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path: root/src/shader_recompiler/frontend/ir/value.h (follow)
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* shader_recompiler: Remove unnecessary [[nodiscard]] instancesLioncash2021-07-261-2/+2
* Revert "glasm: Skip phi moves on undefined instructions"ReinUsesLisp2021-07-231-13/+0
* glasm: Skip phi moves on undefined instructionsReinUsesLisp2021-07-231-0/+13
* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-231-0/+4
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-9/+0
* glasm: Implement basic GLASM instructionsReinUsesLisp2021-07-231-0/+6
* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-231-0/+6
* shader: Inline common Value gettersReinUsesLisp2021-07-231-2/+102
* shader: Use memset to reset instruction argumentsReinUsesLisp2021-07-231-3/+4
* shader: Inline common Value functions into the headerReinUsesLisp2021-07-231-0/+23
* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-231-1/+150
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+4
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-1/+1
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-1/+0
* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+1
* shader: Implement DADDameerj2021-07-231-0/+1
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+1
* shader: Fix control flowReinUsesLisp2021-07-231-0/+1
* shader: Add utility to resolve identities on a valueReinUsesLisp2021-07-231-0/+1
* shader: Make typed IRReinUsesLisp2021-07-231-0/+10
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-1/+0
* shader: SSA and dominanceReinUsesLisp2021-07-231-0/+3
* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+98