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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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engines
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maxwell_3d.h
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*
Merge pull request #3244 from ReinUsesLisp/vk-fps
Fernando Sahmkow
2019-12-25
1
-6
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+14
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maxwell_3d: Add depth bounds registers
ReinUsesLisp
2019-12-23
1
-6
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+14
*
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gl_rasterizer: Implement RASTERIZE_ENABLE
ReinUsesLisp
2019-12-18
1
-1
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+6
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Maxwell3D: Implement Depth Mode.
Fernando Sahmkow
2019-12-11
1
-6
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+7
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maxwell_3d: Add tessellation tess level registers
ReinUsesLisp
2019-12-07
1
-1
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+6
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maxwell_3d: Add tessellation mode register
ReinUsesLisp
2019-12-07
1
-1
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+28
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maxwell_3d: Add patch vertices register
ReinUsesLisp
2019-12-07
1
-1
/
+4
*
Merge pull request #3098 from ReinUsesLisp/shader-invalidations
bunnei
2019-11-25
1
-11
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+3
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gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-23
1
-1
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+0
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*
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-23
1
-10
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+3
*
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maxwell_3d: Fix stencil_back_func_mask offset
ReinUsesLisp
2019-11-13
1
-3
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+3
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common_func: Use std::array for INSERT_PADDING_* macros.
bunnei
2019-11-04
1
-58
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+58
*
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
ReinUsesLisp
2019-10-28
1
-3
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+2
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maxwell_3d: Remove unused method GetStageTextures
ReinUsesLisp
2019-10-28
1
-3
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+0
*
maxwell_3d: Silence implicit conversion warnings
ReinUsesLisp
2019-10-27
1
-0
/
+2
*
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
Fernando Sahmkow
2019-10-25
1
-1
/
+10
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VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
Fernando Sahmkow
2019-10-25
1
-2
/
+3
*
maxwell_3d: Add dirty flags for depth bounds values
ReinUsesLisp
2019-10-05
1
-1
/
+5
*
Maxwell3D: Corrections and refactors to MME instance refactor
Fernando Sahmkow
2019-09-22
1
-2
/
+5
*
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
Fernando Sahmkow
2019-09-19
1
-2
/
+5
*
Video Core: initial Implementation of InstanceDraw Packaging
Fernando Sahmkow
2019-09-19
1
-1
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+22
*
Merge pull request #2824 from ReinUsesLisp/mme
Fernando Sahmkow
2019-09-15
1
-1
/
+7
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Revert "Revert #2466" and stub FirmwareCall 4
ReinUsesLisp
2019-09-04
1
-1
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+7
*
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Merge pull request #2810 from ReinUsesLisp/mme-opt
bunnei
2019-09-10
1
-1
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+2
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*
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maxwell_3d: Avoid moving macro_params
ReinUsesLisp
2019-09-04
1
-1
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+2
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*
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gl_rasterizer: Implement image bindings
ReinUsesLisp
2019-09-06
1
-0
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+1
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maxwell_3d: Fix macro binding cursor
ReinUsesLisp
2019-09-01
1
-1
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+1
*
Merge pull request #2704 from FernandoS27/conditional
bunnei
2019-07-24
1
-1
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+44
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maxwell3d: Implement Conditional Rendering
Fernando Sahmkow
2019-07-17
1
-1
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+44
*
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Maxwell3D: Reorganize and address feedback
Fernando Sahmkow
2019-07-20
1
-2
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+2
*
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GL_State: Feedback and fixes
Fernando Sahmkow
2019-07-17
1
-1
/
+7
*
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Maxwell3D: Address Feedback
Fernando Sahmkow
2019-07-17
1
-3
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+3
*
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Maxwell3D: Implement State Dirty Flags.
Fernando Sahmkow
2019-07-17
1
-6
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+4
*
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Maxwell3D: Rework CBData Upload
Fernando Sahmkow
2019-07-17
1
-0
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+11
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Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
2019-07-17
1
-11
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+63
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gl_rasterizer: Minor style changes
ReinUsesLisp
2019-07-06
1
-0
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+1
*
video_core/engines: Move ConstBufferInfo out of Maxwell3D
ReinUsesLisp
2019-06-08
1
-7
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+1
*
Merge pull request #2441 from ReinUsesLisp/al2p
bunnei
2019-05-19
1
-0
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+1
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\
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*
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
ReinUsesLisp
2019-05-03
1
-0
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+1
*
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video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
Lioncash
2019-05-14
1
-0
/
+2
*
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Merge pull request #2429 from FernandoS27/compute
bunnei
2019-05-09
1
-1
/
+24
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/
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*
Refactors and name corrections.
Fernando Sahmkow
2019-05-01
1
-1
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+1
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*
Add Documentation Headers to all the GPU Engines
Fernando Sahmkow
2019-04-23
1
-0
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+6
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*
Implement Maxwell3D Data Upload
Fernando Sahmkow
2019-04-23
1
-1
/
+18
*
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Merge pull request #2322 from ReinUsesLisp/wswitch
bunnei
2019-04-29
1
-2
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+3
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\
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/
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video_core: Silent -Wswitch warnings
ReinUsesLisp
2019-04-18
1
-2
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+3
*
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Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
2019-04-08
1
-0
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+2
*
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Implement Bindless Handling on SetupTexture
Fernando Sahmkow
2019-04-08
1
-0
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+4
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/
*
Merge pull request #2317 from FernandoS27/sync
bunnei
2019-04-06
1
-1
/
+15
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*
Implement SyncPoint Register in the GPU.
Fernando Sahmkow
2019-04-06
1
-1
/
+15
*
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video_core/engines: Make memory manager members private
Lioncash
2019-04-06
1
-1
/
+2
*
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video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
2019-04-06
1
-1
/
+4
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/
*
Merge pull request #2163 from ReinUsesLisp/bitset-dirty
bunnei
2019-02-28
1
-7
/
+8
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maxwell_3d: Use std::bitset to manage dirty flags
ReinUsesLisp
2019-02-26
1
-7
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+8
*
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common/math_util: Move contents into the Common namespace
Lioncash
2019-02-27
1
-1
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+1
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/
*
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
2019-02-16
1
-1
/
+8
*
gl_rasterizer_cache: Use dirty flags for the depth buffer
ReinUsesLisp
2019-01-07
1
-0
/
+2
*
gl_rasterizer_cache: Use dirty flags for color buffers
ReinUsesLisp
2019-01-07
1
-0
/
+3
*
gl_shader_cache: Use dirty flags for shaders
ReinUsesLisp
2019-01-07
1
-0
/
+3
*
Fixed uninitialized memory due to missing returns in canary
David Marcec
2018-12-19
1
-0
/
+2
*
gl_rasterizer: Enable clip distances when set in register and in shader
ReinUsesLisp
2018-11-29
1
-0
/
+1
*
Merge pull request #1808 from Tinob/master
bunnei
2018-11-28
1
-1
/
+15
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\
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*
Add support for Clip Distance enabled register
Rodolfo Bogado
2018-11-27
1
-1
/
+15
*
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Merge pull request #1786 from Tinob/DepthClamp
bunnei
2018-11-28
1
-1
/
+9
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\
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*
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Implement depth clamp
Rodolfo Bogado
2018-11-27
1
-1
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+9
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*
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gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
2018-11-27
1
-1
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+1
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/
*
Merge pull request #1794 from Tinob/master
bunnei
2018-11-27
1
-1
/
+9
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\
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*
Add support for viewport_transfom_enable register
Rodolfo Bogado
2018-11-24
1
-1
/
+9
*
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Merge pull request #1723 from degasus/dirty_flags
bunnei
2018-11-27
1
-0
/
+5
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\
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*
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gl_rasterizer: Skip VB upload if the state is clean.
Markus Wick
2018-11-17
1
-0
/
+5
*
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GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
Marcos
2018-11-27
1
-4
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+26
*
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gl_shader_decompiler: Implement S2R's Y_DIRECTION
ReinUsesLisp
2018-11-25
1
-0
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+1
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/
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/
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*
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Add support for clear_flags register
Rodolfo Bogado
2018-11-24
1
-1
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+11
*
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maxwell_3d: Implement alternate blend equations.
bunnei
2018-11-22
1
-0
/
+7
*
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small fix for alphaToOne bit location
Rodolfo Bogado
2018-11-17
1
-2
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+2
*
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fix for gcc compilation
Rodolfo Bogado
2018-11-17
1
-60
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+61
*
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add AlphaToCoverage and AlphaToOne
Rodolfo Bogado
2018-11-17
1
-1
/
+7
*
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add support for fragment_color_clamp
Rodolfo Bogado
2018-11-17
1
-1
/
+4
*
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fix viewport and scissor behavior
Rodolfo Bogado
2018-11-17
1
-10
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+16
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/
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Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
Rodolfo Bogado
2018-11-11
1
-0
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+8
*
Merge pull request #1654 from degasus/dirty_flags
bunnei
2018-11-11
1
-0
/
+6
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gl_rasterizer: Skip VAO binding if the state is clean.
Markus Wick
2018-11-06
1
-0
/
+6
*
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Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
Rodolfo Bogado
2018-11-05
1
-3
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+20
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Implement multi-target viewports and blending
Rodolfo Bogado
2018-11-05
1
-2
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+12
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/
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maxwell_3d: Restructure macro upload to use a single macro code memory.
bunnei
2018-11-01
1
-4
/
+21
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Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
Rodolfo Bogado
2018-10-28
1
-1
/
+6
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gl_rasterizer: Implement primitive restart.
bunnei
2018-10-26
1
-1
/
+9
*
maxwell_3d: Add code for initializing register defaults.
bunnei
2018-10-26
1
-0
/
+2
*
Implemented Alpha Testing
FernandoS27
2018-10-22
1
-1
/
+3
*
Implement 3D Textures
FernandoS27
2018-10-18
1
-1
/
+4
*
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
bunnei
2018-10-11
1
-2
/
+22
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Add memory Layout to Render Targets and Depth Buffers
FernandoS27
2018-10-10
1
-2
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+14
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Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
FernandoS27
2018-10-10
1
-2
/
+10
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Assert Scissor tests
FernandoS27
2018-10-09
1
-1
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+16
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gl_rasterizer: Implement quads topology
ReinUsesLisp
2018-10-04
1
-0
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+6
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Merge pull request #1411 from ReinUsesLisp/point-size
bunnei
2018-09-29
1
-1
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+6
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video_core: Implement point_size and add point state sync
ReinUsesLisp
2018-09-28
1
-1
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+6
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gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
2018-09-28
1
-0
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+1
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video_core: Add asserts for CS, TFB and alpha testing
ReinUsesLisp
2018-09-26
1
-2
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+10
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Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-14
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+14
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gl_rasterizer: Implement multiple color attachments.
bunnei
2018-09-10
1
-1
/
+21
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gl_rasterizer: Implement a VAO cache.
Markus Wick
2018-09-05
1
-2
/
+7
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maxwell_3d: Update to include additional stencil registers.
bunnei
2018-08-23
1
-20
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+50
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GPU: Added registers for the logicop functionality.
Subv
2018-08-21
1
-1
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+28
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GLRasterizer: Implemented instanced vertex arrays.
Subv
2018-08-18
1
-1
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+14
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Rasterizer: Implemented instanced rendering.
Subv
2018-08-15
1
-0
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+3
*
Merge pull request #1024 from Subv/blend_gl
bunnei
2018-08-12
1
-0
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+21
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GPU/Maxwell3D: Implemented an alternative set of blend factors.
Subv
2018-08-12
1
-0
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+21
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RasterizerGL: Ignore invalid/unset vertex attributes.
Subv
2018-08-12
1
-0
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+5
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maxwell_3d: Use correct const buffer size and check bounds.
bunnei
2018-08-08
1
-1
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+1
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video_core: Eliminate the g_renderer global variable
Lioncash
2018-08-04
1
-1
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+7
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maxwell_3d: Add depth buffer enable, width, and height registers.
bunnei
2018-07-22
1
-2
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+14
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video_core: Use nested namespaces where applicable
Lioncash
2018-07-21
1
-4
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+2
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GPU: Added register definitions for the stencil parameters.
Subv
2018-07-17
1
-2
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+25
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gl_rasterizer: Fix check for if a shader stage is enabled.
bunnei
2018-07-13
1
-3
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+8
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GPU: Allow using the old NV04 values for the depth test function.
Subv
2018-07-05
1
-9
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+21
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GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
Subv
2018-07-04
1
-3
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+19
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Merge pull request #609 from Subv/clear_buffers
bunnei
2018-07-04
1
-2
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+27
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GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
Subv
2018-07-03
1
-2
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+27
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GPU: Use only the least significant 3 bits when reading the depth test func.
Subv
2018-07-03
1
-9
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+9
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Merge pull request #608 from Subv/depth
bunnei
2018-07-03
1
-4
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+52
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GPU: Added registers for depth test and cull mode.
Subv
2018-07-02
1
-3
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+51
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GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
1
-1
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+1
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GPU: Added register definitions for the vertex buffer base element.
Subv
2018-07-02
1
-1
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+6
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maxwell_3d: Add a struct for RenderTargetConfig.
bunnei
2018-06-27
1
-17
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+19
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GPU: Added registers for normal and independent blending.
Subv
2018-06-09
1
-5
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+26
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GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-06-06
1
-0
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+3
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GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
Subv
2018-06-04
1
-12
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+28
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GPU: Reduce the number of registers of Maxwell3D to 0xE00.
Subv
2018-04-25
1
-2
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+2
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GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
Subv
2018-04-25
1
-4
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+13
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Merge pull request #386 from Subv/gpu_query
bunnei
2018-04-24
1
-1
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+27
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GPU: Added asserts to our code for handling the QUERY_GET GPU command.
Subv
2018-04-24
1
-1
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+27
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GPU: Support multiple enabled vertex arrays.
Subv
2018-04-23
1
-0
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+5
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gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
2018-04-18
1
-1
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+10
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renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-18
1
-1
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+47
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gl_rasterizer: Implement indexed vertex mode.
bunnei
2018-04-17
1
-1
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+43
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GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
2018-04-15
1
-0
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+3
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maxwell_3d: Make memory_manager public.
bunnei
2018-04-14
1
-2
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+1
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maxwell_3d: Fix shader_config decodings.
bunnei
2018-04-14
1
-6
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+3
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GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.
Subv
2018-04-01
1
-21
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+5
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GPU: Implemented a gpu macro interpreter.
Subv
2018-04-01
1
-0
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+3
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gl_rasterizer: Add a SyncViewport method.
bunnei
2018-03-27
1
-0
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+10
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gl_rasterizer: Normalize vertex array data as appropriate.
bunnei
2018-03-27
1
-0
/
+4
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maxwell_3d: Use names that match envytools for VertexType.
bunnei
2018-03-27
1
-8
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+8
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maxwell_3d: Add VertexAttribute struct and cleanup.
bunnei
2018-03-27
1
-121
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+160
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gl_rasterizer: Implement AnalyzeVertexArray.
bunnei
2018-03-27
1
-0
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+35
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maxwell: Add RenderTargetFormat enum.
bunnei
2018-03-27
1
-3
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+4
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GPU: Load the sampler info (TSC) when retrieving active textures.
Subv
2018-03-26
1
-1
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+7
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GPU: Added a function to retrieve the active textures for a shader stage.
Subv
2018-03-24
1
-6
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+10
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GPU: Added viewport registers to Maxwell3D's reg structure.
Subv
2018-03-24
1
-1
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+18
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maxwell_3d: Add some format decodings and string helper functions.
bunnei
2018-03-23
1
-3
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+107
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GPU: Added vertex attribute format registers.
Subv
2018-03-21
1
-1
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+14
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GPU: Added registers for the number of vertices to render.
Subv
2018-03-21
1
-2
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+13
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GPU: Added Z buffer registers to Maxwell3D's reg structure.
Subv
2018-03-19
1
-1
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+17
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GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
Subv
2018-03-19
1
-1
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+32
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GPU: Added the TSC registers to the Maxwell3D register structure.
Subv
2018-03-19
1
-1
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+15
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GPU: Added the TIC registers to the Maxwell3D register structure.
Subv
2018-03-19
1
-1
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+16
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GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
Subv
2018-03-19
1
-1
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+11
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GPU: Implement the BindStorageBuffer macro method in HLE.
Subv
2018-03-18
1
-1
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+15
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GPU: Handle writes to the CB_DATA method.
Subv
2018-03-18
1
-0
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+3
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GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
2018-03-18
1
-4
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+8
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GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-18
1
-8
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+19
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GPU: Renamed ShaderType to ShaderStage as that is less confusing.
Subv
2018-03-18
1
-7
/
+7
*
GPU: Store shader constbuffer bindings in the GPU state.
Subv
2018-03-18
1
-3
/
+25
*
GPU: Corrected some register offsets and removed superfluous macro registers.
Subv
2018-03-18
1
-9
/
+3
*
GPU: Make the SetShader macro call do the same as the real macro's code.
Subv
2018-03-18
1
-2
/
+25
*
GPU: Corrected the parameter documentation for the SetShader macro call.
Subv
2018-03-17
1
-6
/
+6
*
Merge pull request #242 from Subv/set_shader
bunnei
2018-03-17
1
-2
/
+16
|
\
|
*
GPU: Handle the SetShader method call (0xE24) and store the shader config.
Subv
2018-03-17
1
-2
/
+16
*
|
GPU: Added the vertex array registers.
Subv
2018-03-17
1
-2
/
+33
|
/
*
Merge pull request #241 from Subv/gpu_method_call
bunnei
2018-03-17
1
-1
/
+21
|
\
|
*
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
2018-03-17
1
-1
/
+21
*
|
GPU: Added Maxwell registers for Shader Program control.
Subv
2018-03-17
1
-2
/
+55
|
/
*
GPU: Intercept writes to the VERTEX_END_GL register.
Subv
2018-03-05
1
-1
/
+9
*
maxwell_3d: Make constructor explicit
Lioncash
2018-02-14
1
-1
/
+1
*
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
2018-02-12
1
-1
/
+55
*
Make a GPU class in VideoCore to contain the GPU state.
Subv
2018-02-12
1
-3
/
+7
*
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
2018-02-12
1
-0
/
+18