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path: root/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp (follow)
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* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-231-5/+14
* shader: Implement geometry shadersReinUsesLisp2021-07-231-40/+53
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-231-0/+4
* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-231-4/+0
* shader: Implement indexed attributesFernandoS272021-07-231-4/+4
* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-231-2/+2
* shader: Address FeedbackFernandoS272021-07-231-34/+5
* shader: Implement SR_LaneIdFernandoS272021-07-231-0/+4
* shader: Improve VOTE.VTG stubFernandoS272021-07-231-0/+32
* shader: Implement ViewportIndexFernandoS272021-07-231-2/+8
* shader: Implement ClipDistanceFernandoS272021-07-231-0/+13
* shader: Add PointCoord attributeFernandoS272021-07-231-0/+6
* shader: Add PointSize attributeameerj2021-07-231-0/+2
* shader: Implement BRXFernandoS272021-07-231-2/+8
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+10
* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-9/+20
* shader: Implement front faceReinUsesLisp2021-07-231-0/+4
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-26/+43
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-0/+16
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-4/+51
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-6/+50
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-21/+21
* spirv: Initial bindings supportReinUsesLisp2021-07-231-14/+6
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-0/+8
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-0/+102