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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
shader_recompiler
/
backend
/
spirv
/
emit_spirv.h
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Author
Age
Files
Lines
*
shader: Implement SampleMask
ReinUsesLisp
2021-07-23
1
-0
/
+1
|
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-23
1
-0
/
+1
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*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-23
1
-0
/
+3
|
*
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-23
1
-8
/
+12
|
*
shader: Implement geometry shaders
ReinUsesLisp
2021-07-23
1
-6
/
+6
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*
shader: Implement OUT
ReinUsesLisp
2021-07-23
1
-0
/
+2
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*
shader: Implement LOP CC
ReinUsesLisp
2021-07-23
1
-3
/
+3
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*
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-23
1
-0
/
+1
|
*
shader: Implement ATOM/S and RED
ameerj
2021-07-23
1
-0
/
+95
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*
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
2021-07-23
1
-1
/
+1
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*
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-23
1
-0
/
+6
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*
shader: Implement indexed attributes
FernandoS27
2021-07-23
1
-2
/
+2
|
*
shader: Add subgroup masks
ReinUsesLisp
2021-07-23
1
-0
/
+5
|
*
shader: Implement BAR and fix memory barriers
ReinUsesLisp
2021-07-23
1
-0
/
+1
|
*
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-23
1
-1
/
+1
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|
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It may generate better code on some compilers and it's easier to handle.
*
shader: Address Feedback
FernandoS27
2021-07-23
1
-9
/
+3
|
*
shader: Implement SR_LaneId
FernandoS27
2021-07-23
1
-0
/
+1
|
*
shader: Implement MEMBAR
FernandoS27
2021-07-23
1
-0
/
+1
|
*
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-23
1
-0
/
+8
|
*
shader: Implement ImageGradient
FernandoS27
2021-07-23
1
-0
/
+4
|
*
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-23
1
-0
/
+3
|
*
shader: Implement FSWZADD
ameerj
2021-07-23
1
-0
/
+1
|
*
shader: Implement BRX
FernandoS27
2021-07-23
1
-0
/
+3
|
*
shader: Implement I2I CC
ameerj
2021-07-23
1
-3
/
+3
|
*
shader: Implement I2I SAT
ameerj
2021-07-23
1
-0
/
+2
|
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-23
1
-0
/
+14
|
*
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
2021-07-23
1
-3
/
+2
|
*
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-23
1
-0
/
+3
|
*
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-23
1
-7
/
+6
|
*
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-23
1
-0
/
+4
|
*
shader: Implement TLD4.PTP
FernandoS27
2021-07-23
1
-3
/
+4
|
*
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-23
1
-0
/
+8
|
*
shader: Implement SHFL
ameerj
2021-07-23
1
-0
/
+9
|
*
shader: Fix F2I
FernandoS27
2021-07-23
1
-0
/
+3
|
*
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
2021-07-23
1
-0
/
+2
|
*
shader: Implement VOTE
ameerj
2021-07-23
1
-0
/
+4
|
*
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-23
1
-0
/
+1
|
*
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
2021-07-23
1
-0
/
+2
|
*
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-23
1
-2
/
+2
|
*
shader: Implement I2F
ReinUsesLisp
2021-07-23
1
-0
/
+13
|
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
1
-8
/
+10
|
*
shader: Implement FMNMX
ameerj
2021-07-23
1
-4
/
+4
|
|
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And add a const in FCMP
*
shader: Implement FCMP
ameerj
2021-07-23
1
-0
/
+1
|
|
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|
still need to configure some settings for NV denorm flush and intel NaN
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-23
1
-1
/
+7
|
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-23
1
-1
/
+31
|
*
shader: Implement R2P
ameerj
2021-07-23
1
-1
/
+2
|
*
shader: Implement SHF
ameerj
2021-07-23
1
-3
/
+5
|
*
shader: Implement LEA
ameerj
2021-07-23
1
-1
/
+3
|
*
shader: Implement HADD2
ReinUsesLisp
2021-07-23
1
-6
/
+22
|
*
shader: Implement FLO
ameerj
2021-07-23
1
-1
/
+3
|
*
shader: Implement IMNMX
ameerj
2021-07-23
1
-0
/
+4
|
*
shader: Implement POPC
ameerj
2021-07-23
1
-0
/
+2
|
*
shader: Implement SHR
ameerj
2021-07-23
1
-2
/
+3
|
*
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
ReinUsesLisp
2021-07-23
1
-2
/
+2
|
*
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
2021-07-23
1
-16
/
+51
|
*
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
ReinUsesLisp
2021-07-23
1
-2
/
+2
|
*
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2021-07-23
1
-4
/
+4
|
*
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
2021-07-23
1
-20
/
+20
|
*
shader: Add denorm flush support
ReinUsesLisp
2021-07-23
1
-1
/
+3
|
*
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-23
1
-50
/
+53
|
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-23
1
-212
/
+207
|
*
spirv: Implement EmitIdentity
ReinUsesLisp
2021-07-23
1
-1
/
+1
|
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-23
1
-76
/
+8
|
*
shader: Add support for forward declarations
ReinUsesLisp
2021-07-23
1
-39
/
+1
|
*
shader: Support SSA loops on IR
ReinUsesLisp
2021-07-23
1
-6
/
+6
|
*
shader: Misc fixes
ReinUsesLisp
2021-07-23
1
-0
/
+5
|
*
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-23
1
-8
/
+10
|
*
spirv: Initial SPIR-V support
ReinUsesLisp
2021-07-23
1
-3
/
+311
|
*
shader: Add pools and rename files
ReinUsesLisp
2021-07-23
1
-0
/
+21