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path: root/src/shader_recompiler/backend/glsl/var_alloc.cpp (follow)
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* glsl: Remove Signed Integer variablesameerj2021-07-231-16/+0
* glsl: Address Rodrigo's feedbackameerj2021-07-231-1/+1
* glsl: Allow dynamic tracking of variable allocationameerj2021-07-231-14/+20
* glsl: Implement Load/WriteGlobalameerj2021-07-231-3/+3
* glsl: Fix precise variable declarationameerj2021-07-231-18/+16
* glsl: Implement precise fp variable allocationameerj2021-07-231-0/+16
* glsl: Rework var alloc to not assign unused resultsameerj2021-07-231-1/+16
* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-231-0/+290