-07-231-5/+19
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* glsl: implement phi nodesameerj2021-07-231-2/+5
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* glsl: Wip storage atomic opsameerj2021-07-231-252/+1
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* glsl: More FP instructions/fixesameerj2021-07-231-16/+0
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* glsl: Add many FP32/64 instructionsameerj2021-07-231-586/+0
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* glsl: Implement a few Integer instructionsameerj2021-07-231-214/+0
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* glsl: Use std::string_view for Emit function args.ameerj2021-07-231-320/+349
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* glsl: Pass IR::Inst& to Emit functionsameerj2021-07-231-37/+37
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* glsl: Reusable typed variables. IADD32ameerj2021-07-231-173/+0
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* glsl: Fix "reg" allocingameerj2021-07-231-473/+367
| | | | based on glasm with some tweaks
* glsl: Initial backendameerj2021-07-231-0/+2149