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path: root/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp (follow)
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* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
* emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-061-0/+1
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-231-0/+1
* spirv: Be aware of NAN unaware driversReinUsesLisp2021-07-231-18/+40
* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-231-3/+3
* shader: Fix F2IFernandoS272021-07-231-4/+16
* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-231-0/+8
* shader: Implement FMNMXameerj2021-07-231-8/+8
* shader: Implement FCMPameerj2021-07-231-0/+4
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-30/+162
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-3/+10
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-34/+24
* shader: Add denorm flush supportReinUsesLisp2021-07-231-3/+3
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-24/+24
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-46/+46
* spirv: Initial bindings supportReinUsesLisp2021-07-231-9/+9
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-0/+220