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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
shader_recompiler
/
backend
/
spirv
/
emit_spirv_context_get_set.cpp
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Commit message (
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Author
Age
Files
Lines
*
shader: Implement SampleMask
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
spirv: Bitcast non-F32 output attributes to their type before store
ReinUsesLisp
2021-07-23
1
-13
/
+28
*
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-23
1
-0
/
+5
*
spirv: Bitcast non-F32 attributes to F32
ReinUsesLisp
2021-07-23
1
-7
/
+9
*
shader: Implement PrimitiveId
ReinUsesLisp
2021-07-23
1
-0
/
+2
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-23
1
-11
/
+77
*
spirv: Implement Layer stores
ReinUsesLisp
2021-07-23
1
-2
/
+7
*
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-23
1
-5
/
+14
*
shader: Implement geometry shaders
ReinUsesLisp
2021-07-23
1
-40
/
+53
*
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
2021-07-23
1
-4
/
+0
*
shader: Implement indexed attributes
FernandoS27
2021-07-23
1
-4
/
+4
*
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
shader: Address Feedback
FernandoS27
2021-07-23
1
-34
/
+5
*
shader: Implement SR_LaneId
FernandoS27
2021-07-23
1
-0
/
+4
*
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-23
1
-0
/
+32
*
shader: Implement ViewportIndex
FernandoS27
2021-07-23
1
-2
/
+8
*
shader: Implement ClipDistance
FernandoS27
2021-07-23
1
-0
/
+13
*
shader: Add PointCoord attribute
FernandoS27
2021-07-23
1
-0
/
+6
*
shader: Add PointSize attribute
ameerj
2021-07-23
1
-0
/
+2
*
shader: Implement BRX
FernandoS27
2021-07-23
1
-2
/
+8
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-23
1
-0
/
+10
*
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-23
1
-9
/
+20
*
shader: Implement front face
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
2021-07-23
1
-26
/
+43
*
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-23
1
-0
/
+16
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
1
-4
/
+51
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-23
1
-6
/
+50
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-23
1
-21
/
+21
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-23
1
-14
/
+6
*
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-23
1
-0
/
+8
*
spirv: Initial SPIR-V support
ReinUsesLisp
2021-07-23
1
-0
/
+102