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path: root/src/shader_recompiler/profile.h (follow)
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* shader: Split profile and runtime information in separate structsReinUsesLisp2021-07-231-5/+8
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* shader: Add OpenGL shader profile optionsReinUsesLisp2021-07-231-0/+11
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* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-231-0/+2
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* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-231-0/+1
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+16
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* spirv: Implement alpha testameerj2021-07-231-1/+14
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* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-231-0/+10
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* shader: Implement early Z testsReinUsesLisp2021-07-231-0/+1
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* shader: Implement geometry shadersReinUsesLisp2021-07-231-0/+10
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* shader: Implement ATOM/S and REDameerj2021-07-231-0/+1
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* spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp2021-07-231-0/+1
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* shader: Implement ViewportIndexFernandoS272021-07-231-0/+1
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* spirv: Add fixed pipeline point sizeReinUsesLisp2021-07-231-0/+3
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+3
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* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-0/+1
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* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-1/+0
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* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+1
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+13
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* shader: Implement VOTEameerj2021-07-231-0/+2
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* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-0/+1
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* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-0/+1
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* spirv: Add SignedZeroInfNanPreserve logicameerj2021-07-231-0/+2
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-0/+3
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-1/+8
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-0/+13