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path: root/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp (follow)
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* shader_recompiler: throw on missing geometry streams in geometry shadersLiam2024-02-191-2/+6
* Vulkan: Add support for VK_EXT_depth_clip_control.FernandoS272022-12-141-2/+3
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-061-0/+1
* shader: Add loggingReinUsesLisp2021-07-231-2/+2
* shader: Split profile and runtime information in separate structsReinUsesLisp2021-07-231-6/+9
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-231-0/+1
* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-231-4/+4
* spirv: Fix alpha testFernandoS272021-07-231-0/+5
* spirv: Implement alpha testameerj2021-07-231-0/+45
* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-231-3/+26
* shader: Fix fixed pipeline point size on geometry shadersReinUsesLisp2021-07-231-10/+18
* shader: Implement geometry shadersReinUsesLisp2021-07-231-12/+30
* shader: Implement OUTReinUsesLisp2021-07-231-0/+8
* spirv: Add fixed pipeline point sizeReinUsesLisp2021-07-231-0/+4
* spirv: Fix default output attribute initializationReinUsesLisp2021-07-231-3/+3
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+35