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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
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engines
/
maxwell_dma.h
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Age
Files
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*
common_func: Use std::array for INSERT_PADDING_* macros.
bunnei
2019-11-04
1
-5
/
+5
*
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-08-30
1
-8
/
+1
*
decoders: correct block calculation
Fernando Sahmkow
2019-06-21
1
-2
/
+2
*
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-06-21
1
-2
/
+2
*
Refactors and name corrections.
Fernando Sahmkow
2019-05-01
1
-7
/
+7
*
Fixes and Corrections to DMA Engine
Fernando Sahmkow
2019-04-23
1
-0
/
+11
*
Add Swizzle Parameters to the DMA engine
Fernando Sahmkow
2019-04-23
1
-1
/
+26
*
Add Documentation Headers to all the GPU Engines
Fernando Sahmkow
2019-04-23
1
-0
/
+5
*
video_core/engines: Make memory manager members private
Lioncash
2019-04-06
1
-2
/
+2
*
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
2019-04-06
1
-1
/
+4
*
video_core/engines: Remove unnecessary includes
Lioncash
2019-03-06
1
-0
/
+1
*
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
2019-02-16
1
-2
/
+8
*
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
2018-11-27
1
-1
/
+1
*
GPU: Improved implementation of maxwell DMA (Subv).
bunnei
2018-10-19
1
-1
/
+7
*
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
1
-0
/
+4
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-1
/
+1
*
video_core: Use nested namespaces where applicable
Lioncash
2018-07-21
1
-4
/
+2
*
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-12
1
-0
/
+155