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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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engines
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fermi_2d.cpp
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Author
Age
Files
Lines
*
Account for a pre-added offset when using Corner sample mode for 2D blits
Kelebek1
2023-04-21
1
-4
/
+12
*
Fermi2D: sync cache flushes
Fernando Sahmkow
2023-01-05
1
-2
/
+4
*
DMAPusher: Improve collection of non executing methods
Fernando Sahmkow
2023-01-01
1
-0
/
+10
*
Fermi2D: Implement Bilinear software filtering and address feedback.
Fernando Sahmkow
2022-11-24
1
-4
/
+7
*
Fermi2D: Rework blit engine and add a software blitter.
Fernando Sahmkow
2022-11-24
1
-3
/
+16
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
Out of bound blit (#6531)
Feng Chen
2021-07-08
1
-2
/
+20
*
gpu: Report renderer errors with exceptions
ReinUsesLisp
2021-02-13
1
-2
/
+2
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-60
/
+29
*
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-07
1
-2
/
+1
*
fermi_2d: Make use of designated initializers
Lioncash
2020-09-18
1
-6
/
+6
*
video_core: Initialize renderer with a GPU
ReinUsesLisp
2020-08-22
1
-2
/
+8
*
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
2020-04-28
1
-5
/
+5
*
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
2020-04-23
1
-0
/
+6
*
General: Resolve warnings related to missing declarations
Lioncash
2020-04-17
1
-1
/
+1
*
Fermi2D: Use a different formula for delimiting blit areas.
Fernando Sahmkow
2019-10-18
1
-14
/
+28
*
Fermi2D: limit blit area to only available area
Fernando Sahmkow
2019-10-17
1
-4
/
+14
*
Fix clang-format
FearlessTobi
2019-09-22
1
-1
/
+1
*
fermi_2d: Lower surface copy log severity to DEBUG
FearlessTobi
2019-09-22
1
-1
/
+1
*
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-08-30
1
-2
/
+1
*
fermi2d: Correct Origin Mode
Fernando Sahmkow
2019-06-21
1
-5
/
+10
*
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
2019-06-21
1
-3
/
+7
*
video_core/engines: Make memory manager members private
Lioncash
2019-04-06
1
-1
/
+1
*
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
2019-04-06
1
-0
/
+1
*
video_core/engines: Remove unnecessary includes
Lioncash
2019-03-06
1
-4
/
+3
*
common/math_util: Move contents into the Common namespace
Lioncash
2019-02-27
1
-4
/
+4
*
gl_rasterizer: Implement a more accurate fermi 2D copy.
bunnei
2019-02-07
1
-47
/
+15
*
video_core: Assert on invalid GPU to CPU address queries
ReinUsesLisp
2019-02-03
1
-7
/
+9
*
Merge pull request #1792 from bunnei/dma-pusher
bunnei
2018-11-28
1
-4
/
+4
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*
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
2018-11-27
1
-4
/
+4
*
|
Merge pull request #1735 from FernandoS27/tex-spacing
bunnei
2018-11-28
1
-2
/
+2
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*
Implemented Tile Width Spacing
FernandoS27
2018-11-26
1
-2
/
+2
*
|
gl_rasterizer: Skip VB upload if the state is clean.
Markus Wick
2018-11-17
1
-0
/
+5
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/
*
fermi_2d: Add support for more accurate surface copies.
bunnei
2018-10-19
1
-3
/
+6
*
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
1
-6
/
+8
*
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
bunnei
2018-10-06
1
-22
/
+28
*
video_core: Use nested namespaces where applicable
Lioncash
2018-07-21
1
-4
/
+2
*
Update clang format
James Rowe
2018-07-03
1
-1
/
+1
*
Rename logging macro back to LOG_*
James Rowe
2018-07-03
1
-1
/
+1
*
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-12
1
-0
/
+1
*
fermi_2d: Fix surface copy block height.
bunnei
2018-04-29
1
-2
/
+2
*
GPU: Partially implemented the Fermi2D surface copy operation.
Subv
2018-04-25
1
-0
/
+54
*
GPU: Added boilerplate code for the Fermi2D engine
Subv
2018-04-25
1
-1
/
+6
*
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-18
1
-1
/
+0
*
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
2018-03-17
1
-0
/
+1
*
Make a GPU class in VideoCore to contain the GPU state.
Subv
2018-02-12
1
-3
/
+1
*
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
2018-02-12
1
-0
/
+15