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path: root/src/shader_recompiler/shader_info.h (follow)
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* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-32/+5
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-231-1/+1
* glsl: Address rest of feedbackameerj2021-07-231-0/+2
* glsl: Conditionally add EXT_texture_shadow_lodameerj2021-07-231-0/+1
* glsl: Implement legacy varyingsameerj2021-07-231-0/+2
* glsl: Track S32 atomicsameerj2021-07-231-1/+2
* glsl: Wip storage atomic opsameerj2021-07-231-0/+1
* buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp2021-07-231-0/+1
* shader,glasm: Implement legacy texcoord loadsReinUsesLisp2021-07-231-0/+1
* shader: Track legacy varyingsReinUsesLisp2021-07-231-4/+17
* glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp2021-07-231-0/+1
* shader: Optimize NVN FallthroughFernandoS272021-07-231-0/+4
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-0/+2
* shader: Increase the maximum number of storage buffersReinUsesLisp2021-07-231-1/+1
* shader: Implement indexed texturesReinUsesLisp2021-07-231-0/+4
* shader: Implement D3D samplersReinUsesLisp2021-07-231-0/+6
* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-231-0/+1
* shader: Address feedbackFernandoS272021-07-231-1/+1
* shader: Implement fine derivates constant propagationFernandoS272021-07-231-0/+1
* shader: Implement SampleMaskReinUsesLisp2021-07-231-0/+1
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+1
* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-231-0/+1
* shader: Implement PrimitiveIdReinUsesLisp2021-07-231-0/+1
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+5
* spirv: Implement image buffersReinUsesLisp2021-07-231-0/+10
* spirv: Implement Layer storesReinUsesLisp2021-07-231-0/+1
* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-231-2/+2
* spirv: Define StorageImageWriteWithoutFormat capability when usedReinUsesLisp2021-07-231-0/+1
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-231-0/+1
* shader: Implement ATOM/S and REDameerj2021-07-231-0/+13
* spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp2021-07-231-0/+1
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-15/+32
* shader: Interact texture buffers with buffer cacheReinUsesLisp2021-07-231-1/+1
* shader: Implement texture buffersReinUsesLisp2021-07-231-0/+9
* shader: Implement indexed attributesFernandoS272021-07-231-0/+2
* shader: Add subgroup masksReinUsesLisp2021-07-231-0/+1
* shader: Mark SSBOs as written when they areFernandoS272021-07-231-0/+1
* shader: Implement ViewportIndexFernandoS272021-07-231-0/+1
* shader: Implement ClipDistanceFernandoS272021-07-231-0/+1
* shader: Add PointCoord attributeFernandoS272021-07-231-0/+1
* shader: Add PointSize attributeameerj2021-07-231-0/+1
* shader: Implement FSWZADDameerj2021-07-231-0/+1
* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-1/+12
* shader: Implement front faceReinUsesLisp2021-07-231-0/+1
* shader: Implement SHFLameerj2021-07-231-0/+1
* shader: Implement VOTEameerj2021-07-231-0/+1
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-0/+2
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+10
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-0/+6
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-11/+41
* shader: Add denorm flush supportReinUsesLisp2021-07-231-3/+4
* spirv: Initial bindings supportReinUsesLisp2021-07-231-8/+25
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-0/+28