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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-2311-43/+178
* shader: Implement DADDameerj2021-07-234-14/+120
* shader: Implement CSET and CSETPameerj2021-07-232-8/+54
* shader: Implement FSET and FSETPameerj2021-07-237-92/+198
* shader: Implement TEXSReinUsesLisp2021-07-233-4/+262
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-237-99/+869
* shader: Implement FMNMXameerj2021-07-233-13/+58
* shader: Implement FCMPameerj2021-07-232-16/+116
* shader: Partial implementation of LDCReinUsesLisp2021-07-233-8/+97
* shader: Initial support for textures and TEXReinUsesLisp2021-07-234-10/+235
* shader: Implement R2Pameerj2021-07-232-12/+71
* shader: Implement SHFameerj2021-07-232-16/+77
* shader: Implement LEAameerj2021-07-232-20/+100
* shader: Deduplicate HADD2 codeReinUsesLisp2021-07-231-19/+16
* shader: Implement I2Iameerj2021-07-232-12/+99
* shader: Implement HADD2ReinUsesLisp2021-07-233-17/+185
* shader: Implement LOP and LOP3ameerj2021-07-237-31/+225
* shader: Implement IADD3ameerj2021-07-232-12/+103
* shader: Implement PSETPameerj2021-07-233-4/+38
* Implement PSET, refactor common comparison funcsameerj2021-07-238-101/+87
* shader: Implement FLOameerj2021-07-232-12/+46
* shader: Implement ISET, add common_funcsameerj2021-07-237-50/+147
* shader: Make IMNMX, SHR, SEL stylistically more consistentameerj2021-07-233-5/+5
* shader: Implement ICMPameerj2021-07-232-16/+83
* shader: Implement IMNMXameerj2021-07-232-12/+59
* shader: Implement BFIameerj2021-07-232-16/+56
* shader: Implement BFEameerj2021-07-232-12/+66
* shader: Implement POPCameerj2021-07-232-12/+36
* shader: Implement SHRameerj2021-07-232-12/+62
* shader: Implement SELameerj2021-07-232-12/+44
* shader: Fix conditional execution of exit instructionsReinUsesLisp2021-07-232-5/+6
* shader: Fix control flowReinUsesLisp2021-07-233-4/+4
* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-233-22/+70
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-2310-38/+93
* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-232-5/+5
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-232-9/+9
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-2310-35/+101
* shader: Add denorm flush supportReinUsesLisp2021-07-231-4/+15
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-233-16/+50
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-235-23/+27
* shader: Simplify ISCADDReinUsesLisp2021-07-231-6/+1
* spirv: Initial bindings supportReinUsesLisp2021-07-231-3/+4
* shader: Support SSA loops on IRReinUsesLisp2021-07-231-4/+8
* shader: Misc fixesReinUsesLisp2021-07-232-4/+4
* shader: Initial implementation of an ASTReinUsesLisp2021-07-2310-477/+238
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-5/+5
* shader: Add pools and rename filesReinUsesLisp2021-07-2315-63/+40
* shader: Make typed IRReinUsesLisp2021-07-239-46/+74
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-2/+4
* shader: Initial instruction supportReinUsesLisp2021-07-2316-178/+1039
* shader: SSA and dominanceReinUsesLisp2021-07-238-55/+223
* shader: Initial recompiler workReinUsesLisp2021-07-2324-0/+3555