Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader: Split profile and runtime information in separate structs | ReinUsesLisp | 2021-07-23 | 1 | -3/+3 |
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* | Move SPIR-V emission functions to their own header | ReinUsesLisp | 2021-07-23 | 1 | -564/+7 |
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* | shader: Implement Int32 SUATOM/SURED | ameerj | 2021-07-23 | 1 | -0/+44 |
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* | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Implement VertexA stage | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Move microinstruction header to the value header | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 2021-07-23 | 1 | -8/+8 |
| | | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | ||||
* | shader: Add coarse derivatives | FernandoS27 | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement fine derivates constant propagation | FernandoS27 | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement SR_Y_DIRECTION | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Fix memory barriers | ReinUsesLisp | 2021-07-23 | 1 | -3/+2 |
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* | spirv: Use ConstOffset instead of Offset when possible | ReinUsesLisp | 2021-07-23 | 1 | -4/+4 |
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* | shader: Implement SampleMask | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | spirv: Rework storage buffers and shader memory | ReinUsesLisp | 2021-07-23 | 1 | -8/+12 |
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* | shader: Implement geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -6/+6 |
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* | shader: Implement OUT | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement LOP CC | ReinUsesLisp | 2021-07-23 | 1 | -3/+3 |
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* | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement ATOM/S and RED | ameerj | 2021-07-23 | 1 | -0/+95 |
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* | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Implement SULD and SUST | ReinUsesLisp | 2021-07-23 | 1 | -0/+6 |
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* | shader: Implement indexed attributes | FernandoS27 | 2021-07-23 | 1 | -2/+2 |
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* | shader: Add subgroup masks | ReinUsesLisp | 2021-07-23 | 1 | -0/+5 |
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* | shader: Implement BAR and fix memory barriers | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
| | | | | It may generate better code on some compilers and it's easier to handle. | ||||
* | shader: Address Feedback | FernandoS27 | 2021-07-23 | 1 | -9/+3 |
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* | shader: Implement SR_LaneId | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement MEMBAR | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Improve VOTE.VTG stub | FernandoS27 | 2021-07-23 | 1 | -0/+8 |
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* | shader: Implement ImageGradient | FernandoS27 | 2021-07-23 | 1 | -0/+4 |
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* | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement FSWZADD | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement BRX | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement I2I CC | ameerj | 2021-07-23 | 1 | -3/+3 |
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* | shader: Implement I2I SAT | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 1 | -0/+14 |
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* | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | 2021-07-23 | 1 | -3/+2 |
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* | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Refactor PTP and other minor changes | ReinUsesLisp | 2021-07-23 | 1 | -7/+6 |
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* | shader: Add IR opcode for ImageFetch | FernandoS27 | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement TLD4.PTP | FernandoS27 | 2021-07-23 | 1 | -3/+4 |
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* | shader: Implement TLD4 and TLD4_B | FernandoS27 | 2021-07-23 | 1 | -0/+8 |
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* | shader: Implement SHFL | ameerj | 2021-07-23 | 1 | -0/+9 |
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* | shader: Fix F2I | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement VOTE | ameerj | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement DMNMX, DSET, DSETP | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | shader: Implement I2F | ReinUsesLisp | 2021-07-23 | 1 | -0/+13 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -8/+10 |
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* | shader: Implement FMNMX | ameerj | 2021-07-23 | 1 | -4/+4 |
| | | | | And add a const in FCMP | ||||
* | shader: Implement FCMP | ameerj | 2021-07-23 | 1 | -0/+1 |
| | | | | still need to configure some settings for NV denorm flush and intel NaN | ||||
* | shader: Partial implementation of LDC | ReinUsesLisp | 2021-07-23 | 1 | -1/+7 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -1/+31 |
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* | shader: Implement R2P | ameerj | 2021-07-23 | 1 | -1/+2 |
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* | shader: Implement SHF | ameerj | 2021-07-23 | 1 | -3/+5 |
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* | shader: Implement LEA | ameerj | 2021-07-23 | 1 | -1/+3 |
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* | shader: Implement HADD2 | ReinUsesLisp | 2021-07-23 | 1 | -6/+22 |
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* | shader: Implement FLO | ameerj | 2021-07-23 | 1 | -1/+3 |
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* | shader: Implement IMNMX | ameerj | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement POPC | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement SHR | ameerj | 2021-07-23 | 1 | -2/+3 |
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* | shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 2021-07-23 | 1 | -16/+51 |
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* | shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 2021-07-23 | 1 | -4/+4 |
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* | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 2021-07-23 | 1 | -20/+20 |
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* | shader: Add denorm flush support | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
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* | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 2021-07-23 | 1 | -50/+53 |
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* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 1 | -212/+207 |
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* | spirv: Implement EmitIdentity | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -76/+8 |
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* | shader: Add support for forward declarations | ReinUsesLisp | 2021-07-23 | 1 | -39/+1 |
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* | shader: Support SSA loops on IR | ReinUsesLisp | 2021-07-23 | 1 | -6/+6 |
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* | shader: Misc fixes | ReinUsesLisp | 2021-07-23 | 1 | -0/+5 |
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* | shader: Initial implementation of an AST | ReinUsesLisp | 2021-07-23 | 1 | -8/+10 |
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* | spirv: Initial SPIR-V support | ReinUsesLisp | 2021-07-23 | 1 | -3/+311 |
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* | shader: Add pools and rename files | ReinUsesLisp | 2021-07-23 | 1 | -0/+21 |