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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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root
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src
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shader_recompiler
/
ir_opt
/
passes.h
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Merge branch 'master' into ssbo-align
Ameer J
2023-11-27
1
-0
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+1
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shader_recompiler: add byteswap pattern workaround for Nvidia
Ameer J
2023-11-18
1
-0
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+1
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shader_recompiler: Align SSBO offsets to meet host requirements
Ameer J
2023-11-01
1
-1
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+1
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Merge pull request #10699 from liamwhite/conditional-barrier
Matías Locatti
2023-06-12
1
-0
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+1
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shader_recompiler: remove barriers in conditional control flow when device lacks support
Liam
2023-06-10
1
-0
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+1
*
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shader_recompiler: translate f64 to f32 when unsupported on host
Liam
2023-06-10
1
-0
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+1
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*
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
Liam
2023-01-07
1
-1
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+1
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shader_recompiler: Align SSBO offsets to meet host requirements
Billy Laws
2023-01-05
1
-1
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+1
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MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2023-01-01
1
-1
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+1
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shader_recompiler: add gl_Layer translation GS for older hardware
Liam
2022-12-01
1
-0
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+1
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ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
2022-11-11
1
-1
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+5
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video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
1
-0
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+1
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general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
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+2
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shader_recompiler: Reduce unused includes
ameerj
2022-03-20
1
-3
/
+0
*
shader: Fix resolution scaling pass
ReinUsesLisp
2021-11-16
1
-0
/
+1
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shader: Add int64 to int32 lowering pass
ReinUsesLisp
2021-07-23
1
-0
/
+1
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shader: Fix VertexA Shaders.
FernandoS27
2021-07-23
1
-1
/
+0
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shader: Implement VertexA stage
FernandoS27
2021-07-23
1
-0
/
+7
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shader: Implement indexed attributes
FernandoS27
2021-07-23
1
-1
/
+1
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shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-23
1
-13
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+5
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shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-23
1
-0
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+2
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spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-23
1
-1
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+3
*
shader: Support SSA loops on IR
ReinUsesLisp
2021-07-23
1
-3
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+5
*
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
2021-07-23
1
-2
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+4
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shader: Initial instruction support
ReinUsesLisp
2021-07-23
1
-1
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+0
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shader: SSA and dominance
ReinUsesLisp
2021-07-23
1
-0
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+9
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shader: Initial recompiler work
ReinUsesLisp
2021-07-23
1
-0
/
+16