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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
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engines
/
fermi_2d.h
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Author
Age
Files
Lines
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-80
/
+251
*
fermi_2d: Make use of designated initializers
Lioncash
2020-09-18
1
-2
/
+2
*
video_core: Initialize renderer with a GPU
ReinUsesLisp
2020-08-22
1
-3
/
+6
*
Clang Format and Documentation.
Fernando Sahmkow
2020-04-28
1
-1
/
+2
*
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
2020-04-28
1
-3
/
+4
*
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
2020-04-23
1
-0
/
+3
*
common_func: Use std::array for INSERT_PADDING_* macros.
bunnei
2019-11-04
1
-6
/
+6
*
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-08-30
1
-2
/
+1
*
decoders: correct block calculation
Fernando Sahmkow
2019-06-21
1
-3
/
+3
*
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
2019-06-21
1
-11
/
+33
*
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-06-21
1
-6
/
+3
*
Add Documentation Headers to all the GPU Engines
Fernando Sahmkow
2019-04-23
1
-0
/
+6
*
video_core/engines: Make memory manager members private
Lioncash
2019-04-06
1
-2
/
+1
*
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
2019-04-06
1
-1
/
+4
*
video_core/engines: Remove unnecessary includes
Lioncash
2019-03-06
1
-1
/
+1
*
gl_rasterizer: Implement a more accurate fermi 2D copy.
bunnei
2019-02-07
1
-5
/
+24
*
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
2018-11-27
1
-1
/
+1
*
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
FernandoS27
2018-10-10
1
-2
/
+12
*
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
bunnei
2018-10-06
1
-1
/
+7
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-1
/
+1
*
video_core: Use nested namespaces where applicable
Lioncash
2018-07-21
1
-4
/
+2
*
fermi_2d: Fix surface copy block height.
bunnei
2018-04-29
1
-0
/
+5
*
GPU: Partially implemented the Fermi2D surface copy operation.
Subv
2018-04-25
1
-0
/
+5
*
GPU: Added surface copy registers to Fermi2D
Subv
2018-04-25
1
-1
/
+57
*
GPU: Added boilerplate code for the Fermi2D engine
Subv
2018-04-25
1
-1
/
+27
*
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-18
1
-8
/
+0
*
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
2018-03-17
1
-0
/
+8
*
Make a GPU class in VideoCore to contain the GPU state.
Subv
2018-02-12
1
-3
/
+7
*
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
2018-02-12
1
-0
/
+18