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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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engines
/
maxwell_dma.cpp
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Author
Age
Files
Lines
*
scratch_buffer: Explicitly defing resize and resize_destructive functions
ameerj
2022-12-20
1
-9
/
+9
*
video_core: Add usages of ScratchBuffer
ameerj
2022-12-20
1
-24
/
+8
*
engines: Remove unnecessary casts
Lioncash
2022-11-29
1
-7
/
+7
*
MaxwellDMA: Implement BlockLinear to BlockLinear copies.
Fernando Sahmkow
2022-11-24
1
-1
/
+66
*
Merge pull request #9229 from Docteh/achy_breaky_heart
Morph
2022-11-18
1
-0
/
+1
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*
Add break for default cases
Kyle Kienapfel
2022-11-14
1
-0
/
+1
*
|
video_core: Fix dma copy 1D random crash
FengChen
2022-11-10
1
-17
/
+20
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/
*
video_core: implement 1D copies based on VMM 'kind'
FengChen
2022-10-17
1
-54
/
+73
*
maxwell_dma: remove warnings from implemented functionality
Liam
2022-10-06
1
-2
/
+0
*
NVDRV: Further improvements.
Fernando Sahmkow
2022-10-06
1
-5
/
+13
*
DMA & InlineToMemory Engines Rework.
bunnei
2022-10-06
1
-33
/
+58
*
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
2022-06-14
1
-2
/
+2
*
maxwell_dma: use fallback if remapping is enabled
Liam
2022-05-11
1
-3
/
+6
*
maxwell_dma: fix bytes per pixel
Liam
2022-05-07
1
-3
/
+3
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
MaxwellDMA: Implement semaphore operations
Lody
2022-03-07
1
-1
/
+19
*
maxwell_dma: Minor refactoring
ameerj
2021-09-20
1
-32
/
+32
*
DMA: Restrict optimised path for BlockToLinear further.
FernandoS27
2021-07-23
1
-1
/
+2
*
Buffer cache: Fixes, Clang and Feedback.
Fernando Sahmkow
2021-07-15
1
-0
/
+5
*
DMAEngine: Revert flushing from Pitch to BlpockLinear.
Fernando Sahmkow
2021-07-14
1
-2
/
+7
*
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
2021-07-13
1
-2
/
+4
*
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
2021-07-11
1
-9
/
+27
*
common: Move settings to common from core.
bunnei
2021-04-15
1
-1
/
+1
*
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-13
1
-3
/
+0
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-0
/
+3
*
video_core: Resolve more variable shadowing scenarios
Lioncash
2020-12-04
1
-2
/
+4
*
video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
ReinUsesLisp
2020-10-03
1
-2
/
+0
*
textures/decoders: Fix block linear to pitch copies
ReinUsesLisp
2020-08-11
1
-13
/
+8
*
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
ReinUsesLisp
2020-07-10
1
-13
/
+17
*
maxwell_dma: Rename registers to match official docs and reorder
ReinUsesLisp
2020-07-08
1
-143
/
+151
*
MaxwellDMA: Optimize micro copies.
Fernando Sahmkow
2020-04-28
1
-0
/
+40
*
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
2020-04-28
1
-5
/
+5
*
Clang Format.
Fernando Sahmkow
2020-04-23
1
-1
/
+2
*
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
2020-04-23
1
-0
/
+6
*
MaxwellDMA: Correct copying on accuracy level.
Fernando Sahmkow
2020-04-22
1
-2
/
+7
*
UI: Replasce accurate GPU option for GPU Accuracy Level
Fernando Sahmkow
2020-04-22
1
-1
/
+1
*
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
2020-02-28
1
-0
/
+3
*
gl_rasterizer: Remove dirty flags
ReinUsesLisp
2020-02-28
1
-3
/
+0
*
Merge pull request #2765 from FernandoS27/dma-fix
bunnei
2019-09-01
1
-16
/
+26
|
\
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*
MaxwellDMA: Fixes, corrections and relaxations.
Fernando Sahmkow
2019-07-26
1
-16
/
+26
*
|
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-08-30
1
-4
/
+2
*
|
Merge pull request #2743 from FernandoS27/surpress-assert
bunnei
2019-07-25
1
-1
/
+1
|
\
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/
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/
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*
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
Fernando Sahmkow
2019-07-18
1
-1
/
+1
*
|
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
2019-07-17
1
-1
/
+1
|
/
*
surface: Correct format S8Z24
Fernando Sahmkow
2019-06-21
1
-1
/
+1
*
decoders: correct block calculation
Fernando Sahmkow
2019-06-21
1
-1
/
+1
*
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Fernando Sahmkow
2019-06-21
1
-1
/
+1
*
Fixes and Corrections to DMA Engine
Fernando Sahmkow
2019-04-23
1
-37
/
+46
*
video_core/engines: Make memory manager members private
Lioncash
2019-04-06
1
-1
/
+1
*
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
2019-04-06
1
-1
/
+1
*
maxwell_dma: Check for valid source in destination before copy.
bunnei
2019-03-21
1
-0
/
+10
*
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
2019-03-16
1
-16
/
+12
*
gpu: Use host address for caching instead of guest address.
bunnei
2019-03-15
1
-2
/
+5
*
gpu: Move command processing to another thread.
bunnei
2019-03-07
1
-2
/
+2
*
video_core/engines: Remove unnecessary includes
Lioncash
2019-03-06
1
-0
/
+1
*
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
2019-02-16
1
-3
/
+5
*
video_core: Assert on invalid GPU to CPU address queries
ReinUsesLisp
2019-02-03
1
-10
/
+12
*
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
2018-11-27
1
-4
/
+4
*
gl_rasterizer: Skip VB upload if the state is clean.
Markus Wick
2018-11-17
1
-0
/
+5
*
engines/maxwell_*: Use nested namespace specifiers where applicable
Lioncash
2018-10-20
1
-4
/
+2
*
maxwell_dma: Make variables const where applicable within HandleCopy()
Lioncash
2018-10-20
1
-3
/
+3
*
maxwell_dma: Make FlushAndInvalidate's size parameter a u64
Lioncash
2018-10-20
1
-1
/
+1
*
maxwell_dma: Remove unused variables in HandleCopy()
Lioncash
2018-10-20
1
-3
/
+0
*
GPU: Improved implementation of maxwell DMA (Subv).
bunnei
2018-10-19
1
-15
/
+58
*
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
1
-4
/
+6
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-1
/
+1
*
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
Subv
2018-09-08
1
-2
/
+10
*
Rename logging macro back to LOG_*
James Rowe
2018-07-03
1
-1
/
+1
*
GPU: Directly copy the pixels when performing a same-layout DMA.
Subv
2018-07-02
1
-1
/
+5
*
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-12
1
-0
/
+69