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path: root/src/shader_recompiler/backend/spirv/emit_spirv.cpp (follow)
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* shader: Implement VOTEameerj2021-07-231-0/+9
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-18/+21
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-47/+60
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-14/+30
* shader: Implement FSET and FSETPameerj2021-07-231-2/+4
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-11/+6
* spirv: Add SignedZeroInfNanPreserve logicameerj2021-07-231-0/+6
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+12
* spirv: Move phi arguments emit to a separate functionReinUsesLisp2021-07-231-27/+27
* spirv: Add support for self-referencing phi nodesReinUsesLisp2021-07-231-3/+10
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-3/+3
* shader: Add denorm flush supportReinUsesLisp2021-07-231-5/+58
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+2
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-60/+57
* spirv: Implement EmitIdentityReinUsesLisp2021-07-231-2/+2
* spirv: Initial bindings supportReinUsesLisp2021-07-231-101/+88
* shader: Add support for forward declarationsReinUsesLisp2021-07-231-13/+48
* shader: Misc fixesReinUsesLisp2021-07-231-0/+6
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-2/+43
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-0/+134