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path: root/src/shader_recompiler/ir_opt/texture_pass.cpp (follow)
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* shader_recompiler: use float image operations on load/store when requiredLiam2023-12-211-1/+24
* Merge pull request #9699 from ameerj/texture-pass-descliamwhite2023-01-291-2/+9
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| * texture_pass: Fix texture descriptors comparisonsameerj2023-01-291-2/+9
* | Merge pull request #9698 from ameerj/texture-pass-handleliamwhite2023-01-291-7/+7
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| * | texture_pass: Refactor texture handle retrievalameerj2023-01-291-7/+7
* | | Merge pull request #9694 from ameerj/txq-mipsliamwhite2023-01-291-1/+2
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| * | shader_recompiler: TXQ: Skip QueryLevels when possibleameerj2023-01-281-1/+2
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* | Merge pull request #9682 from ameerj/shader-s32bunnei2023-01-281-4/+4
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| * shader_recompiler: Remove S32 IR typeameerj2023-01-261-4/+4
* | spirv: fix multisampled image fetchLiam2023-01-231-0/+8
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* ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph2022-11-111-6/+6
* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-041-0/+49
* General: Fix compilation for GCCLiam White2022-10-061-1/+1
* Shader Decompiler: implement better tracking for Vulkan samplers.Fernando Sahmkow2022-10-061-9/+59
* Shader Decompiler: Check for shift when deriving composite samplers.Fernando Sahmkow2022-10-061-3/+31
* style: General style changes to match with the rest of the codebaseMorph2022-08-311-5/+5
* video_code: support rectangle textureFengChen2022-08-251-0/+23
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* TexturePass: Fix clamping of images as this allowed negative indices.Fernando Sahmkow2021-10-241-1/+1
* Shader Compiler: avoid overflowed indices on indixed samplers.Fernando Sahmkow2021-10-171-1/+2
* texture_pass: Fix is_read image qualificationameerj2021-07-231-1/+1
* glsl: Address rest of feedbackameerj2021-07-231-2/+9
* shader: Clang-format secondary texturesReinUsesLisp2021-07-231-2/+2
* shader: Fix secondary texturesReinUsesLisp2021-07-231-2/+2
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-1/+67
* shader: Implement VertexA stageFernandoS272021-07-231-0/+21
* shader: Implement indexed texturesReinUsesLisp2021-07-231-17/+72
* shader: Implement D3D samplersReinUsesLisp2021-07-231-11/+69
* spirv: Implement image buffersReinUsesLisp2021-07-231-1/+18
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-23/+68
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-16/+16
* shader: Implement texture buffersReinUsesLisp2021-07-231-18/+62
* shader: Abstract breadth searches and use the abstractionReinUsesLisp2021-07-231-46/+22
* shader: Implement ImageGradientFernandoS272021-07-231-0/+5
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-0/+5
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-4/+16
* shader: Add IR opcode for ImageFetchFernandoS272021-07-231-0/+5
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+10
* shader: Track first bindless argument instead of the instruction itselfReinUsesLisp2021-07-231-1/+1
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-7/+5
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-1/+1
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+199