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path: root/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp (follow)
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* shader: Implement MEMBARFernandoS272021-07-231-11/+0
* shader: Stub VOTE.VTGFernandoS272021-07-231-4/+0
* shader: Implement TXDFernandoS272021-07-231-8/+0
* shader: Implement TMML partiallyFernandoS272021-07-231-8/+0
* shader: Implement TLDSFernandoS272021-07-231-4/+0
* shader: Implement TLDFernandoS272021-07-231-8/+0
* shader: Implement FSWZADDameerj2021-07-231-4/+0
* shader: Implement BRXFernandoS272021-07-231-8/+0
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-16/+0
* shader: Implement VMAD, VMNMX, VSETPameerj2021-07-231-13/+0
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-8/+0
* shader: Implement TLD4S.FernandoS272021-07-231-4/+0
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-8/+0
* shader: Implement SHFLameerj2021-07-231-4/+0
* shader: Implement VOTEameerj2021-07-231-4/+0
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-36/+0
* shader: Implement F2FFernandoS272021-07-231-12/+0
* shader: Implement DMUL and DFMAameerj2021-07-231-28/+0
* shader: Implement HSETP2FernandoS272021-07-231-12/+0
* shader: Implement HSET2FernandoS272021-07-231-12/+0
* shader: Implement HMUL2FernandoS272021-07-231-16/+0
* shader: Implement HFMA2FernandoS272021-07-231-20/+0
* shader: Implement I2FReinUsesLisp2021-07-231-12/+0
* shader: Implement LOP32IReinUsesLisp2021-07-231-4/+0
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-14/+2
* shader: Implement DADDameerj2021-07-231-12/+0
* shader: Implement CSET and CSETPameerj2021-07-231-8/+0
* shader: Implement FSET and FSETPameerj2021-07-231-24/+0
* shader: Implement TEXSReinUsesLisp2021-07-231-4/+0
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-2/+2
* shader: Implement FMNMXameerj2021-07-231-12/+0
* shader: Implement FCMPameerj2021-07-231-16/+0
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-4/+0
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-8/+0
* shader: Implement R2Pameerj2021-07-231-12/+0
* shader: Implement SHFameerj2021-07-231-16/+0
* shader: Implement LEAameerj2021-07-231-20/+0
* shader: Implement I2Iameerj2021-07-231-12/+0
* shader: Implement HADD2ReinUsesLisp2021-07-231-16/+0
* shader: Implement LOP and LOP3ameerj2021-07-231-24/+0
* shader: Implement IADD3ameerj2021-07-231-12/+0
* shader: Implement PSETPameerj2021-07-231-4/+0
* Implement PSET, refactor common comparison funcsameerj2021-07-231-4/+0
* shader: Implement FLOameerj2021-07-231-12/+0
* shader: Implement ISET, add common_funcsameerj2021-07-231-12/+0
* shader: Implement ICMPameerj2021-07-231-16/+0
* shader: Implement IMNMXameerj2021-07-231-12/+0
* shader: Implement BFIameerj2021-07-231-16/+0
* shader: Implement BFEameerj2021-07-231-12/+0
* shader: Implement POPCameerj2021-07-231-12/+0
* shader: Implement SHRameerj2021-07-231-12/+0
* shader: Implement SELameerj2021-07-231-12/+0
* shader: Fix control flowReinUsesLisp2021-07-231-2/+2
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-12/+0
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-12/+0
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-4/+0
* shader: Add pools and rename filesReinUsesLisp2021-07-231-1/+1
* shader: Initial instruction supportReinUsesLisp2021-07-231-147/+2
* shader: SSA and dominanceReinUsesLisp2021-07-231-3/+3
* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+1105