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path: root/src/shader_recompiler/backend/spirv/emit_context.cpp (follow)
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* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+3
* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-231-0/+4
* shader: Implement PrimitiveIdReinUsesLisp2021-07-231-0/+3
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-42/+105
* spirv: Implement image buffersReinUsesLisp2021-07-231-21/+49
* spirv: Implement Layer storesReinUsesLisp2021-07-231-1/+8
* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-231-7/+47
* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-231-191/+249
* shader: Implement geometry shadersReinUsesLisp2021-07-231-7/+36
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-231-0/+3
* shader: Implement ATOM/S and REDameerj2021-07-231-4/+154
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-21/+76
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-1/+3
* shader: Interact texture buffers with buffer cacheReinUsesLisp2021-07-231-27/+27
* shader: Implement texture buffersReinUsesLisp2021-07-231-0/+29
* shader: Address feedbackFernandoS272021-07-231-20/+20
* shader: Implement indexed Position and ClipDistancesFernandoS272021-07-231-0/+40
* shader: Implement indexed attributesFernandoS272021-07-231-0/+124
* shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardwareFernandoS272021-07-231-1/+1
* shader: Add subgroup masksReinUsesLisp2021-07-231-1/+9
* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-231-2/+2
* shader: Address FeedbackFernandoS272021-07-231-1/+2
* shader: Fix shared memory on cool driversFernandoS272021-07-231-0/+1
* shader: Implement ViewportIndexFernandoS272021-07-231-0/+6
* shader: Fix dependency on identity removal passReinUsesLisp2021-07-231-1/+1
* spirv: Remove unnecesary variable for clip distancesReinUsesLisp2021-07-231-4/+2
* shader: Implement ClipDistanceFernandoS272021-07-231-0/+9
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-0/+1
* spirv: Add fixed pipeline point sizeReinUsesLisp2021-07-231-1/+1
* shader: Add PointCoord attributeFernandoS272021-07-231-0/+3
* shader: Add PointSize attributeameerj2021-07-231-0/+6
* shader: Implement FSWZADDameerj2021-07-231-0/+8
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-1/+114
* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-3/+26
* shader: Implement front faceReinUsesLisp2021-07-231-0/+3
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-3/+5
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-11/+9
* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+1
* shader: Implement FragDepthFernandoS272021-07-231-0/+6
* shader: Implement SHFLameerj2021-07-231-1/+2
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-10/+25
* shader: Implement VOTEameerj2021-07-231-0/+4
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-80/+111
* shader: Implement I2FReinUsesLisp2021-07-231-0/+2
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-12/+52
* shader: Implement DADDameerj2021-07-231-0/+2
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-4/+2
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-15/+48
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-2/+67
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-1/+2
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-9/+20
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-0/+2
* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+160