| Commit message (Expand) | Author | Age | Files | Lines |
* | Detail adjustment | Feng Chen | 2021-09-08 | 1 | -13/+14 |
* | Detail adjustment | Feng Chen | 2021-09-08 | 1 | -20/+27 |
* | Re-implement get unused location | Feng Chen | 2021-09-07 | 1 | -30/+30 |
* | Move attribute related definitions to spirv anonymous namespace | Feng Chen | 2021-09-07 | 1 | -2/+4 |
* | Dynamic get unused location | Feng Chen | 2021-09-06 | 1 | -27/+49 |
* | Implement intput and output fixed fnc textures | Feng Chen | 2021-09-06 | 1 | -14/+16 |
* | Rename parameters | Feng Chen | 2021-09-03 | 1 | -2/+2 |
* | Fix create GraphicsPipelines crash | Feng Chen | 2021-09-03 | 1 | -5/+5 |
* | Add input/output location | Feng Chen | 2021-09-02 | 1 | -5/+13 |
* | Add colorfront and txtcoord support | Feng Chen | 2021-08-31 | 1 | -0/+14 |
* | shader: Ignore global memory ops on devices lacking int64 support | ameerj | 2021-07-23 | 1 | -1/+1 |
* | shader: GCC fmt 8.0.0 fixes | lat9nq | 2021-07-23 | 1 | -2/+3 |
* | spirv: Fix code emission when descriptor aliasing is unsupported | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
* | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -43/+54 |
* | spirv: Properly handle devices without int8 and int16 | ReinUsesLisp | 2021-07-23 | 1 | -22/+30 |
* | spirv: Handle small storage buffer loads on devices with no support | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
* | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
* | spirv: Fix output generics with components | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
* | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
* | shader: Split profile and runtime information in separate structs | ReinUsesLisp | 2021-07-23 | 1 | -12/+14 |
* | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-23 | 1 | -9/+0 |
* | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
* | shader: Optimize NVN Fallthrough | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
* | shader: Implement Int32 SUATOM/SURED | ameerj | 2021-07-23 | 1 | -0/+3 |
* | spirv: Add int8 and int16 capabilities only when supported | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
* | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | 2021-07-23 | 1 | -36/+66 |
* | spirv: Desambiguate descriptor names | ReinUsesLisp | 2021-07-23 | 1 | -9/+37 |
* | shader: Implement indexed textures | ReinUsesLisp | 2021-07-23 | 1 | -31/+48 |
* | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 2021-07-23 | 1 | -0/+77 |
* | spirv: Fix ViewportMask | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
* | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | 2021-07-23 | 1 | -35/+34 |
* | shader: Implement SampleMask | ReinUsesLisp | 2021-07-23 | 1 | -1/+4 |
* | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
* | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
* | shader: Implement PrimitiveId | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
* | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-23 | 1 | -42/+105 |
* | spirv: Implement image buffers | ReinUsesLisp | 2021-07-23 | 1 | -21/+49 |
* | spirv: Implement Layer stores | ReinUsesLisp | 2021-07-23 | 1 | -1/+8 |
* | shader: Implement transform feedbacks and define file format | ReinUsesLisp | 2021-07-23 | 1 | -7/+47 |
* | spirv: Rework storage buffers and shader memory | ReinUsesLisp | 2021-07-23 | 1 | -191/+249 |
* | shader: Implement geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -7/+36 |
* | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
* | shader: Implement ATOM/S and RED | ameerj | 2021-07-23 | 1 | -4/+154 |
* | shader: Implement SULD and SUST | ReinUsesLisp | 2021-07-23 | 1 | -21/+76 |
* | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 2021-07-23 | 1 | -1/+3 |
* | shader: Interact texture buffers with buffer cache | ReinUsesLisp | 2021-07-23 | 1 | -27/+27 |
* | shader: Implement texture buffers | ReinUsesLisp | 2021-07-23 | 1 | -0/+29 |
* | shader: Address feedback | FernandoS27 | 2021-07-23 | 1 | -20/+20 |
* | shader: Implement indexed Position and ClipDistances | FernandoS27 | 2021-07-23 | 1 | -0/+40 |
* | shader: Implement indexed attributes | FernandoS27 | 2021-07-23 | 1 | -0/+124 |
* | shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware | FernandoS27 | 2021-07-23 | 1 | -1/+1 |
* | shader: Add subgroup masks | ReinUsesLisp | 2021-07-23 | 1 | -1/+9 |
* | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
* | shader: Address Feedback | FernandoS27 | 2021-07-23 | 1 | -1/+2 |
* | shader: Fix shared memory on cool drivers | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
* | shader: Implement ViewportIndex | FernandoS27 | 2021-07-23 | 1 | -0/+6 |
* | shader: Fix dependency on identity removal pass | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
* | spirv: Remove unnecesary variable for clip distances | ReinUsesLisp | 2021-07-23 | 1 | -4/+2 |
* | shader: Implement ClipDistance | FernandoS27 | 2021-07-23 | 1 | -0/+9 |
* | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
* | spirv: Add fixed pipeline point size | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
* | shader: Add PointCoord attribute | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
* | shader: Add PointSize attribute | ameerj | 2021-07-23 | 1 | -0/+6 |
* | shader: Implement FSWZADD | ameerj | 2021-07-23 | 1 | -0/+8 |
* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 1 | -1/+114 |
* | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 2021-07-23 | 1 | -3/+26 |
* | shader: Implement front face | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
* | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-23 | 1 | -3/+5 |
* | shader: Refactor PTP and other minor changes | ReinUsesLisp | 2021-07-23 | 1 | -11/+9 |
* | shader: Implement TLD4.PTP | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
* | shader: Implement FragDepth | FernandoS27 | 2021-07-23 | 1 | -0/+6 |
* | shader: Implement SHFL | ameerj | 2021-07-23 | 1 | -1/+2 |
* | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 2021-07-23 | 1 | -10/+25 |
* | shader: Implement VOTE | ameerj | 2021-07-23 | 1 | -0/+4 |
* | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 2021-07-23 | 1 | -80/+111 |
* | shader: Implement I2F | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -12/+52 |
* | shader: Implement DADD | ameerj | 2021-07-23 | 1 | -0/+2 |
* | shader: Implement CAL inlining function calls | ReinUsesLisp | 2021-07-23 | 1 | -4/+2 |
* | shader: Partial implementation of LDC | ReinUsesLisp | 2021-07-23 | 1 | -15/+48 |
* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -2/+67 |
* | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
* | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 2021-07-23 | 1 | -9/+20 |
* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -0/+160 |