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path: root/src/shader_recompiler/shader_info.h (follow)
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* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-0/+2
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+10
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-0/+6
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-11/+41
* shader: Add denorm flush supportReinUsesLisp2021-07-231-3/+4
* spirv: Initial bindings supportReinUsesLisp2021-07-231-8/+25
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-0/+28