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path: root/src/video_core/engines/shader_header.h (follow)
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* common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINITReinUsesLisp2021-01-151-19/+19
* video_core: Enforce -Wclass-memaccessReinUsesLisp2020-10-091-7/+6
* shader_decompiler: Remove FragCoord.w hack and change IPA implementationReinUsesLisp2020-04-021-25/+30
* common_func: Use std::array for INSERT_PADDING_* macros.bunnei2019-11-041-24/+26
* shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow2019-02-141-3/+38
* shader_header: Make local memory size getter constantReinUsesLisp2019-01-151-1/+1
* gl_shader_decompiler: Implement clip distancesReinUsesLisp2018-11-231-1/+10
* Implemented LD_L and ST_LFernandoS272018-10-241-0/+5
* Replace old FragmentHeader for the new HeaderFernandoS272018-09-111-9/+15
* Implemented (Partialy) Shader HeaderFernandoS272018-09-111-0/+97