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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
shader_recompiler
/
backend
/
spirv
/
spirv_emit_context.cpp
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Commit message (
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Author
Age
Files
Lines
*
shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop
Liam
2024-01-11
1
-0
/
+51
*
Merge pull request #12437 from ameerj/gl-amd-fixes
liamwhite
2024-01-04
1
-1
/
+1
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\
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*
spirv_emit_context: Fix BaseInstance for OGL spirv
Ameer J
2023-12-22
1
-1
/
+1
*
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shader_recompiler: use default value for clip distances array
Liam
2023-12-27
1
-7
/
+13
*
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shader_recompiler: respect clip distance limits in indexed store
Liam
2023-12-27
1
-18
/
+28
*
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shader_recompiler: use float image operations on load/store when required
Liam
2023-12-21
1
-9
/
+13
*
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shader_recompiler: use minimal clip distance array
Liam
2023-12-19
1
-1
/
+2
*
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shader_recompiler: ignore clip distances beyond driver support level
Liam
2023-12-19
1
-1
/
+1
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/
*
shader_recompiler: Align SSBO offsets in GlobalMemory functions
Ameer J
2023-11-01
1
-1
/
+3
*
emit_spirv: fix incorrect use of descriptor index in image atomics
Liam
2023-09-22
1
-6
/
+1
*
shader_recompiler: skip sampler for buffer textures (#11435)
liamwhite
2023-09-14
1
-2
/
+1
*
shader_recompiler: always declare image format for image buffers
Liam
2023-09-02
1
-1
/
+6
*
Remove memory allocations in some hot paths
Kelebek1
2023-06-22
1
-1
/
+1
*
Implement scaled vertex buffer format emulation
Billy Laws
2023-06-03
1
-21
/
+40
*
Define SampleMask as an array
Kelebek1
2023-04-30
1
-1
/
+2
*
spirv: Fix TXQ with MSAA textures
ameerj
2023-01-29
1
-0
/
+1
*
spirv: fix multisampled image fetch
Liam
2023-01-23
1
-2
/
+3
*
Run clang-format
Billy Laws
2023-01-05
1
-2
/
+3
*
shader_recompiler: SPIRV: Only enable int64 feature when supported
Billy Laws
2023-01-05
1
-1
/
+1
*
Vulkan: Add a workaround for input_position on Adreno drivers
Billy Laws
2023-01-05
1
-9
/
+33
*
Video_core: Address feedback
Fernando Sahmkow
2023-01-04
1
-0
/
+3
*
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2023-01-01
1
-0
/
+10
*
spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId
Liam
2022-12-14
1
-0
/
+2
*
spirv_emit_context: add missing flat decoration
Liam
2022-11-19
1
-0
/
+1
*
Merge pull request #9253 from vonchenplus/attr_layer
liamwhite
2022-11-19
1
-0
/
+4
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\
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*
shader: Implement miss attribute layer
FengChen
2022-11-17
1
-0
/
+4
*
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video_core: Fix few issues in Tess stage
FengChen
2022-11-07
1
-0
/
+4
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/
*
video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
1
-0
/
+31
*
video_code: support rectangle texture
FengChen
2022-08-25
1
-0
/
+1
*
Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.
Kelebek1
2022-07-29
1
-2
/
+3
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
Liam
2022-04-01
1
-10
/
+11
*
Include <bit> header when std::count{r,l}_zero is used
Billy Laws
2022-03-22
1
-0
/
+1
*
shader_recompiler: Reduce unused includes
ameerj
2022-03-20
1
-1
/
+0
*
Address review comments
Liam
2022-03-17
1
-9
/
+2
*
shader_recompiler: Use functions for indirect const buffer accesses
Liam
2022-03-17
1
-0
/
+64
*
shader_recompiler: fix potential OOB access
v1993
2022-01-17
1
-3
/
+4
*
Remove spirv handle legacy related code
vonchenplus
2021-12-18
1
-143
/
+0
*
shader_recompiler: Adjust emit_context includes
ameerj
2021-12-06
1
-1
/
+1
*
shader_recompiler: Rename backend emit_context files
ameerj
2021-12-05
1
-0
/
+1585