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* shader: Remove IAbs64ReinUsesLisp2021-07-236-15/+0
* glsl: Fix IADD CCameerj2021-07-232-5/+7
* shader: Move loop safety tests to code emissionReinUsesLisp2021-07-2311-32/+48
* glsl: Remove frag color initializationameerj2021-07-231-9/+0
* glasm: Implement SetAttribute ViewportMaskameerj2021-07-232-1/+10
* emit_glsl_special: Skip initialization of frag_color0ameerj2021-07-231-1/+1
* glsl: Add missing ; in EmitSetSampleMaskMorph2021-07-231-1/+1
* glsl: Fix output varying initialization when transform feedback is usedameerj2021-07-231-3/+37
* spirv: Properly handle devices without int8 and int16ReinUsesLisp2021-07-232-39/+67
* spirv: Handle small storage buffer loads on devices with no supportReinUsesLisp2021-07-232-6/+6
* glsl: Fix cbuf component indexing bug falbackameerj2021-07-231-7/+6
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-236-30/+26
* glsl: Only declare fragment outputs on fragment shadersReinUsesLisp2021-07-231-4/+6
* shader: Split profile and runtime info headersReinUsesLisp2021-07-238-4/+7
* glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorameerj2021-07-232-1/+10
* glsl: Address rest of feedbackameerj2021-07-234-19/+51
* glsl: Move gl_Position/generic attribute initialization to EmitProlgueameerj2021-07-232-14/+12
* glsl: Conditionally use fine/coarse derivatives based on device supportameerj2021-07-232-4/+27
* glsl: Cleanup/Address feedbackameerj2021-07-238-28/+20
* glsl: Add Shader_GLSL loggingameerj2021-07-233-28/+32
* glsl: Add LoopSafety instructionsameerj2021-07-232-0/+10
* glsl: Conditionally add EXT_texture_shadow_lodameerj2021-07-231-3/+5
* glsl: Add stubs for sparse queries and variable aoffi when not supportedameerj2021-07-233-13/+37
* glsl: Implement legacy varyingsameerj2021-07-234-7/+71
* glsl: Minor cleanupameerj2021-07-232-19/+15
* glsl: Fix Cbuf getters for F32 typeameerj2021-07-231-12/+15
* glsl: Add immediate index oob checking for Cbuf gettersameerj2021-07-231-0/+16
* glsl: Refactor GetCbuf functions to reduce code duplicationameerj2021-07-231-104/+66
* glsl: Address more feedback. Implement indexed texture readsameerj2021-07-235-111/+109
* glsl: Remove Signed Integer variablesameerj2021-07-238-43/+13
* glsl: Address Rodrigo's feedbackameerj2021-07-2313-75/+87
* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]ameerj2021-07-2311-314/+251
* glsl: Implement SampleId and SetSampleMaskameerj2021-07-233-30/+35
* glsl: Add gl_PerVertex in for GSameerj2021-07-231-1/+2
* glsl: Use existing tracking for enabling EXT_shader_image_load_formattedameerj2021-07-231-15/+1
* glsl: Enable early fragment testsameerj2021-07-232-4/+7
* glsl: Implement more attribute getters and settersameerj2021-07-232-12/+60
* glsl: Implement fswzaddameerj2021-07-233-5/+43
* glsl: Implement indexed attribute loadsameerj2021-07-235-29/+64
* glsl: Conditionally add GL_ARB_sparse_texture2ameerj2021-07-231-2/+3
* glsl: Conditionally use GL_EXT_shader_image_load_formattedameerj2021-07-231-2/+18
* glsl: Remove output generic indexing for geometry stageameerj2021-07-231-5/+3
* glsl: Allow dynamic tracking of variable allocationameerj2021-07-233-21/+35
* glsl: Implement barriersameerj2021-07-233-13/+21
* glsl: Implement image atomics and set layerameerj2021-07-234-152/+202
* glsl: Fix image gather logicameerj2021-07-231-0/+4
* glsl: Add cbuf access workaround for devices with component indexing bugameerj2021-07-231-51/+110
* glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedameerj2021-07-232-8/+40
* emit_glsl_image: Use immediate offsets when possibleameerj2021-07-231-12/+33
* glsl: Fix <32-bit SSBO writesameerj2021-07-234-50/+43
* glsl: Cleanup and address feedbackameerj2021-07-2310-86/+69
* glsl: Refactor Global memory functionsameerj2021-07-232-71/+73
* glsl: Increase NUM_VARS that can be allocatedameerj2021-07-231-1/+1
* glsl: Implement Load/WriteGlobalameerj2021-07-239-98/+185
* glsl: Implement Imagesameerj2021-07-232-9/+74
* glsl: skip gl_ViewportIndex write if device does not support itameerj2021-07-233-8/+16
* glsl: Implement transform feedbackameerj2021-07-233-13/+63
* glsl: Yet another gl_ViewportIndex fix attemptameerj2021-07-231-3/+19
* glsl: Add gl_ViewportIndex out attributeameerj2021-07-231-1/+3
* emit_glsl_context_get_set: Remove unused functionlat9nq2021-07-231-4/+0
* glsl: Fix precise variable declarationameerj2021-07-233-24/+25
* glsl: Implement tessellation shadersameerj2021-07-235-27/+146
* glsl: Implement ImageGradient and other texture function variantsameerj2021-07-232-32/+73
* glsl: Fix atomic SSBO offsetsameerj2021-07-234-67/+74
* glsl: Implement geometry shadersameerj2021-07-234-9/+62
* glsl: Use NotImplemented macro with function name outputameerj2021-07-2310-104/+103
* glsl: Implement gl_ViewportIndexameerj2021-07-233-5/+14
* glsl: SHFL fix and prefer shift operations over divide in glsl shaderameerj2021-07-235-63/+64
* glsl: Implement precise fp variable allocationameerj2021-07-234-8/+67
* HACK glsl: Write defaults to unused generic attributesameerj2021-07-232-2/+11
* glsl: Fix ssbo indexing and name shadowing between shader stagesameerj2021-07-233-77/+101
* glsl: implement set clip distanceameerj2021-07-232-0/+15
* glsl: Rework var alloc to not assign unused resultsameerj2021-07-239-49/+91
* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-2313-351/+480
* glsl: Fix ATOM and implement ATOMSameerj2021-07-234-114/+130
* glsl: Use gl_SubGroupInvocationARBameerj2021-07-232-8/+7
* glsl: Implement VOTE for subgroup size potentially largerameerj2021-07-232-19/+36
* glsl: Implement VOTEameerj2021-07-234-50/+64
* glsl: Implement ST{LS}ameerj2021-07-236-69/+106
* glsl: Implement more instructions used by SMOameerj2021-07-231-3/+3
* glsl: Implement more instructions used by SMOameerj2021-07-235-10/+16
* glsl: Fix GetAttribute return valuesameerj2021-07-232-7/+9
* glsl: minor cleanupameerj2021-07-234-20/+19
* glsl: Fix and implement rest of cbuf accessameerj2021-07-231-7/+43
* glsl: Implement TXQ and other misc changesameerj2021-07-235-6/+36
* glsl: TLD4 implementationameerj2021-07-231-2/+89
* glsl: Implement TLD instructionameerj2021-07-231-1/+55
* glsl: Implement TEXSameerj2021-07-231-1/+29
* glsl: Cleanup texture functionsameerj2021-07-231-13/+11
* shader_recompiler: GCC fixeslat9nq2021-07-2314-3/+13
* glsl: Implement TEX depth functionsameerj2021-07-232-4/+46
* glsl: Implement TEX ImageSample functionsameerj2021-07-233-11/+71
* glsl: Rework Shuffle emit instructions to align with SPIR-Vameerj2021-07-231-19/+40
* glsl: Better Storage access and wip warpsameerj2021-07-238-62/+133
* glsl: Fix integer conversions, implement clamp CCameerj2021-07-232-27/+36
* glsl: Implement IADD CCameerj2021-07-232-2/+17
* glsl: SSBO access fixes and wip SampleExplicitLod implementation.ameerj2021-07-232-4/+19
* glsl: WIP var forward declarationameerj2021-07-236-49/+60
* glsl: Fix bindings, add some CC opsameerj2021-07-238-57/+91
* glsl: remove unused headersameerj2021-07-2314-34/+10
* glsl: Implement derivatives and YDirectionameerj2021-07-238-81/+87
* glsl: Fix non-immediate buffer accessameerj2021-07-2312-72/+133
* glsl: textures wipameerj2021-07-239-75/+139
* glsl: Implement some attribute getters and settersameerj2021-07-239-191/+337
* glsl: Track S32 atomicsameerj2021-07-231-3/+6
* glsl: Update phi node managementameerj2021-07-234-21/+53
* glsl: Fix floating point compare opsameerj2021-07-231-28/+28
* glsl: Query GL Device for FP16 extension supportameerj2021-07-231-2/+7
* glsl: Simply FP storage atomicsameerj2021-07-232-48/+28
* glsl: F16x2 storage atomicsameerj2021-07-237-58/+64
* glsl: Revert ssbo aliasing. Storage Atomics implameerj2021-07-234-68/+132
* glsl: implement phi nodesameerj2021-07-234-20/+54
* glsl: Wip storage atomic opsameerj2021-07-238-325/+406
* glsl: Implement FCMPameerj2021-07-233-242/+185
* glsl: Add a more robust fp formatterameerj2021-07-234-9/+14
* glsl: More FP fixesameerj2021-07-232-9/+16
* glsl: FP function fixesameerj2021-07-237-17/+25
* glsl: More FP instructions/fixesameerj2021-07-235-28/+41
* glsl: Add many FP32/64 instructionsameerj2021-07-2312-765/+1011
* glsl: Implement more Integer opsameerj2021-07-233-119/+72
* glsl: Implement BF*ameerj2021-07-233-9/+10
* glsl: Implement a few Integer instructionsameerj2021-07-2310-260/+398
* glsl: Use std::string_view for Emit function args.ameerj2021-07-236-760/+838
* glsl: Pass IR::Inst& to Emit functionsameerj2021-07-236-171/+169
* glsl: INeg and IAdd negate testsameerj2021-07-233-94/+106
* glsl: Reusable typed variables. IADD32ameerj2021-07-236-203/+311
* glsl: Fix program linking and cbufameerj2021-07-232-3/+5
* glsl: Fix "reg" allocingameerj2021-07-2310-898/+938
* glsl: Initial backendameerj2021-07-2326-0/+3266
* spirv: Reduce log severity of mismatching denorm rulesReinUsesLisp2021-07-231-2/+2
* shader: Add loggingReinUsesLisp2021-07-239-21/+23
* shader: Add shader loop safety check settingslat9nq2021-07-234-8/+28
* spirv/convert: Catch more signed operations oversightsameerj2021-07-231-5/+5
* spirv/convert: Catch more broken signed operations on Nvidia OpenGLReinUsesLisp2021-07-231-0/+6
* glasm: Use ARB_derivative_control conditionallyReinUsesLisp2021-07-232-7/+29
* emit_glasm_context_get_set: Remove unused variablelat9nq2021-07-231-1/+0
* shader,glasm: Implement legacy texcoord loadsReinUsesLisp2021-07-231-2/+10
* glasm: Implement legacy varyingsReinUsesLisp2021-07-231-17/+56
* shader: Add support for "negative" and unaligned offsetsReinUsesLisp2021-07-232-6/+11
* spirv: Fix output generics with componentsReinUsesLisp2021-07-231-1/+1
* opengl: Declare fragment outputs even if they are not usedReinUsesLisp2021-07-233-10/+5
* spirv: Fix image and image buffer descriptor index usageReinUsesLisp2021-07-231-5/+7
* glasm: Fix immediate texture coordinateReinUsesLisp2021-07-231-0/+1
* glasm: Reduce reg allocation leaks from an exception to a logReinUsesLisp2021-07-231-1/+1
* glasm: Use integer lod for TXQReinUsesLisp2021-07-232-2/+2
* glasm: Fix global memory fallbacksReinUsesLisp2021-07-231-9/+10
* Revert "glasm: Skip phi moves on undefined instructions"ReinUsesLisp2021-07-231-3/+1
* glasm: Remove unintentional '\n' on Undef32ReinUsesLisp2021-07-231-1/+1
* glasm: Use storage buffers instead of global memory when possibleReinUsesLisp2021-07-234-369/+380
* glasm: Implement Y directionReinUsesLisp2021-07-234-3/+9
* glasm: Skip phi moves on undefined instructionsReinUsesLisp2021-07-231-1/+3
* glasm: Implement undef instructionsReinUsesLisp2021-07-232-15/+15
* glasm: Fix global memory callbacksReinUsesLisp2021-07-231-5/+6
* glasm: Release phi node registers after they are no longer neededReinUsesLisp2021-07-232-38/+54
* glasm: Fix INeg32 on negative immediatesReinUsesLisp2021-07-231-1/+5
* glasm: Remove unnecessary value typesReinUsesLisp2021-07-233-47/+6
* glasm: Throw when there are register leaksReinUsesLisp2021-07-232-0/+7
* glasm: Catch more register leaksReinUsesLisp2021-07-238-41/+114
* glasm: Fix usage counting on phi nodesReinUsesLisp2021-07-233-8/+22
* glasm: Implement global memory fallbacksReinUsesLisp2021-07-232-50/+89
* glasm: Implement int64 add and subtractReinUsesLisp2021-07-232-8/+6
* emit_glasm_context_get_set: Remove unused variablelat9nq2021-07-231-1/+0
* glasm: Implement indirect attribute loadsReinUsesLisp2021-07-234-6/+65
* glasm: Implement image atomicsReinUsesLisp2021-07-232-165/+153
* glasm: Reorder unreachable image atomic instsReinUsesLisp2021-07-231-66/+66
* glasm: Implement gl_Layer storesReinUsesLisp2021-07-231-0/+7
* glasm: Implement SampleIdReinUsesLisp2021-07-232-3/+3
* glasm: Implement IsHelperInvocationReinUsesLisp2021-07-232-3/+3
* glasm: Fix EmitVertex's optimizationReinUsesLisp2021-07-231-1/+1
* gl_shader_cache,glasm: Conditionally use typeless image reads extensionReinUsesLisp2021-07-231-2/+4
* glasm: Implement forced early ZReinUsesLisp2021-07-231-2/+6
* glasm: Simplify patch readsReinUsesLisp2021-07-231-5/+2
* glasm: Fix output patch readsReinUsesLisp2021-07-232-13/+22
* shader: Split profile and runtime information in separate structsReinUsesLisp2021-07-2310-66/+80
* emit_glasm_context_get_and_set.cpp: Add missing semicolonsameerj2021-07-231-2/+2
* glasm: Fix patch attribute declarationsReinUsesLisp2021-07-231-1/+1
* glasm: Implement FSWZADDameerj2021-07-233-4/+28
* glasm: Implement PrimitiveId attribute readReinUsesLisp2021-07-231-0/+3
* glasm: Implement clip distance storesReinUsesLisp2021-07-232-0/+15
* glasm: Fix tessellation input attributesReinUsesLisp2021-07-231-2/+5
* glasm: Add missing semicolon on tesscoord readingReinUsesLisp2021-07-231-1/+1
* glasm: Fix tessellation headersReinUsesLisp2021-07-231-2/+2
* glasm: Add tessellation shader declarationsReinUsesLisp2021-07-231-0/+35
* glasm: Implement TessellationEvaluationPointReinUsesLisp2021-07-231-0/+4
* glasm: Implement patch memoryReinUsesLisp2021-07-233-6/+51
* glasm: Fix InvocationId declarationReinUsesLisp2021-07-231-1/+1
* glasm: Implement InvocationIdReinUsesLisp2021-07-232-2/+5
* glasm: Optimize EmitVertex into EMITReinUsesLisp2021-07-231-1/+5
* glasm: Implement geometry shader attribute readsReinUsesLisp2021-07-232-4/+18
* glasm: Properly declare attributes on geometry programsReinUsesLisp2021-07-233-6/+14
* glasm: Declare geometry program headersReinUsesLisp2021-07-231-0/+35
* glasm: Fix potential aliasing bug on cube array samplesReinUsesLisp2021-07-232-35/+44
* glasm: Implement ImageWriteReinUsesLisp2021-07-231-4/+7
* glasm: Implement ImageReadReinUsesLisp2021-07-234-4/+56
* glasm: Implement EmitVertex and EndPrimitiveReinUsesLisp2021-07-232-4/+8
* glasm: Implement ImageGradientReinUsesLisp2021-07-232-7/+65
* glasm: Implement 64-bit shiftsReinUsesLisp2021-07-232-12/+14
* glasm: Implement barriersReinUsesLisp2021-07-231-3/+3
* glasm: Fix compute stage nameReinUsesLisp2021-07-231-1/+1
* glasm: Fix phi instruction typesReinUsesLisp2021-07-231-1/+1
* glasm: Implement PREC on relevant instructionsReinUsesLisp2021-07-231-6/+12
* glasm: Implement stores to gl_ViewportIndexReinUsesLisp2021-07-234-7/+29
* glasm: Implement gl_PointSize storesReinUsesLisp2021-07-231-0/+3
* glasm: Implement gl_PointCoordReinUsesLisp2021-07-231-0/+4
* glasm: Implement ImageQueryLodReinUsesLisp2021-07-231-3/+5
* glasm: Implement ImageFetchReinUsesLisp2021-07-234-13/+38
* glasm: Implement IADD.CCameerj2021-07-231-1/+26
* glasm: Implement BFE.CCReinUsesLisp2021-07-231-0/+8
* glasm: Implement SelectU1ReinUsesLisp2021-07-232-4/+5
* glasm: Implement gl_WorkGroupIDReinUsesLisp2021-07-232-3/+3
* glasm: Implement TXQ and improve texture info readsReinUsesLisp2021-07-232-50/+51
* glasm: Implement gl_FrongFacing attributeReinUsesLisp2021-07-231-0/+3
* glasm: Support textures used in more than one stageReinUsesLisp2021-07-233-4/+24
* glasm: Implement textureGather instructionsReinUsesLisp2021-07-232-15/+97
* glasm: Implement gl_FragDepth and gl_SampleMask storesReinUsesLisp2021-07-232-5/+5
* glasm: Do not alias ConditionRef for nowReinUsesLisp2021-07-232-3/+2
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-237-5/+20
* glasm: Implement InstanceId and VertexIdReinUsesLisp2021-07-231-0/+6
* glasm: Add missing return value on move assignmentReinUsesLisp2021-07-231-0/+1
* glasm: Fix aliased bitcasts ref countingReinUsesLisp2021-07-233-13/+42
* glasm: Remove unintentional comma on vector insertReinUsesLisp2021-07-231-1/+1
* glasm: Implement TEX and TEXS instructionsReinUsesLisp2021-07-236-47/+258
* glasm: Add support for non-2D texture samplesReinUsesLisp2021-07-231-4/+26
* glasm: Reorder unreachable image instructions to the bottomReinUsesLisp2021-07-231-97/+97
* glasm: Add support for texture offsetsReinUsesLisp2021-07-231-11/+15
* glasm: Improve texture sampling instructionsReinUsesLisp2021-07-232-50/+70
* emit_glasm: Enable ARB_draw_buffers when neededReinUsesLisp2021-07-232-1/+5
* emit_glasm: Add support for reading position attributesReinUsesLisp2021-07-231-3/+13
* shader_recompiler: GCC fixeslat9nq2021-07-233-25/+25
* glasm: Implement rest of shared memameerj2021-07-232-35/+29
* emit_spirv: Jump to loop body with local variableReinUsesLisp2021-07-231-1/+1
* glasm: Implement derivative instructions on GLASMReinUsesLisp2021-07-232-12/+12
* glasm: Initial (broken) implementation of TEX on GLASMReinUsesLisp2021-07-233-299/+386
* glasm: Implement some graphics instructions on GLASMReinUsesLisp2021-07-232-6/+5
* glasm: Add Void type to GLASM valuesReinUsesLisp2021-07-233-0/+15
* glasm: Add graphics specific shader declarations to GLASMReinUsesLisp2021-07-232-6/+63
* glasm: Implement local memory for glasmameerj2021-07-234-9/+12
* emit_spirv: Add missing block in caseReinUsesLisp2021-07-231-1/+2
* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-235-10/+88
* glasm: Write result to scalar on integer comparison instructionsReinUsesLisp2021-07-231-10/+10
* glasm: Declare NV_shader_thread_group when neededReinUsesLisp2021-07-231-3/+4
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-239-88/+116
* glasm: Implement Storage atomicsameerj2021-07-235-109/+156
* glasm: Ensure reg alloc order across compilers on GLASMReinUsesLisp2021-07-231-11/+14
* glasm: Enable unintentionally disabled register aliasing on GLASMReinUsesLisp2021-07-231-16/+11
* glasm: Review all GLASM insts to be aware of register aliasingReinUsesLisp2021-07-234-20/+51
* glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp2021-07-238-99/+162
* glasm: Add MUFU instructions to GLASMReinUsesLisp2021-07-232-21/+22
* glasm: Implement IAbs64 and INeg64 on GLASMReinUsesLisp2021-07-232-6/+6
* glasm: Properly clamp Fp64 on GLASMReinUsesLisp2021-07-231-6/+6
* glasm: Fix register allocation when moving immediate on GLASMReinUsesLisp2021-07-233-42/+89
* glasm: Implement SelectU64 on GLASMReinUsesLisp2021-07-232-4/+20
* glasm: Fix clamps so the min value has priority on NAN on GLASMReinUsesLisp2021-07-231-12/+15
* glasm: Fix moving U64 immediates to registers in GLASMReinUsesLisp2021-07-232-3/+4
* glasm: Implement storage atomic opsameerj2021-07-234-305/+358
* glasm: Add conversion instructions to GLASMReinUsesLisp2021-07-239-282/+351
* glasm: Add fp min/max insts and fix store for fp64 on GLASMReinUsesLisp2021-07-232-10/+8
* glasm: Add logical instructions on GLASMReinUsesLisp2021-07-232-12/+12
* glasm: Remove duplicated Fp64 pack instructions on GLASMReinUsesLisp2021-07-231-8/+0
* glasm: Remove unnecesary new white space on Clamp GLASMReinUsesLisp2021-07-231-4/+4
* glasm: Add floating-point comparisons on GLASMReinUsesLisp2021-07-233-120/+116
* emit_glasm: Implement more integer alu opsameerj2021-07-232-47/+41
* glasm: Reimplement bitwise ops and BFI/BFEameerj2021-07-234-88/+108
* glasm: Initial GLASM fp64 supportReinUsesLisp2021-07-239-55/+152
* glasm: Implement GLASM fp16 packing and move bitwise insnsReinUsesLisp2021-07-234-66/+77
* glasm: Remove unused functions left from rebaseReinUsesLisp2021-07-231-12/+0
* glasm: Specify namespace when using FormatToReinUsesLisp2021-07-231-6/+6
* glasm: Implement more GLASM composite instructionsReinUsesLisp2021-07-232-54/+63
* glasm: Make GLASM aware of typesReinUsesLisp2021-07-2312-1244/+1380
* glasm: Use CMP.S for Select32ameerj2021-07-233-12/+8
* glasm: Implement more logical opsameerj2021-07-232-5/+5
* glasm: Implement BFI, BFEameerj2021-07-234-138/+164
* glasm: Use BitField instead of C bitfieldsReinUsesLisp2021-07-232-8/+12
* glasm: Remove unused argument in identity instructions on GLASMReinUsesLisp2021-07-231-7/+7
* glasm: Implement basic GLASM instructionsReinUsesLisp2021-07-239-840/+1167
* glasm: Changes to GLASM register allocator and emit contextReinUsesLisp2021-07-234-26/+64
* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-2326-0/+3079
* shader: Fixup SPIR-V emit header namespacesReinUsesLisp2021-07-231-2/+2
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-2323-572/+629
* shader: Optimize NVN FallthroughFernandoS272021-07-231-0/+3
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-235-0/+233
* spirv: Be aware of NAN unaware driversReinUsesLisp2021-07-231-18/+40
* spirv: Add SSBO read fallbacks when no aliasing is availableReinUsesLisp2021-07-231-37/+99
* spirv: Add OpKill fallback to demoteReinUsesLisp2021-07-231-2/+6
* spirv: Do not enable ShaderLayerReinUsesLisp2021-07-231-3/+0
* spirv: Enable DemoteToHelperInvocationEXT only when supportedReinUsesLisp2021-07-231-1/+1
* spirv: Use OriginLowerLeft when requestedReinUsesLisp2021-07-231-1/+5
* spirv: Only add image operands mask when neededReinUsesLisp2021-07-231-5/+9
* spirv: Workaround image unsigned offset bugReinUsesLisp2021-07-232-9/+26
* spirv: Add int8 and int16 capabilities only when supportedReinUsesLisp2021-07-231-2/+2
* spirv: Add integer clamping workaroundsReinUsesLisp2021-07-231-4/+34
* spirv: Implement int8 and int16 conversion fallbacksReinUsesLisp2021-07-231-19/+80
* spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp2021-07-235-56/+163
* spirv: Desambiguate descriptor namesReinUsesLisp2021-07-231-9/+37
* shader: Implement VertexA stageFernandoS272021-07-232-0/+5
* shader: Fix storage type when reading patches on tess controlReinUsesLisp2021-07-231-1/+2
* shader: Implement indexed texturesReinUsesLisp2021-07-233-56/+92
* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-232-2/+0
* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-235-24/+109
* spirv: Fix ViewportMaskReinUsesLisp2021-07-231-1/+2
* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-2312-112/+101
* shader: Address feedbackFernandoS272021-07-232-5/+2
* shader: Add coarse derivativesFernandoS272021-07-232-0/+12
* shader: Implement fine derivates constant propagationFernandoS272021-07-233-0/+15
* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-232-0/+8
* shader: Fix memory barriersReinUsesLisp2021-07-232-12/+7
* spirv: Fix implicit lod typeReinUsesLisp2021-07-232-1/+5
* spirv: Use explicit lods outside of fragment shadersReinUsesLisp2021-07-231-5/+16
* spirv: Use ConstOffset instead of Offset when possibleReinUsesLisp2021-07-233-21/+67
* shader: Implement BFE and BFI CCameerj2021-07-231-2/+1
* shader: Implement SampleMaskReinUsesLisp2021-07-234-1/+10
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-235-0/+12
* spirv: Bitcast non-F32 output attributes to their type before storeReinUsesLisp2021-07-231-13/+28
* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-234-0/+15
* spirv: Bitcast non-F32 attributes to F32ReinUsesLisp2021-07-231-7/+9
* shader: Implement PrimitiveIdReinUsesLisp2021-07-233-0/+6
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-235-55/+232
* spirv: Implement image buffersReinUsesLisp2021-07-233-22/+58
* spirv: Implement Layer storesReinUsesLisp2021-07-234-9/+26
* spirv: Fix alpha testFernandoS272021-07-231-0/+5
* spirv: Fix non-atomic 64-bit storeameerj2021-07-231-1/+1
* spirv: Implement alpha testameerj2021-07-231-0/+45
* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-235-16/+97
* shader: Implement early Z testsReinUsesLisp2021-07-231-0/+3
* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-236-492/+487
* shader: Fix fixed pipeline point size on geometry shadersReinUsesLisp2021-07-231-10/+18
* shader: Implement geometry shadersReinUsesLisp2021-07-235-65/+163
* shader: Implement OUTReinUsesLisp2021-07-232-0/+10
* spirv: Define StorageImageWriteWithoutFormat capability when usedReinUsesLisp2021-07-231-0/+3
* shader: Implement LOP CCReinUsesLisp2021-07-232-9/+18
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-234-0/+9
* shader: Implement ATOM/S and REDameerj2021-07-235-4/+800
* spirv: Move phi node patching to a separate functionReinUsesLisp2021-07-231-13/+16
* spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp2021-07-232-1/+7
* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-233-5/+9
* spirv: Fix forward declarations on phi nodesReinUsesLisp2021-07-231-47/+25
* shader: Implement SULD and SUSTReinUsesLisp2021-07-235-29/+130
* shader: Address feedback + clang formatlat9nq2021-07-232-5/+0
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-234-14/+22
* shader: Interact texture buffers with buffer cacheReinUsesLisp2021-07-232-28/+28
* shader: Fix TextureGradReinUsesLisp2021-07-231-1/+1
* shader: Implement texture buffersReinUsesLisp2021-07-234-5/+54
* shader: Address feedbackFernandoS272021-07-231-20/+20
* shader: Implement indexed Position and ClipDistancesFernandoS272021-07-231-0/+40
* shader: Implement indexed attributesFernandoS272021-07-234-6/+134
* shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardwareFernandoS272021-07-231-1/+1
* shader: Add subgroup masksReinUsesLisp2021-07-234-10/+56
* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-232-3/+13
* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-234-6/+6
* shader: Address FeedbackFernandoS272021-07-236-71/+26
* shader: Implement SR_LaneIdFernandoS272021-07-232-0/+5
* shader: Fix shared memory on cool driversFernandoS272021-07-231-0/+1
* shader: Implement MEMBARFernandoS272021-07-232-0/+41
* shader: Improve VOTE.VTG stubFernandoS272021-07-232-0/+40
* shader: Implement ViewportIndexFernandoS272021-07-234-2/+27
* shader: Stub TLD4's PTP when it isn't constantFernandoS272021-07-231-1/+2
* shader: Fix branches to visited virtual blocksReinUsesLisp2021-07-231-0/+2
* shader: Fix dependency on identity removal passReinUsesLisp2021-07-232-3/+8
* spirv: Remove unnecesary variable for clip distancesReinUsesLisp2021-07-232-6/+2
* shader: Implement ClipDistanceFernandoS272021-07-233-0/+25
* shader: Fix TXDFernandoS272021-07-231-1/+1
* shader: Address feedbackFernandoS272021-07-231-15/+15
* shader: Implement ImageGradientFernandoS272021-07-232-1/+54
* shader: Implement TMML partiallyFernandoS272021-07-231-2/+2
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-234-0/+20
* shader: Implement TLDFernandoS272021-07-231-1/+1
* spirv: Add fixed pipeline point sizeReinUsesLisp2021-07-232-1/+5
* shader: Add PointCoord attributeFernandoS272021-07-233-0/+11
* shader: Add PointSize attributeameerj2021-07-233-0/+9
* shader: Store type of phi nodes in flagsReinUsesLisp2021-07-231-1/+2
* spirv: Fix default output attribute initializationReinUsesLisp2021-07-231-3/+3
* shader: Implement FSWZADDameerj2021-07-234-0/+27
* shader: Implement BRXFernandoS272021-07-233-2/+15
* shader: Implement I2I CCameerj2021-07-232-21/+41
* shader: Implement I2I SATameerj2021-07-232-0/+10
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-235-1/+334
* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-232-12/+46
* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-232-9/+7
* shader: Implement front faceReinUsesLisp2021-07-233-0/+8
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-235-8/+64
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-235-56/+46
* shader: Add IR opcode for ImageFetchFernandoS272021-07-233-3/+35
* shader: Implement TLD4.PTPFernandoS272021-07-235-9/+40
* shader: Implement FragDepthFernandoS272021-07-231-0/+6
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-232-0/+48
* shader: Implement SHFLameerj2021-07-235-60/+151
* shader: Fix F2IFernandoS272021-07-232-4/+19
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-235-39/+112
* shader: Implement VOTEameerj2021-07-235-1/+77
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-233-18/+26
* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-232-0/+10
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-236-144/+234
* shader: Implement I2FReinUsesLisp2021-07-234-0/+67
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-236-50/+172
* shader: Implement DADDameerj2021-07-231-0/+2
* shader: Implement FSET and FSETPameerj2021-07-231-2/+4
* shader: Implement TEXSReinUsesLisp2021-07-231-1/+10
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-232-15/+8
* spirv: Add SignedZeroInfNanPreserve logicameerj2021-07-231-0/+6
* shader: Implement FMNMXameerj2021-07-232-12/+12
* shader: Implement FCMPameerj2021-07-232-0/+5
* shader: Partial implementation of LDCReinUsesLisp2021-07-234-25/+124
* shader: Initial support for textures and TEXReinUsesLisp2021-07-237-5/+327
* shader: Implement R2Pameerj2021-07-233-3/+13
* shader: Implement SHFameerj2021-07-232-9/+19
* shader: Implement LEAameerj2021-07-233-3/+13
* shader: Implement HADD2ReinUsesLisp2021-07-233-18/+98
* shader: Implement FLOameerj2021-07-232-3/+13
* shader: Implement IMNMXameerj2021-07-232-0/+20
* shader: Implement POPCameerj2021-07-232-0/+10
* shader: Implement SHRameerj2021-07-232-6/+11
* spirv: Move phi arguments emit to a separate functionReinUsesLisp2021-07-231-27/+27
* spirv: Add support for self-referencing phi nodesReinUsesLisp2021-07-231-3/+10
* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-232-6/+6
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-233-52/+228
* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-232-6/+6
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-236-20/+31
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-234-79/+98
* shader: Add denorm flush supportReinUsesLisp2021-07-233-9/+64
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-2312-210/+255
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-2313-467/+461
* spirv: Implement EmitIdentityReinUsesLisp2021-07-232-3/+3
* spirv: Initial bindings supportReinUsesLisp2021-07-2312-218/+408
* shader: Add support for forward declarationsReinUsesLisp2021-07-232-52/+49
* shader: Support SSA loops on IRReinUsesLisp2021-07-233-15/+15
* shader: Misc fixesReinUsesLisp2021-07-232-0/+11
* shader: Initial implementation of an ASTReinUsesLisp2021-07-235-41/+67
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-2312-3/+1359
* shader: Add pools and rename filesReinUsesLisp2021-07-231-0/+21