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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
/
shader_recompiler
/
shader_info.h
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Author
Age
Files
Lines
*
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-23
1
-0
/
+4
*
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-23
1
-0
/
+2
*
shader: Increase the maximum number of storage buffers
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Implement indexed textures
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
shader: Implement D3D samplers
ReinUsesLisp
2021-07-23
1
-0
/
+6
*
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Address feedback
FernandoS27
2021-07-23
1
-1
/
+1
*
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Implement SampleMask
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement PrimitiveId
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-23
1
-0
/
+5
*
spirv: Implement image buffers
ReinUsesLisp
2021-07-23
1
-0
/
+10
*
spirv: Implement Layer stores
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
spirv: Define StorageImageWriteWithoutFormat capability when used
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement ATOM/S and RED
ameerj
2021-07-23
1
-0
/
+13
*
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-23
1
-15
/
+32
*
shader: Interact texture buffers with buffer cache
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Implement texture buffers
ReinUsesLisp
2021-07-23
1
-0
/
+9
*
shader: Implement indexed attributes
FernandoS27
2021-07-23
1
-0
/
+2
*
shader: Add subgroup masks
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Mark SSBOs as written when they are
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Implement ViewportIndex
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Implement ClipDistance
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Add PointCoord attribute
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Add PointSize attribute
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement FSWZADD
ameerj
2021-07-23
1
-0
/
+1
*
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-23
1
-1
/
+12
*
shader: Implement front face
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Implement SHFL
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement VOTE
ameerj
2021-07-23
1
-0
/
+1
*
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-23
1
-0
/
+2
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
1
-0
/
+10
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-23
1
-0
/
+6
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-23
1
-11
/
+41
*
shader: Add denorm flush support
ReinUsesLisp
2021-07-23
1
-3
/
+4
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-23
1
-8
/
+25
*
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-23
1
-0
/
+28