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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
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src
/
shader_recompiler
/
ir_opt
/
texture_pass.cpp
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Author
Age
Files
Lines
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shader_recompiler: use float image operations on load/store when required
Liam
2023-12-21
1
-1
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+24
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Merge pull request #9699 from ameerj/texture-pass-desc
liamwhite
2023-01-29
1
-2
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+9
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texture_pass: Fix texture descriptors comparisons
ameerj
2023-01-29
1
-2
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+9
*
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Merge pull request #9698 from ameerj/texture-pass-handle
liamwhite
2023-01-29
1
-7
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+7
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texture_pass: Refactor texture handle retrieval
ameerj
2023-01-29
1
-7
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+7
*
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Merge pull request #9694 from ameerj/txq-mips
liamwhite
2023-01-29
1
-1
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+2
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shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
2023-01-28
1
-1
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+2
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*
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Merge pull request #9682 from ameerj/shader-s32
bunnei
2023-01-28
1
-4
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+4
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*
shader_recompiler: Remove S32 IR type
ameerj
2023-01-26
1
-4
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+4
*
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spirv: fix multisampled image fetch
Liam
2023-01-23
1
-0
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+8
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ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
2022-11-11
1
-6
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+6
*
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-04
1
-0
/
+49
*
General: Fix compilation for GCC
Liam White
2022-10-06
1
-1
/
+1
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Shader Decompiler: implement better tracking for Vulkan samplers.
Fernando Sahmkow
2022-10-06
1
-9
/
+59
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Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
2022-10-06
1
-3
/
+31
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style: General style changes to match with the rest of the codebase
Morph
2022-08-31
1
-5
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+5
*
video_code: support rectangle texture
FengChen
2022-08-25
1
-0
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+23
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general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
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+2
*
TexturePass: Fix clamping of images as this allowed negative indices.
Fernando Sahmkow
2021-10-24
1
-1
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+1
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Shader Compiler: avoid overflowed indices on indixed samplers.
Fernando Sahmkow
2021-10-17
1
-1
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+2
*
texture_pass: Fix is_read image qualification
ameerj
2021-07-23
1
-1
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+1
*
glsl: Address rest of feedback
ameerj
2021-07-23
1
-2
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+9
*
shader: Clang-format secondary textures
ReinUsesLisp
2021-07-23
1
-2
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+2
*
shader: Fix secondary textures
ReinUsesLisp
2021-07-23
1
-2
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+2
*
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-23
1
-1
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+67
*
shader: Implement VertexA stage
FernandoS27
2021-07-23
1
-0
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+21
*
shader: Implement indexed textures
ReinUsesLisp
2021-07-23
1
-17
/
+72
*
shader: Implement D3D samplers
ReinUsesLisp
2021-07-23
1
-11
/
+69
*
spirv: Implement image buffers
ReinUsesLisp
2021-07-23
1
-1
/
+18
*
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-23
1
-23
/
+68
*
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-23
1
-16
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+16
*
shader: Implement texture buffers
ReinUsesLisp
2021-07-23
1
-18
/
+62
*
shader: Abstract breadth searches and use the abstraction
ReinUsesLisp
2021-07-23
1
-46
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+22
*
shader: Implement ImageGradient
FernandoS27
2021-07-23
1
-0
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+5
*
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-23
1
-0
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+5
*
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-23
1
-4
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+16
*
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-23
1
-0
/
+5
*
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-23
1
-0
/
+10
*
shader: Track first bindless argument instead of the instruction itself
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-23
1
-7
/
+5
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-23
1
-0
/
+199