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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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engines
/
maxwell_3d.cpp
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Author
Age
Files
Lines
*
Mark DrawArrays as LOG_TRACE
David Marcec
2019-09-21
1
-1
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+1
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Merge pull request #2851 from ReinUsesLisp/srgb
Fernando Sahmkow
2019-09-15
1
-0
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+3
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renderer_opengl: Fix sRGB blits
ReinUsesLisp
2019-09-11
1
-0
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+3
*
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Merge pull request #2824 from ReinUsesLisp/mme
Fernando Sahmkow
2019-09-15
1
-0
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+12
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maxwell_3d: Update firmware 4 call stub commentary
Rodrigo Locatti
2019-09-15
1
-1
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+2
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Revert "Revert #2466" and stub FirmwareCall 4
ReinUsesLisp
2019-09-04
1
-0
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+11
*
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maxwell_3d: Avoid moving macro_params
ReinUsesLisp
2019-09-04
1
-3
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+4
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maxwell_3d: Fix macro binding cursor
ReinUsesLisp
2019-09-01
1
-9
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+3
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video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-08-30
1
-5
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+5
*
Merge pull request #2592 from FernandoS27/sync1
bunnei
2019-07-26
1
-2
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+3
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video_core: Implement GPU side Syncpoints
Fernando Sahmkow
2019-07-05
1
-2
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+3
*
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Merge pull request #2704 from FernandoS27/conditional
bunnei
2019-07-24
1
-0
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+44
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maxwell3d: Implement Conditional Rendering
Fernando Sahmkow
2019-07-17
1
-0
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+44
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Maxwell3D: Reorganize and address feedback
Fernando Sahmkow
2019-07-20
1
-0
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+4
*
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Maxwell3D: Address Feedback
Fernando Sahmkow
2019-07-17
1
-10
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+7
*
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GL_Rasterizer: Corrections to Clearing.
Fernando Sahmkow
2019-07-17
1
-1
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+1
*
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Maxwell3D: Correct marking dirtiness on CB upload
Fernando Sahmkow
2019-07-17
1
-0
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+1
*
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GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
Fernando Sahmkow
2019-07-17
1
-1
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+0
*
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Maxwell3D: Implement State Dirty Flags.
Fernando Sahmkow
2019-07-17
1
-0
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+82
*
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Maxwell3D: Rework CBData Upload
Fernando Sahmkow
2019-07-17
1
-8
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+34
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Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
2019-07-17
1
-47
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+89
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maxwell_3d: Partially implement texture buffers as 1D textures
ReinUsesLisp
2019-06-21
1
-8
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+4
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video_core/engines: Move ConstBufferInfo out of Maxwell3D
ReinUsesLisp
2019-06-08
1
-3
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+1
*
Merge pull request #2472 from FernandoS27/tic
Hexagon12
2019-05-19
1
-1
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+1
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maxwell_3d: reduce sevirity of different component formats assert.
Fernando Sahmkow
2019-05-14
1
-1
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+1
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video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()
Lioncash
2019-05-14
1
-3
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+3
*
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video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
Lioncash
2019-05-14
1
-15
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+15
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Corrections and styling
Fernando Sahmkow
2019-04-23
1
-1
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+1
*
Implement Maxwell3D Data Upload
Fernando Sahmkow
2019-04-23
1
-2
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+14
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Merge pull request #2411 from FernandoS27/unsafe-gpu
bunnei
2019-04-22
1
-2
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+2
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Use ReadBlockUnsafe on TIC and TSC reading
Fernando Sahmkow
2019-04-16
1
-2
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+2
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Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
2019-04-08
1
-2
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+10
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Implement Bindless Handling on SetupTexture
Fernando Sahmkow
2019-04-08
1
-13
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+18
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maxwell_3d: Reduce severity of ProcessSyncPoint
ReinUsesLisp
2019-04-06
1
-2
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+2
*
Merge pull request #2317 from FernandoS27/sync
bunnei
2019-04-06
1
-0
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+12
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Implement SyncPoint Register in the GPU.
Fernando Sahmkow
2019-04-06
1
-0
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+12
*
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video_core/engines: Make memory manager members private
Lioncash
2019-04-06
1
-2
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+2
*
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video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
2019-04-06
1
-2
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+1
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gpu: Rewrite virtual memory manager using PageTable.
bunnei
2019-03-21
1
-4
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+4
*
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
2019-03-16
1
-29
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+12
*
gpu: Use host address for caching instead of guest address.
bunnei
2019-03-15
1
-1
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+4
*
maxwell_3d: Use std::bitset to manage dirty flags
ReinUsesLisp
2019-02-26
1
-34
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+32
*
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
2019-02-16
1
-5
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+7
*
core_timing: Convert core timing into a class
Lioncash
2019-02-16
1
-1
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+1
*
core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
2019-02-12
1
-1
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+1
*
video_core: Assert on invalid GPU to CPU address queries
ReinUsesLisp
2019-02-03
1
-19
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+27
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maxwell_3d: Allow sampler handles with TSC id zero
ReinUsesLisp
2019-02-03
1
-10
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+6
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maxwell_3d: Allow texture handles with TIC id zero
ReinUsesLisp
2019-02-03
1
-16
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+7
*
maxwell_3d: Set rt_separate_frag_data to 1 by default
ReinUsesLisp
2019-01-22
1
-0
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+5
*
gl_rasterizer_cache: Use dirty flags for the depth buffer
ReinUsesLisp
2019-01-07
1
-0
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+10
*
gl_rasterizer_cache: Use dirty flags for color buffers
ReinUsesLisp
2019-01-07
1
-0
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+9
*
gl_shader_cache: Use dirty flags for shaders
ReinUsesLisp
2019-01-07
1
-0
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+8
*
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
2018-11-27
1
-25
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+28
*
Merge pull request #1723 from degasus/dirty_flags
bunnei
2018-11-27
1
-0
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+16
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gl_rasterizer: Skip VB upload if the state is clean.
Markus Wick
2018-11-17
1
-0
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+16
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maxwell_3d: Initialize rasterizer color mask registers as enabled.
bunnei
2018-11-21
1
-0
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+9
*
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set default value for point size register
Rodolfo Bogado
2018-11-17
1
-0
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+3
*
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fix viewport and scissor behavior
Rodolfo Bogado
2018-11-17
1
-2
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+2
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*
gl_rasterizer: Minor cleanup
Frederic L
2018-11-13
1
-4
/
+2
*
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
Rodolfo Bogado
2018-11-11
1
-0
/
+13
*
Merge pull request #1654 from degasus/dirty_flags
bunnei
2018-11-11
1
-0
/
+8
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gl_rasterizer: Skip VAO binding if the state is clean.
Markus Wick
2018-11-06
1
-0
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+8
*
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Implement multi-target viewports and blending
Rodolfo Bogado
2018-11-05
1
-0
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+16
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maxwell_3d: Restructure macro upload to use a single macro code memory.
bunnei
2018-11-01
1
-8
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+18
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global: Use std::optional instead of boost::optional (#1578)
Frederic L
2018-10-30
1
-5
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+5
*
maxwell_3d: Add code for initializing register defaults.
bunnei
2018-10-26
1
-1
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+19
*
maxwell_3d: Remove unused variable within ProcessQueryGet()
Lioncash
2018-10-24
1
-1
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+0
*
engines/maxwell_*: Use nested namespace specifiers where applicable
Lioncash
2018-10-20
1
-4
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+2
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-6
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+7
*
rasterizer: Drop unused handler.
Markus Wick
2018-09-10
1
-2
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+0
*
maxwell_3d: Remove assert that no longer applies.
bunnei
2018-09-08
1
-4
/
+0
*
maxwell_3d: Use CoreTiming for query timestamp
Zach Hilman
2018-09-01
1
-2
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+3
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core/core: Replace includes with forward declarations where applicable
Lioncash
2018-08-31
1
-2
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+1
*
maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
Lioncash
2018-08-25
1
-4
/
+4
*
Rasterizer: Implemented instanced rendering.
Subv
2018-08-15
1
-0
/
+12
*
maxwell_3d: Ignore macros that have not been uploaded yet.
bunnei
2018-08-09
1
-4
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+9
*
maxwell_3d: Use correct const buffer size and check bounds.
bunnei
2018-08-08
1
-0
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+2
*
maxwell_3d: Remove outdated assert.
bunnei
2018-08-06
1
-2
/
+0
*
video_core: Eliminate the g_renderer global variable
Lioncash
2018-08-04
1
-5
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+5
*
GPU: Remove the assert that required the CODE_ADDRESS to be 0.
Subv
2018-07-24
1
-8
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+0
*
maxwell_3d: Remove unused variable within GetStageTextures()
Lioncash
2018-07-20
1
-2
/
+0
*
gl_rasterizer: Fix check for if a shader stage is enabled.
bunnei
2018-07-13
1
-21
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+0
*
Merge pull request #609 from Subv/clear_buffers
bunnei
2018-07-04
1
-0
/
+12
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GPU: Support clears that don't clear the color buffer.
Subv
2018-07-03
1
-2
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+3
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GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
Subv
2018-07-03
1
-0
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+11
*
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Update clang format
James Rowe
2018-07-03
1
-2
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+2
*
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Rename logging macro back to LOG_*
James Rowe
2018-07-03
1
-1
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+1
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/
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Build: Fixed some MSVC warnings in various parts of the code.
Subv
2018-06-20
1
-2
/
+3
*
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-06-06
1
-0
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+34
*
GPU: Partial implementation of long GPU queries.
Subv
2018-06-04
1
-9
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+24
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maxwell_3d: Reset vertex counts after drawing.
bunnei
2018-04-29
1
-0
/
+10
*
general: Convert assertion macros over to be fmt-compatible
Lioncash
2018-04-27
1
-2
/
+2
*
GPU: Reduce the number of registers of Maxwell3D to 0xE00.
Subv
2018-04-25
1
-3
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+3
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GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
Subv
2018-04-25
1
-4
/
+10
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video-core: Move logging macros over to new fmt-capable ones
Lioncash
2018-04-25
1
-2
/
+2
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memory_manager: Make GpuToCpuAddress return an optional.
bunnei
2018-04-24
1
-10
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+11
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memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
bunnei
2018-04-24
1
-6
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+5
*
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
Subv
2018-04-24
1
-1
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+26
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GPU: Pitch textures are now supported, don't assert when encountering them.
Subv
2018-04-18
1
-2
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+3
*
Merge pull request #346 from bunnei/misc-gpu-improvements
bunnei
2018-04-18
1
-1
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+2
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maxwell3d: Allow Texture2DNoMipmap as Texture2D.
bunnei
2018-04-18
1
-1
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+2
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renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-18
1
-3
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+1
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gl_rasterizer: Implement indexed vertex mode.
bunnei
2018-04-17
1
-1
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+3
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GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
2018-04-15
1
-0
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+21
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GPU: Assert when finding a texture with a format type other than UNORM.
Subv
2018-04-07
1
-0
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+2
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GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.
Subv
2018-04-01
1
-100
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+8
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GPU: Implemented a gpu macro interpreter.
Subv
2018-04-01
1
-0
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+5
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Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
bunnei
2018-03-27
1
-1
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+8
*
GPU: Load the sampler info (TSC) when retrieving active textures.
Subv
2018-03-26
1
-20
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+60
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GPU: Make the debug_context variable a member of the frontend instead of a global.
Subv
2018-03-25
1
-11
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+13
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GPU: Added a function to retrieve the active textures for a shader stage.
Subv
2018-03-24
1
-44
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+49
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GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
Subv
2018-03-24
1
-0
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+7
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GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
Subv
2018-03-24
1
-0
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+10
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GPU: Added a method to unswizzle a texture without decoding it.
Subv
2018-03-24
1
-1
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+1
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GPU: Preliminary work for texture decoding.
Subv
2018-03-24
1
-0
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+45
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Clang Fixes
N00byKing
2018-03-19
1
-1
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+2
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Clean Warnings (?)
N00byKing
2018-03-19
1
-1
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+1
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GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
Subv
2018-03-19
1
-0
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+18
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GPU: Implement the BindStorageBuffer macro method in HLE.
Subv
2018-03-18
1
-0
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+21
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GPU: Handle writes to the CB_DATA method.
Subv
2018-03-18
1
-0
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+36
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GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
2018-03-18
1
-7
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+16
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GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-18
1
-5
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+36
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GPU: Renamed ShaderType to ShaderStage as that is less confusing.
Subv
2018-03-18
1
-12
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+12
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GPU: Store shader constbuffer bindings in the GPU state.
Subv
2018-03-18
1
-2
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+36
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GPU: Make the SetShader macro call do the same as the real macro's code.
Subv
2018-03-18
1
-1
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+19
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GPU: Corrected the parameter documentation for the SetShader macro call.
Subv
2018-03-17
1
-5
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+6
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GPU: Handle the SetShader method call (0xE24) and store the shader config.
Subv
2018-03-17
1
-2
/
+22
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Merge pull request #241 from Subv/gpu_method_call
bunnei
2018-03-17
1
-0
/
+17
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GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
2018-03-17
1
-0
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+17
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GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Subv
2018-03-17
1
-0
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+8
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GPU: Intercept writes to the VERTEX_END_GL register.
Subv
2018-03-05
1
-0
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+9
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GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
2018-02-12
1
-1
/
+39
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Make a GPU class in VideoCore to contain the GPU state.
Subv
2018-02-12
1
-3
/
+1
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GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
2018-02-12
1
-0
/
+15