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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
shader_recompiler
/
frontend
/
maxwell
/
translate_program.cpp
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*
Merge pull request #10699 from liamwhite/conditional-barrier
Matías Locatti
2023-06-12
1
-0
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+3
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shader_recompiler: remove barriers in conditional control flow when device lacks support
Liam
2023-06-10
1
-0
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+3
*
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shader_recompiler: translate f64 to f32 when unsupported on host
Liam
2023-06-10
1
-0
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+3
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/
*
Merge pull request #9588 from liamwhite/bylaws-reverts
liamwhite
2023-02-19
1
-1
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+1
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Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
Liam
2023-01-07
1
-1
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+1
*
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Avoid OOB array access reading passthrough attr mask
Billy Laws
2023-01-07
1
-1
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+1
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/
*
Run clang-format
Billy Laws
2023-01-05
1
-13
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+19
*
shader_recompiler: Add support for lowering geometry passthrough
Billy Laws
2023-01-05
1
-40
/
+66
*
shader_recompiler: Align SSBO offsets to meet host requirements
Billy Laws
2023-01-05
1
-1
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+1
*
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2023-01-01
1
-1
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+1
*
shader_recompiler: add gl_Layer translation GS for older hardware
Liam
2022-12-01
1
-0
/
+81
*
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
2022-11-11
1
-1
/
+1
*
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-11-04
1
-0
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+2
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video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
1
-0
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+2
*
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Address feedback
FengChen
2022-10-17
1
-6
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+6
*
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video_core: Fix legacy to generic location unpaired
FengChen
2022-09-20
1
-15
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+24
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*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
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+2
*
Shader decompiler: do constant propgation before texture pass.
Fernando Sahmkow
2022-03-13
1
-2
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+2
*
Address format clang
vonchenplus
2021-12-18
1
-36
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+36
*
Implement convert legacy to generic
Feng Chen
2021-11-19
1
-0
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+95
*
rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
1
-1
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+0
*
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
1
-1
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+3
*
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
1
-0
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+3
*
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
2021-10-31
1
-0
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+2
*
structured_control_flow: Conditionally invoke demote reorder pass
ameerj
2021-08-30
1
-1
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+1
*
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-23
1
-7
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+13
*
shader: Manually convert from array<u32> to bitset instead of using bit_cast
ReinUsesLisp
2021-07-23
1
-2
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+3
*
shader: Use std::bit_cast instead of Common::BitCast for passthrough
ReinUsesLisp
2021-07-23
1
-2
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+3
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-23
1
-8
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+10
*
shader: Only verify shader when graphics debugging is enabled
ReinUsesLisp
2021-07-23
1
-2
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+7
*
shader: Emulate 64-bit integers when not supported
ReinUsesLisp
2021-07-23
1
-0
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+3
*
shader: Simplify MergeDualVertexPrograms
ReinUsesLisp
2021-07-23
1
-6
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+4
*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-23
1
-1
/
+3
*
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-23
1
-3
/
+5
*
shader: Rename maxwell/program.h to translate_program.h
ReinUsesLisp
2021-07-23
1
-0
/
+203