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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
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engines
/
maxwell_dma.h
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Author
Age
Files
Lines
*
Fix DMA engine register offsets
Kelebek1
2023-09-21
1
-26
/
+29
*
Engines: Implement Accelerate DMA Texture.
Fernando Sahmkow
2023-03-05
1
-30
/
+58
*
DMAPusher: Improve collection of non executing methods
Fernando Sahmkow
2023-01-01
1
-0
/
+2
*
video_core: Add usages of ScratchBuffer
ameerj
2022-12-20
1
-3
/
+5
*
MaxwellDMA: Implement BlockLinear to BlockLinear copies.
Fernando Sahmkow
2022-11-24
1
-0
/
+3
*
video_core: implement 1D copies based on VMM 'kind'
FengChen
2022-10-17
1
-2
/
+0
*
General: address feedback
Fernando Sahmkow
2022-10-06
1
-1
/
+1
*
DMA & InlineToMemory Engines Rework.
bunnei
2022-10-06
1
-0
/
+6
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core: Reduce unused includes
ameerj
2022-03-19
1
-2
/
+0
*
MaxwellDMA: Implement semaphore operations
Lody
2022-03-07
1
-0
/
+2
*
maxwell_dma: Minor refactoring
ameerj
2021-09-20
1
-1
/
+1
*
video_core/engine: Consistently initialize rasterizer pointers
Lioncash
2021-07-27
1
-1
/
+1
*
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
2021-07-13
1
-0
/
+2
*
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
2021-07-11
1
-1
/
+16
*
engine_interface: Add missing virtual destructor
Lioncash
2021-04-12
1
-1
/
+1
*
maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict
comex
2020-12-05
1
-5
/
+7
*
video_core: Resolve more variable shadowing scenarios
Lioncash
2020-12-04
1
-2
/
+2
*
maxwell_dma: Rename registers to match official docs and reorder
ReinUsesLisp
2020-07-08
1
-144
/
+204
*
Clang Format and Documentation.
Fernando Sahmkow
2020-04-28
1
-1
/
+2
*
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
2020-04-28
1
-3
/
+4
*
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
2020-04-23
1
-0
/
+3
*
common_func: Use std::array for INSERT_PADDING_* macros.
bunnei
2019-11-04
1
-5
/
+5
*
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-08-30
1
-8
/
+1
*
decoders: correct block calculation
Fernando Sahmkow
2019-06-21
1
-2
/
+2
*
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-06-21
1
-2
/
+2
*
Refactors and name corrections.
Fernando Sahmkow
2019-05-01
1
-7
/
+7
*
Fixes and Corrections to DMA Engine
Fernando Sahmkow
2019-04-23
1
-0
/
+11
*
Add Swizzle Parameters to the DMA engine
Fernando Sahmkow
2019-04-23
1
-1
/
+26
*
Add Documentation Headers to all the GPU Engines
Fernando Sahmkow
2019-04-23
1
-0
/
+5
*
video_core/engines: Make memory manager members private
Lioncash
2019-04-06
1
-2
/
+2
*
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
2019-04-06
1
-1
/
+4
*
video_core/engines: Remove unnecessary includes
Lioncash
2019-03-06
1
-0
/
+1
*
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
2019-02-16
1
-2
/
+8
*
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
2018-11-27
1
-1
/
+1
*
GPU: Improved implementation of maxwell DMA (Subv).
bunnei
2018-10-19
1
-1
/
+7
*
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
1
-0
/
+4
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-1
/
+1
*
video_core: Use nested namespaces where applicable
Lioncash
2018-07-21
1
-4
/
+2
*
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-12
1
-0
/
+155