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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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engines
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kepler_compute.h
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Author
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2023-08-27
VideoCore: Implement DispatchIndirect
Fernando Sahmkow
1
-0
/
+17
2023-01-01
DMAPusher: Improve collection of non executing methods
Fernando Sahmkow
1
-0
/
+2
2022-11-29
engines: Remove unnecessary casts
Lioncash
1
-9
/
+5
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-19
video_core: Reduce unused includes
ameerj
1
-1
/
+0
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-19
/
+1
2021-02-13
gpu: Report renderer errors with exceptions
ReinUsesLisp
1
-1
/
+1
2021-01-15
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
ReinUsesLisp
1
-8
/
+8
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-5
/
+0
2020-08-22
video_core: Initialize renderer with a GPU
ReinUsesLisp
1
-7
/
+9
2020-06-05
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
1
-0
/
+2
2020-04-28
Clang Format and Documentation.
Fernando Sahmkow
1
-1
/
+2
2020-04-28
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
1
-3
/
+4
2020-04-23
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
1
-0
/
+3
2020-01-24
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
1
-0
/
+2
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
1
-0
/
+2
2019-11-23
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
1
-0
/
+1
2019-11-23
gl_shader_cache: Specialize local memory size for compute shaders
ReinUsesLisp
1
-1
/
+6
2019-11-23
gl_shader_cache: Specialize shader workgroup
ReinUsesLisp
1
-1
/
+1
2019-11-04
common_func: Use std::array for INSERT_PADDING_* macros.
bunnei
1
-9
/
+9
2019-10-28
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
ReinUsesLisp
1
-4
/
+3
2019-10-25
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
Fernando Sahmkow
1
-2
/
+11
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
Fernando Sahmkow
1
-2
/
+3
2019-09-06
kepler_compute: Implement texture queries
ReinUsesLisp
1
-4
/
+19
2019-06-08
kepler_compute: Use std::array for cbuf info
ReinUsesLisp
1
-2
/
+3
2019-06-08
kepler_compute: Fix block_dim_x encoding
ReinUsesLisp
1
-1
/
+1
2019-05-01
Refactors and name corrections.
Fernando Sahmkow
1
-3
/
+1
2019-04-23
Add Documentation Headers to all the GPU Engines
Fernando Sahmkow
1
-0
/
+6
2019-04-23
Introduce skeleton of the GPU Compute Engine.
Fernando Sahmkow
1
-3
/
+168
2019-04-06
video_core/engines: Make memory manager members private
Lioncash
1
-2
/
+3
2019-04-06
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
1
-1
/
+4
2019-03-06
video_core/engines: Remove unnecessary includes
Lioncash
1
-2
/
+1
2019-02-10
kepler_compute: Fixup assert and rename engines
ReinUsesLisp
1
-15
/
+16
2018-11-27
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
1
-1
/
+2
2018-09-26
video_core: Add asserts for CS, TFB and alpha testing
ReinUsesLisp
1
-0
/
+36
2018-07-21
video_core: Use nested namespaces where applicable
Lioncash
1
-4
/
+2
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
1
-8
/
+0
2018-03-17
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
1
-0
/
+8
2018-02-12
Make a GPU class in VideoCore to contain the GPU state.
Subv
1
-3
/
+7
2018-02-12
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
1
-0
/
+18