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path: root/src/video_core/engines/maxwell_3d.h (follow)
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* Implemented Alpha TestingFernandoS272018-10-221-1/+3
* Implement 3D TexturesFernandoS272018-10-181-1/+4
* Merge pull request #1458 from FernandoS27/fix-render-target-block-settingsbunnei2018-10-111-2/+22
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| * Add memory Layout to Render Targets and Depth BuffersFernandoS272018-10-101-2/+14
| * Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depthFernandoS272018-10-101-2/+10
* | Assert Scissor testsFernandoS272018-10-091-1/+16
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* gl_rasterizer: Implement quads topologyReinUsesLisp2018-10-041-0/+6
* Merge pull request #1411 from ReinUsesLisp/point-sizebunnei2018-09-291-1/+6
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| * video_core: Implement point_size and add point state syncReinUsesLisp2018-09-281-1/+6
* | gl_state: Pack sampler bindings into a single ARB_multi_bindReinUsesLisp2018-09-281-0/+1
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* video_core: Add asserts for CS, TFB and alpha testingReinUsesLisp2018-09-261-2/+10
* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-14/+14
* gl_rasterizer: Implement multiple color attachments.bunnei2018-09-101-1/+21
* gl_rasterizer: Implement a VAO cache.Markus Wick2018-09-051-2/+7
* maxwell_3d: Update to include additional stencil registers.bunnei2018-08-231-20/+50
* GPU: Added registers for the logicop functionality.Subv2018-08-211-1/+28
* GLRasterizer: Implemented instanced vertex arrays.Subv2018-08-181-1/+14
* Rasterizer: Implemented instanced rendering.Subv2018-08-151-0/+3
* Merge pull request #1024 from Subv/blend_glbunnei2018-08-121-0/+21
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| * GPU/Maxwell3D: Implemented an alternative set of blend factors.Subv2018-08-121-0/+21
* | RasterizerGL: Ignore invalid/unset vertex attributes.Subv2018-08-121-0/+5
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* maxwell_3d: Use correct const buffer size and check bounds.bunnei2018-08-081-1/+1
* video_core: Eliminate the g_renderer global variableLioncash2018-08-041-1/+7
* maxwell_3d: Add depth buffer enable, width, and height registers.bunnei2018-07-221-2/+14
* video_core: Use nested namespaces where applicableLioncash2018-07-211-4/+2
* GPU: Added register definitions for the stencil parameters.Subv2018-07-171-2/+25
* gl_rasterizer: Fix check for if a shader stage is enabled.bunnei2018-07-131-3/+8
* GPU: Allow using the old NV04 values for the depth test function.Subv2018-07-051-9/+21
* GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.Subv2018-07-041-3/+19
* Merge pull request #609 from Subv/clear_buffersbunnei2018-07-041-2/+27
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| * GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.Subv2018-07-031-2/+27
* | GPU: Use only the least significant 3 bits when reading the depth test func.Subv2018-07-031-9/+9
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* Merge pull request #608 from Subv/depthbunnei2018-07-031-4/+52
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| * GPU: Added registers for depth test and cull mode.Subv2018-07-021-3/+51
| * GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv2018-07-021-1/+1
* | GPU: Added register definitions for the vertex buffer base element.Subv2018-07-021-1/+6
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* maxwell_3d: Add a struct for RenderTargetConfig.bunnei2018-06-271-17/+19
* GPU: Added registers for normal and independent blending.Subv2018-06-091-5/+26
* GPU: Implement sampling multiple textures in the generated glsl shaders.Subv2018-06-061-0/+3
* GPU: Calculate the correct viewport dimensions based on the scale and translate registers.Subv2018-06-041-12/+28
* GPU: Reduce the number of registers of Maxwell3D to 0xE00.Subv2018-04-251-2/+2
* GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.Subv2018-04-251-4/+13
* Merge pull request #386 from Subv/gpu_querybunnei2018-04-241-1/+27
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| * GPU: Added asserts to our code for handling the QUERY_GET GPU command.Subv2018-04-241-1/+27
* | GPU: Support multiple enabled vertex arrays.Subv2018-04-231-0/+5
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* gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei2018-04-181-1/+10
* renderer_opengl: Implement BlendEquation and BlendFunc.bunnei2018-04-181-1/+47
* gl_rasterizer: Implement indexed vertex mode.bunnei2018-04-171-1/+43
* GPU: Added a function to determine whether a shader stage is enabled or not.Subv2018-04-151-0/+3
* maxwell_3d: Make memory_manager public.bunnei2018-04-141-2/+1
* maxwell_3d: Fix shader_config decodings.bunnei2018-04-141-6/+3
* GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.Subv2018-04-011-21/+5
* GPU: Implemented a gpu macro interpreter.Subv2018-04-011-0/+3
* gl_rasterizer: Add a SyncViewport method.bunnei2018-03-271-0/+10
* gl_rasterizer: Normalize vertex array data as appropriate.bunnei2018-03-271-0/+4
* maxwell_3d: Use names that match envytools for VertexType.bunnei2018-03-271-8/+8
* maxwell_3d: Add VertexAttribute struct and cleanup.bunnei2018-03-271-121/+160
* gl_rasterizer: Implement AnalyzeVertexArray.bunnei2018-03-271-0/+35
* maxwell: Add RenderTargetFormat enum.bunnei2018-03-271-3/+4
* GPU: Load the sampler info (TSC) when retrieving active textures.Subv2018-03-261-1/+7
* GPU: Added a function to retrieve the active textures for a shader stage.Subv2018-03-241-6/+10
* GPU: Added viewport registers to Maxwell3D's reg structure.Subv2018-03-241-1/+18
* maxwell_3d: Add some format decodings and string helper functions.bunnei2018-03-231-3/+107
* GPU: Added vertex attribute format registers.Subv2018-03-211-1/+14
* GPU: Added registers for the number of vertices to render.Subv2018-03-211-2/+13
* GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv2018-03-191-1/+17
* GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv2018-03-191-1/+32
* GPU: Added the TSC registers to the Maxwell3D register structure.Subv2018-03-191-1/+15
* GPU: Added the TIC registers to the Maxwell3D register structure.Subv2018-03-191-1/+16
* GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv2018-03-191-1/+11
* GPU: Implement the BindStorageBuffer macro method in HLE.Subv2018-03-181-1/+15
* GPU: Handle writes to the CB_DATA method.Subv2018-03-181-0/+3
* GPU: Store uploaded GPU macros and keep track of the number of method parameters.Subv2018-03-181-4/+8
* GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv2018-03-181-8/+19
* GPU: Renamed ShaderType to ShaderStage as that is less confusing.Subv2018-03-181-7/+7
* GPU: Store shader constbuffer bindings in the GPU state.Subv2018-03-181-3/+25
* GPU: Corrected some register offsets and removed superfluous macro registers.Subv2018-03-181-9/+3
* GPU: Make the SetShader macro call do the same as the real macro's code.Subv2018-03-181-2/+25
* GPU: Corrected the parameter documentation for the SetShader macro call.Subv2018-03-171-6/+6
* Merge pull request #242 from Subv/set_shaderbunnei2018-03-171-2/+16
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| * GPU: Handle the SetShader method call (0xE24) and store the shader config.Subv2018-03-171-2/+16
* | GPU: Added the vertex array registers.Subv2018-03-171-2/+33
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* Merge pull request #241 from Subv/gpu_method_callbunnei2018-03-171-1/+21
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| * GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv2018-03-171-1/+21
* | GPU: Added Maxwell registers for Shader Program control.Subv2018-03-171-2/+55
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* GPU: Intercept writes to the VERTEX_END_GL register.Subv2018-03-051-1/+9
* maxwell_3d: Make constructor explicitLioncash2018-02-141-1/+1
* GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Subv2018-02-121-1/+55
* Make a GPU class in VideoCore to contain the GPU state.Subv2018-02-121-3/+7
* GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv2018-02-121-0/+18