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path: root/src/shader_recompiler/backend/glsl/var_alloc.h (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* glsl: Remove Signed Integer variablesameerj2021-07-231-5/+1
* glsl: Allow dynamic tracking of variable allocationameerj2021-07-231-3/+2
* glsl: Increase NUM_VARS that can be allocatedameerj2021-07-231-1/+1
* glsl: Implement precise fp variable allocationameerj2021-07-231-2/+6
* glsl: Rework var alloc to not assign unused resultsameerj2021-07-231-0/+6
* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-231-0/+100