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path: root/src/shader_recompiler/frontend/ir/opcodes.inc (follow)
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* shader: Address FeedbackFernandoS272021-07-231-9/+3
* shader: Implement SR_LaneIdFernandoS272021-07-231-0/+1
* shader: Implement MEMBARFernandoS272021-07-231-0/+3
* shader: Improve VOTE.VTG stubFernandoS272021-07-231-0/+8
* shader: Fix TXDFernandoS272021-07-231-1/+1
* shader: Always pass a lod for TexelFetchReinUsesLisp2021-07-231-3/+3
* shader: Implement ImageGradientFernandoS272021-07-231-0/+3
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-0/+3
* shader: Implement TLDFernandoS272021-07-231-3/+3
* shader: Implement FSWZADDameerj2021-07-231-0/+1
* shader: Implement BRXFernandoS272021-07-231-0/+3
* shader: Implement I2I SATameerj2021-07-231-0/+2
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+18
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-0/+3
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-1/+0
* shader: Add IR opcode for ImageFetchFernandoS272021-07-231-0/+3
* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+1
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+6
* shader: Implement SHFLameerj2021-07-231-1/+6
* shader: Fix F2IFernandoS272021-07-231-0/+3
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+4
* shader: Implement VOTEameerj2021-07-231-0/+6
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-0/+1
* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-231-0/+2
* shader: Implement I2FReinUsesLisp2021-07-231-0/+13
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-4/+7
* shader: Fix rebase issueReinUsesLisp2021-07-231-1/+0
* shader: Implement FCMPameerj2021-07-231-0/+2
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-1/+7
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-270/+299
* shader: Implement R2Pameerj2021-07-231-0/+1
* shader: Implement SHFameerj2021-07-231-0/+2
* shader: Implement LEAameerj2021-07-231-0/+2
* shader: Implement HADD2ReinUsesLisp2021-07-231-1/+16
* shader: Implement FLOameerj2021-07-231-0/+2
* shader: Implement IMNMXameerj2021-07-231-0/+4
* shader: Implement POPCameerj2021-07-231-0/+2
* shader: Implement SHRameerj2021-07-231-0/+1
* shader: Fix control flowReinUsesLisp2021-07-231-1/+1
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-7/+43
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-2/+4
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-7/+9
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-8/+4
* shader: Properly store phi on InstReinUsesLisp2021-07-231-1/+1
* shader: Add pools and rename filesReinUsesLisp2021-07-231-0/+237