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* shader: Always pass a lod for TexelFetchReinUsesLisp2021-07-232-22/+14
* shader: Implement TXDFernandoS272021-07-232-8/+180
* shader: Implement TMML partiallyFernandoS272021-07-232-8/+130
* shader: Implement TLDSFernandoS272021-07-232-4/+252
* shader: Implement TLDFernandoS272021-07-232-8/+165
* shader: Implement FSWZADDameerj2021-07-234-4/+49
* shader: Implement BRXFernandoS272021-07-234-34/+78
* shader: Implement I2I CCameerj2021-07-231-3/+4
* shader: Implement I2I SATameerj2021-07-231-10/+30
* shader: Fix ISCADD logic for PO/CCameerj2021-07-231-7/+8
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-232-16/+197
* shader: Implement ISCADD CCameerj2021-07-231-1/+4
* shader: Implement VMAD, VMNMX, VSETPameerj2021-07-236-13/+301
* shader: Add missing I2I exception when CC is usedReinUsesLisp2021-07-231-0/+4
* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-9/+1
* shader: Fix TXQFernandoS272021-07-231-1/+1
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-232-8/+76
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-15/+13
* shader: Implement TLD4.PTPFernandoS272021-07-232-14/+16
* shader: Fix Array Indices in TEX/TLD4FernandoS272021-07-232-6/+6
* shader: Implement FragDepthFernandoS272021-07-231-1/+1
* shader: Implement TLD4S.FernandoS272021-07-232-4/+133
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-232-8/+209
* shader: Implement SHFLameerj2021-07-233-6/+71
* shader: Minor style nitsReinUsesLisp2021-07-231-2/+4
* shader: Fix F2IFernandoS272021-07-233-5/+102
* shader: Implement VOTEameerj2021-07-232-4/+52
* shader: Fix TEX maskReinUsesLisp2021-07-231-1/+3
* shader: Better but still partial interpolation supportReinUsesLisp2021-07-231-5/+7
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-235-37/+164
* shader: Implement FADD32IFernandoS272021-07-231-2/+15
* shader: Implement F2FFernandoS272021-07-232-12/+180
* shader: Implement DMUL and DFMAameerj2021-07-236-29/+108
* shader: Add FP64 register load/store helpersameerj2021-07-233-21/+24
* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-234-7/+4
* shader: Fix floating point comparison for FP16FernandoS272021-07-234-32/+32
* shader: Implement HSETP2FernandoS272021-07-232-12/+116
* shader: Implement HSET2FernandoS272021-07-233-12/+116
* shader: Implement HMUL2FernandoS272021-07-232-16/+143
* shader: Implement HFMA2FernandoS272021-07-234-20/+191
* shader: Refactor half floating instructionsFernandoS272021-07-233-58/+82
* shader: Implement I2FReinUsesLisp2021-07-236-14/+198
* shader: Implement ISCADD (imm)ReinUsesLisp2021-07-231-2/+2
* shader: Implement LOP32IReinUsesLisp2021-07-232-18/+45
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-237-34/+134
* shader: Implement DADDameerj2021-07-234-14/+120
* shader: Implement CSET and CSETPameerj2021-07-232-8/+54
* shader: Implement FSET and FSETPameerj2021-07-237-92/+198
* shader: Implement TEXSReinUsesLisp2021-07-233-4/+262
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-232-3/+3
* shader: Implement FMNMXameerj2021-07-233-13/+58
* shader: Implement FCMPameerj2021-07-232-16/+116
* shader: Partial implementation of LDCReinUsesLisp2021-07-233-8/+97
* shader: Initial support for textures and TEXReinUsesLisp2021-07-232-8/+232
* shader: Implement R2Pameerj2021-07-232-12/+71
* shader: Implement SHFameerj2021-07-232-16/+77
* shader: Implement LEAameerj2021-07-232-20/+100
* shader: Deduplicate HADD2 codeReinUsesLisp2021-07-231-19/+16
* shader: Implement I2Iameerj2021-07-232-12/+99
* shader: Implement HADD2ReinUsesLisp2021-07-233-17/+185
* shader: Implement LOP and LOP3ameerj2021-07-236-29/+223
* shader: Implement IADD3ameerj2021-07-232-12/+103
* shader: Implement PSETPameerj2021-07-233-4/+38
* Implement PSET, refactor common comparison funcsameerj2021-07-238-101/+87
* shader: Implement FLOameerj2021-07-232-12/+46
* shader: Implement ISET, add common_funcsameerj2021-07-237-50/+147
* shader: Make IMNMX, SHR, SEL stylistically more consistentameerj2021-07-233-5/+5
* shader: Implement ICMPameerj2021-07-232-16/+83
* shader: Implement IMNMXameerj2021-07-232-12/+59
* shader: Implement BFIameerj2021-07-232-16/+56
* shader: Implement BFEameerj2021-07-232-12/+66
* shader: Implement POPCameerj2021-07-232-12/+36
* shader: Implement SHRameerj2021-07-232-12/+62
* shader: Implement SELameerj2021-07-232-12/+44
* shader: Fix control flowReinUsesLisp2021-07-232-3/+3
* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-233-22/+70
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-2310-38/+93
* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-232-5/+5
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-6/+9
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-239-34/+100
* shader: Add denorm flush supportReinUsesLisp2021-07-231-4/+15
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-232-16/+48
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-234-22/+26
* shader: Simplify ISCADDReinUsesLisp2021-07-231-6/+1
* shader: Misc fixesReinUsesLisp2021-07-232-4/+4
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-1/+1
* shader: Add pools and rename filesReinUsesLisp2021-07-236-6/+6
* shader: Make typed IRReinUsesLisp2021-07-239-46/+74
* shader: Initial instruction supportReinUsesLisp2021-07-2315-178/+1038
* shader: SSA and dominanceReinUsesLisp2021-07-232-5/+5
* shader: Initial recompiler workReinUsesLisp2021-07-239-0/+1946