| Commit message (Expand) | Author | Files | Lines |
2024-01-11 | shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop | Liam | 1 | -0/+51 |
2023-12-27 | shader_recompiler: use default value for clip distances array | Liam | 1 | -7/+13 |
2023-12-27 | shader_recompiler: respect clip distance limits in indexed store | Liam | 1 | -18/+28 |
2023-12-22 | spirv_emit_context: Fix BaseInstance for OGL spirv | Ameer J | 1 | -1/+1 |
2023-12-21 | shader_recompiler: use float image operations on load/store when required | Liam | 1 | -9/+13 |
2023-12-19 | shader_recompiler: use minimal clip distance array | Liam | 1 | -1/+2 |
2023-12-19 | shader_recompiler: ignore clip distances beyond driver support level | Liam | 1 | -1/+1 |
2023-11-01 | shader_recompiler: Align SSBO offsets in GlobalMemory functions | Ameer J | 1 | -1/+3 |
2023-09-22 | emit_spirv: fix incorrect use of descriptor index in image atomics | Liam | 1 | -6/+1 |
2023-09-14 | shader_recompiler: skip sampler for buffer textures (#11435) | liamwhite | 1 | -2/+1 |
2023-09-02 | shader_recompiler: always declare image format for image buffers | Liam | 1 | -1/+6 |
2023-06-22 | Remove memory allocations in some hot paths | Kelebek1 | 1 | -1/+1 |
2023-06-03 | Implement scaled vertex buffer format emulation | Billy Laws | 1 | -21/+40 |
2023-04-30 | Define SampleMask as an array | Kelebek1 | 1 | -1/+2 |
2023-01-29 | spirv: Fix TXQ with MSAA textures | ameerj | 1 | -0/+1 |
2023-01-23 | spirv: fix multisampled image fetch | Liam | 1 | -2/+3 |
2023-01-05 | Run clang-format | Billy Laws | 1 | -2/+3 |
2023-01-05 | shader_recompiler: SPIRV: Only enable int64 feature when supported | Billy Laws | 1 | -1/+1 |
2023-01-05 | Vulkan: Add a workaround for input_position on Adreno drivers | Billy Laws | 1 | -9/+33 |
2023-01-04 | Video_core: Address feedback | Fernando Sahmkow | 1 | -0/+3 |
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | 1 | -0/+10 |
2022-12-14 | spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId | Liam | 1 | -0/+2 |
2022-11-19 | spirv_emit_context: add missing flat decoration | Liam | 1 | -0/+1 |
2022-11-17 | shader: Implement miss attribute layer | FengChen | 1 | -0/+4 |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | 1 | -0/+4 |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | 1 | -0/+31 |
2022-08-25 | video_code: support rectangle texture | FengChen | 1 | -0/+1 |
2022-07-29 | Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. | Kelebek1 | 1 | -2/+3 |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 |
2022-04-01 | shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V | Liam | 1 | -10/+11 |
2022-03-22 | Include <bit> header when std::count{r,l}_zero is used | Billy Laws | 1 | -0/+1 |
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | 1 | -1/+0 |
2022-03-17 | Address review comments | Liam | 1 | -9/+2 |
2022-03-17 | shader_recompiler: Use functions for indirect const buffer accesses | Liam | 1 | -0/+64 |
2022-01-17 | shader_recompiler: fix potential OOB access | v1993 | 1 | -3/+4 |
2021-12-18 | Remove spirv handle legacy related code | vonchenplus | 1 | -143/+0 |
2021-12-06 | shader_recompiler: Adjust emit_context includes | ameerj | 1 | -1/+1 |
2021-12-05 | shader_recompiler: Rename backend emit_context files | ameerj | 1 | -0/+0 |
2021-11-16 | vulkan: Fix rescaling push constant usage | ameerj | 1 | -29/+29 |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 1 | -13/+52 |
2021-11-16 | spirv: Implement rescaling patching | ReinUsesLisp | 1 | -0/+35 |
2021-11-04 | Simply legacy attribute implement | Feng Chen | 1 | -53/+95 |
2021-10-31 | Support gl_FogFragCoord attribute | vonchenplus | 1 | -44/+41 |
2021-10-26 | Support gl_BackSecondaryColor attribute | vonchenplus | 1 | -0/+16 |
2021-10-26 | Support gl_FrontSecondaryColor attribute | vonchenplus | 1 | -0/+16 |
2021-10-26 | Support gl_BackColor attribute | vonchenplus | 1 | -0/+16 |
2021-09-08 | Detail adjustment | Feng Chen | 1 | -13/+14 |
2021-09-08 | Detail adjustment | Feng Chen | 1 | -20/+27 |
2021-09-07 | Re-implement get unused location | Feng Chen | 1 | -30/+30 |
2021-09-07 | Move attribute related definitions to spirv anonymous namespace | Feng Chen | 1 | -2/+4 |
2021-09-06 | Dynamic get unused location | Feng Chen | 1 | -27/+49 |
2021-09-06 | Implement intput and output fixed fnc textures | Feng Chen | 1 | -14/+16 |
2021-09-03 | Rename parameters | Feng Chen | 1 | -2/+2 |
2021-09-03 | Fix create GraphicsPipelines crash | Feng Chen | 1 | -5/+5 |
2021-09-02 | Add input/output location | Feng Chen | 1 | -5/+13 |
2021-08-31 | Add colorfront and txtcoord support | Feng Chen | 1 | -0/+14 |
2021-07-23 | shader: Ignore global memory ops on devices lacking int64 support | ameerj | 1 | -1/+1 |
2021-07-23 | shader: GCC fmt 8.0.0 fixes | lat9nq | 1 | -2/+3 |
2021-07-23 | spirv: Fix code emission when descriptor aliasing is unsupported | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 1 | -43/+54 |
2021-07-23 | spirv: Properly handle devices without int8 and int16 | ReinUsesLisp | 1 | -22/+30 |
2021-07-23 | spirv: Handle small storage buffer loads on devices with no support | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | spirv: Fix output generics with components | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Split profile and runtime information in separate structs | ReinUsesLisp | 1 | -12/+14 |
2021-07-23 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 1 | -9/+0 |
2021-07-23 | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Optimize NVN Fallthrough | FernandoS27 | 1 | -0/+3 |
2021-07-23 | shader: Implement Int32 SUATOM/SURED | ameerj | 1 | -0/+3 |
2021-07-23 | spirv: Add int8 and int16 capabilities only when supported | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | 1 | -36/+66 |
2021-07-23 | spirv: Desambiguate descriptor names | ReinUsesLisp | 1 | -9/+37 |
2021-07-23 | shader: Implement indexed textures | ReinUsesLisp | 1 | -31/+48 |
2021-07-23 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 1 | -0/+77 |
2021-07-23 | spirv: Fix ViewportMask | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | 1 | -35/+34 |
2021-07-23 | shader: Implement SampleMask | ReinUsesLisp | 1 | -1/+4 |
2021-07-23 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | 1 | -0/+4 |
2021-07-23 | shader: Implement PrimitiveId | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 1 | -42/+105 |
2021-07-23 | spirv: Implement image buffers | ReinUsesLisp | 1 | -21/+49 |
2021-07-23 | spirv: Implement Layer stores | ReinUsesLisp | 1 | -1/+8 |
2021-07-23 | shader: Implement transform feedbacks and define file format | ReinUsesLisp | 1 | -7/+47 |
2021-07-23 | spirv: Rework storage buffers and shader memory | ReinUsesLisp | 1 | -191/+249 |
2021-07-23 | shader: Implement geometry shaders | ReinUsesLisp | 1 | -7/+36 |
2021-07-23 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | shader: Implement ATOM/S and RED | ameerj | 1 | -4/+154 |
2021-07-23 | shader: Implement SULD and SUST | ReinUsesLisp | 1 | -21/+76 |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 1 | -1/+3 |
2021-07-23 | shader: Interact texture buffers with buffer cache | ReinUsesLisp | 1 | -27/+27 |
2021-07-23 | shader: Implement texture buffers | ReinUsesLisp | 1 | -0/+29 |
2021-07-23 | shader: Address feedback | FernandoS27 | 1 | -20/+20 |
2021-07-23 | shader: Implement indexed Position and ClipDistances | FernandoS27 | 1 | -0/+40 |
2021-07-23 | shader: Implement indexed attributes | FernandoS27 | 1 | -0/+124 |
2021-07-23 | shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware | FernandoS27 | 1 | -1/+1 |
2021-07-23 | shader: Add subgroup masks | ReinUsesLisp | 1 | -1/+9 |
2021-07-23 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | shader: Address Feedback | FernandoS27 | 1 | -1/+2 |
2021-07-23 | shader: Fix shared memory on cool drivers | FernandoS27 | 1 | -0/+1 |
2021-07-23 | shader: Implement ViewportIndex | FernandoS27 | 1 | -0/+6 |
2021-07-23 | shader: Fix dependency on identity removal pass | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | spirv: Remove unnecesary variable for clip distances | ReinUsesLisp | 1 | -4/+2 |
2021-07-23 | shader: Implement ClipDistance | FernandoS27 | 1 | -0/+9 |
2021-07-23 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 1 | -0/+1 |
2021-07-23 | spirv: Add fixed pipeline point size | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Add PointCoord attribute | FernandoS27 | 1 | -0/+3 |
2021-07-23 | shader: Add PointSize attribute | ameerj | 1 | -0/+6 |
2021-07-23 | shader: Implement FSWZADD | ameerj | 1 | -0/+8 |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 1 | -1/+114 |
2021-07-23 | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 1 | -3/+26 |
2021-07-23 | shader: Implement front face | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 1 | -3/+5 |
2021-07-23 | shader: Refactor PTP and other minor changes | ReinUsesLisp | 1 | -11/+9 |
2021-07-23 | shader: Implement TLD4.PTP | FernandoS27 | 1 | -0/+1 |
2021-07-23 | shader: Implement FragDepth | FernandoS27 | 1 | -0/+6 |
2021-07-23 | shader: Implement SHFL | ameerj | 1 | -1/+2 |
2021-07-23 | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 1 | -10/+25 |
2021-07-23 | shader: Implement VOTE | ameerj | 1 | -0/+4 |
2021-07-23 | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 1 | -80/+111 |
2021-07-23 | shader: Implement I2F | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 1 | -12/+52 |
2021-07-23 | shader: Implement DADD | ameerj | 1 | -0/+2 |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 1 | -4/+2 |
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 1 | -15/+48 |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 1 | -2/+67 |
2021-07-23 | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 1 | -9/+20 |
2021-07-23 | shader: Primitive Vulkan integration | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 1 | -0/+160 |