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path: root/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp (follow)
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* emit_glsl_warp: Fix shuffle ops for 64-thread warp sizesameerj2021-08-311-24/+36
* emit_glsl_warp: Fix ballot related ops for 64-thread warp sizesameerj2021-08-311-24/+38
* glsl: Conditionally use fine/coarse derivatives based on device supportameerj2021-07-231-4/+24
* glsl: Cleanup/Address feedbackameerj2021-07-231-1/+1
* glsl: Address Rodrigo's feedbackameerj2021-07-231-5/+5
* glsl: Implement fswzaddameerj2021-07-231-5/+31
* glsl: Fix atomic SSBO offsetsameerj2021-07-231-1/+1
* glsl: Use NotImplemented macro with function name outputameerj2021-07-231-2/+2
* glsl: SHFL fix and prefer shift operations over divide in glsl shaderameerj2021-07-231-4/+4
* glsl: Use gl_SubGroupInvocationARBameerj2021-07-231-7/+7
* glsl: Implement VOTE for subgroup size potentially largerameerj2021-07-231-16/+27
* glsl: Implement VOTEameerj2021-07-231-0/+53
* shader_recompiler: GCC fixeslat9nq2021-07-231-0/+1
* glsl: Rework Shuffle emit instructions to align with SPIR-Vameerj2021-07-231-19/+40
* glsl: Better Storage access and wip warpsameerj2021-07-231-0/+53
* glsl: remove unused headersameerj2021-07-231-3/+0
* glsl: Implement derivatives and YDirectionameerj2021-07-231-0/+35
* glsl: Initial backendameerj2021-07-231-0/+0