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path: root/src/shader_recompiler/backend/spirv/emit_spirv.h (follow)
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* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-231-2/+2
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-16/+51
* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-231-2/+2
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-4/+4
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-20/+20
* shader: Add denorm flush supportReinUsesLisp2021-07-231-1/+3
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-50/+53
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-212/+207
* spirv: Implement EmitIdentityReinUsesLisp2021-07-231-1/+1
* spirv: Initial bindings supportReinUsesLisp2021-07-231-76/+8
* shader: Add support for forward declarationsReinUsesLisp2021-07-231-39/+1
* shader: Support SSA loops on IRReinUsesLisp2021-07-231-6/+6
* shader: Misc fixesReinUsesLisp2021-07-231-0/+5
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-8/+10
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-3/+311
* shader: Add pools and rename filesReinUsesLisp2021-07-231-0/+21