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path: root/src/shader_recompiler/backend/glsl (follow)
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* glsl: Declare local memory in mainameerj2021-07-231-3/+3
* glsl: Add passthrough geometry shader supportameerj2021-07-233-7/+27
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-234-34/+32
* glsl: Better IAdd Overflow CC fixameerj2021-07-232-11/+13
* shader: Remove IAbs64ReinUsesLisp2021-07-232-5/+0
* glsl: Fix IADD CCameerj2021-07-232-5/+7
* shader: Move loop safety tests to code emissionReinUsesLisp2021-07-234-11/+12
* glsl: Remove frag color initializationameerj2021-07-231-9/+0
* emit_glsl_special: Skip initialization of frag_color0ameerj2021-07-231-1/+1
* glsl: Add missing ; in EmitSetSampleMaskMorph2021-07-231-1/+1
* glsl: Fix output varying initialization when transform feedback is usedameerj2021-07-231-3/+37
* glsl: Fix cbuf component indexing bug falbackameerj2021-07-231-7/+6
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-234-29/+22
* glsl: Only declare fragment outputs on fragment shadersReinUsesLisp2021-07-231-4/+6
* shader: Split profile and runtime info headersReinUsesLisp2021-07-233-3/+2
* glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorameerj2021-07-232-1/+10
* glsl: Address rest of feedbackameerj2021-07-234-19/+51
* glsl: Move gl_Position/generic attribute initialization to EmitProlgueameerj2021-07-232-14/+12
* glsl: Conditionally use fine/coarse derivatives based on device supportameerj2021-07-232-4/+27
* glsl: Cleanup/Address feedbackameerj2021-07-238-28/+20
* glsl: Add Shader_GLSL loggingameerj2021-07-233-28/+32
* glsl: Add LoopSafety instructionsameerj2021-07-232-0/+10
* glsl: Conditionally add EXT_texture_shadow_lodameerj2021-07-231-3/+5
* glsl: Add stubs for sparse queries and variable aoffi when not supportedameerj2021-07-233-13/+37
* glsl: Implement legacy varyingsameerj2021-07-234-7/+71
* glsl: Minor cleanupameerj2021-07-232-19/+15
* glsl: Fix Cbuf getters for F32 typeameerj2021-07-231-12/+15
* glsl: Add immediate index oob checking for Cbuf gettersameerj2021-07-231-0/+16
* glsl: Refactor GetCbuf functions to reduce code duplicationameerj2021-07-231-104/+66
* glsl: Address more feedback. Implement indexed texture readsameerj2021-07-235-111/+109
* glsl: Remove Signed Integer variablesameerj2021-07-238-43/+13
* glsl: Address Rodrigo's feedbackameerj2021-07-2313-75/+87
* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]ameerj2021-07-2311-314/+251
* glsl: Implement SampleId and SetSampleMaskameerj2021-07-233-30/+35
* glsl: Add gl_PerVertex in for GSameerj2021-07-231-1/+2
* glsl: Use existing tracking for enabling EXT_shader_image_load_formattedameerj2021-07-231-15/+1
* glsl: Enable early fragment testsameerj2021-07-232-4/+7
* glsl: Implement more attribute getters and settersameerj2021-07-232-12/+60
* glsl: Implement fswzaddameerj2021-07-233-5/+43
* glsl: Implement indexed attribute loadsameerj2021-07-235-29/+64
* glsl: Conditionally add GL_ARB_sparse_texture2ameerj2021-07-231-2/+3
* glsl: Conditionally use GL_EXT_shader_image_load_formattedameerj2021-07-231-2/+18
* glsl: Remove output generic indexing for geometry stageameerj2021-07-231-5/+3
* glsl: Allow dynamic tracking of variable allocationameerj2021-07-233-21/+35
* glsl: Implement barriersameerj2021-07-233-13/+21
* glsl: Implement image atomics and set layerameerj2021-07-234-152/+202
* glsl: Fix image gather logicameerj2021-07-231-0/+4
* glsl: Add cbuf access workaround for devices with component indexing bugameerj2021-07-231-51/+110
* glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedameerj2021-07-232-8/+40
* emit_glsl_image: Use immediate offsets when possibleameerj2021-07-231-12/+33
* glsl: Fix <32-bit SSBO writesameerj2021-07-234-50/+43
* glsl: Cleanup and address feedbackameerj2021-07-2310-86/+69
* glsl: Refactor Global memory functionsameerj2021-07-232-71/+73
* glsl: Increase NUM_VARS that can be allocatedameerj2021-07-231-1/+1
* glsl: Implement Load/WriteGlobalameerj2021-07-239-98/+185
* glsl: Implement Imagesameerj2021-07-232-9/+74
* glsl: skip gl_ViewportIndex write if device does not support itameerj2021-07-233-8/+16
* glsl: Implement transform feedbackameerj2021-07-233-13/+63
* glsl: Yet another gl_ViewportIndex fix attemptameerj2021-07-231-3/+19
* glsl: Add gl_ViewportIndex out attributeameerj2021-07-231-1/+3
* emit_glsl_context_get_set: Remove unused functionlat9nq2021-07-231-4/+0
* glsl: Fix precise variable declarationameerj2021-07-233-24/+25
* glsl: Implement tessellation shadersameerj2021-07-235-27/+146
* glsl: Implement ImageGradient and other texture function variantsameerj2021-07-232-32/+73
* glsl: Fix atomic SSBO offsetsameerj2021-07-234-67/+74
* glsl: Implement geometry shadersameerj2021-07-234-9/+62
* glsl: Use NotImplemented macro with function name outputameerj2021-07-2310-104/+103
* glsl: Implement gl_ViewportIndexameerj2021-07-233-5/+14
* glsl: SHFL fix and prefer shift operations over divide in glsl shaderameerj2021-07-235-63/+64
* glsl: Implement precise fp variable allocationameerj2021-07-234-8/+67
* HACK glsl: Write defaults to unused generic attributesameerj2021-07-232-2/+11
* glsl: Fix ssbo indexing and name shadowing between shader stagesameerj2021-07-233-77/+101
* glsl: implement set clip distanceameerj2021-07-232-0/+15
* glsl: Rework var alloc to not assign unused resultsameerj2021-07-239-49/+91
* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-2313-351/+480
* glsl: Fix ATOM and implement ATOMSameerj2021-07-234-114/+130
* glsl: Use gl_SubGroupInvocationARBameerj2021-07-232-8/+7
* glsl: Implement VOTE for subgroup size potentially largerameerj2021-07-232-19/+36
* glsl: Implement VOTEameerj2021-07-234-50/+64
* glsl: Implement ST{LS}ameerj2021-07-236-69/+106
* glsl: Implement more instructions used by SMOameerj2021-07-231-3/+3
* glsl: Implement more instructions used by SMOameerj2021-07-235-10/+16
* glsl: Fix GetAttribute return valuesameerj2021-07-232-7/+9
* glsl: minor cleanupameerj2021-07-234-20/+19
* glsl: Fix and implement rest of cbuf accessameerj2021-07-231-7/+43
* glsl: Implement TXQ and other misc changesameerj2021-07-235-6/+36
* glsl: TLD4 implementationameerj2021-07-231-2/+89
* glsl: Implement TLD instructionameerj2021-07-231-1/+55
* glsl: Implement TEXSameerj2021-07-231-1/+29
* glsl: Cleanup texture functionsameerj2021-07-231-13/+11
* shader_recompiler: GCC fixeslat9nq2021-07-2314-3/+13
* glsl: Implement TEX depth functionsameerj2021-07-232-4/+46
* glsl: Implement TEX ImageSample functionsameerj2021-07-233-11/+71
* glsl: Rework Shuffle emit instructions to align with SPIR-Vameerj2021-07-231-19/+40
* glsl: Better Storage access and wip warpsameerj2021-07-238-62/+133
* glsl: Fix integer conversions, implement clamp CCameerj2021-07-232-27/+36
* glsl: Implement IADD CCameerj2021-07-232-2/+17
* glsl: SSBO access fixes and wip SampleExplicitLod implementation.ameerj2021-07-232-4/+19
* glsl: WIP var forward declarationameerj2021-07-236-49/+60
* glsl: Fix bindings, add some CC opsameerj2021-07-238-57/+91
* glsl: remove unused headersameerj2021-07-2314-34/+10
* glsl: Implement derivatives and YDirectionameerj2021-07-238-81/+87
* glsl: Fix non-immediate buffer accessameerj2021-07-2312-72/+133
* glsl: textures wipameerj2021-07-239-75/+139
* glsl: Implement some attribute getters and settersameerj2021-07-239-191/+337
* glsl: Track S32 atomicsameerj2021-07-231-3/+6
* glsl: Update phi node managementameerj2021-07-234-21/+53
* glsl: Fix floating point compare opsameerj2021-07-231-28/+28
* glsl: Query GL Device for FP16 extension supportameerj2021-07-231-2/+7
* glsl: Simply FP storage atomicsameerj2021-07-232-48/+28
* glsl: F16x2 storage atomicsameerj2021-07-237-58/+64
* glsl: Revert ssbo aliasing. Storage Atomics implameerj2021-07-234-68/+132
* glsl: implement phi nodesameerj2021-07-234-20/+54
* glsl: Wip storage atomic opsameerj2021-07-238-325/+406
* glsl: Implement FCMPameerj2021-07-233-242/+185
* glsl: Add a more robust fp formatterameerj2021-07-234-9/+14
* glsl: More FP fixesameerj2021-07-232-9/+16
* glsl: FP function fixesameerj2021-07-237-17/+25
* glsl: More FP instructions/fixesameerj2021-07-235-28/+41
* glsl: Add many FP32/64 instructionsameerj2021-07-2312-765/+1011
* glsl: Implement more Integer opsameerj2021-07-233-119/+72
* glsl: Implement BF*ameerj2021-07-233-9/+10
* glsl: Implement a few Integer instructionsameerj2021-07-2310-260/+398
* glsl: Use std::string_view for Emit function args.ameerj2021-07-236-760/+838
* glsl: Pass IR::Inst& to Emit functionsameerj2021-07-236-171/+169
* glsl: INeg and IAdd negate testsameerj2021-07-233-94/+106
* glsl: Reusable typed variables. IADD32ameerj2021-07-236-203/+311
* glsl: Fix program linking and cbufameerj2021-07-232-3/+5
* glsl: Fix "reg" allocingameerj2021-07-2310-898/+938
* glsl: Initial backendameerj2021-07-2326-0/+3266