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* shaders: Fix GCC and clang build issues.bunnei2018-04-141-3/+3
* gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.bunnei2018-04-141-20/+39
* shader_bytecode: Add FSETP and KIL to GetInfo.bunnei2018-04-141-0/+3
* shader_bytecode: Add SubOp decoding.bunnei2018-04-141-0/+10
* maxwell_3d: Make memory_manager public.bunnei2018-04-141-2/+1
* maxwell_3d: Fix shader_config decodings.bunnei2018-04-141-6/+3
* shader_bytecode: Add initial module for shader decoding.bunnei2018-04-141-0/+297
* GPU: Assert when finding a texture with a format type other than UNORM.Subv2018-04-071-0/+2
* GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.Subv2018-04-012-121/+13
* GPU: Implemented a gpu macro interpreter.Subv2018-04-012-0/+8
* gl_rasterizer: Add a SyncViewport method.bunnei2018-03-271-0/+10
* gl_rasterizer: Normalize vertex array data as appropriate.bunnei2018-03-271-0/+4
* maxwell_3d: Use names that match envytools for VertexType.bunnei2018-03-271-8/+8
* maxwell_3d: Add VertexAttribute struct and cleanup.bunnei2018-03-271-121/+160
* Maxwell3D: Call AccelerateDrawBatch on DrawArrays.bunnei2018-03-271-1/+8
* gl_rasterizer: Implement AnalyzeVertexArray.bunnei2018-03-271-0/+35
* maxwell: Add RenderTargetFormat enum.bunnei2018-03-271-3/+4
* GPU: Load the sampler info (TSC) when retrieving active textures.Subv2018-03-262-21/+67
* GPU: Make the debug_context variable a member of the frontend instead of a global.Subv2018-03-251-11/+13
* GPU: Added a function to retrieve the active textures for a shader stage.Subv2018-03-242-50/+59
* GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.Subv2018-03-241-0/+7
* GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.Subv2018-03-241-0/+10
* GPU: Added a method to unswizzle a texture without decoding it.Subv2018-03-241-1/+1
* GPU: Preliminary work for texture decoding.Subv2018-03-241-0/+45
* GPU: Added viewport registers to Maxwell3D's reg structure.Subv2018-03-241-1/+18
* maxwell_3d: Add some format decodings and string helper functions.bunnei2018-03-231-3/+107
* GPU: Added vertex attribute format registers.Subv2018-03-211-1/+14
* GPU: Added registers for the number of vertices to render.Subv2018-03-211-2/+13
* Merge pull request #253 from Subv/rt_depthMat M2018-03-201-1/+48
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| * GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv2018-03-191-1/+17
| * GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv2018-03-191-1/+32
* | Clang FixesN00byKing2018-03-191-1/+2
* | Clean Warnings (?)N00byKing2018-03-191-1/+1
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* GPU: Added the TSC registers to the Maxwell3D register structure.Subv2018-03-191-1/+15
* GPU: Added the TIC registers to the Maxwell3D register structure.Subv2018-03-191-1/+16
* GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv2018-03-192-1/+29
* GPU: Implement the BindStorageBuffer macro method in HLE.Subv2018-03-182-1/+36
* GPU: Handle writes to the CB_DATA method.Subv2018-03-182-0/+39
* GPU: Store uploaded GPU macros and keep track of the number of method parameters.Subv2018-03-182-11/+24
* GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv2018-03-186-31/+55
* GPU: Renamed ShaderType to ShaderStage as that is less confusing.Subv2018-03-182-19/+19
* GPU: Store shader constbuffer bindings in the GPU state.Subv2018-03-182-5/+61
* GPU: Corrected some register offsets and removed superfluous macro registers.Subv2018-03-181-9/+3
* GPU: Make the SetShader macro call do the same as the real macro's code.Subv2018-03-182-3/+44
* GPU: Corrected the parameter documentation for the SetShader macro call.Subv2018-03-172-11/+12
* Merge pull request #242 from Subv/set_shaderbunnei2018-03-172-4/+38
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| * GPU: Handle the SetShader method call (0xE24) and store the shader config.Subv2018-03-172-4/+38
* | GPU: Added the vertex array registers.Subv2018-03-171-2/+33
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* Merge pull request #241 from Subv/gpu_method_callbunnei2018-03-176-1/+56
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| * GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv2018-03-176-1/+56
* | GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.Subv2018-03-171-0/+8
* | GPU: Added Maxwell registers for Shader Program control.Subv2018-03-171-2/+55
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* GPU: Intercept writes to the VERTEX_END_GL register.Subv2018-03-052-1/+18
* maxwell_3d: Make constructor explicitLioncash2018-02-141-1/+1
* GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Subv2018-02-122-2/+94
* Make a GPU class in VideoCore to contain the GPU state.Subv2018-02-126-18/+24
* GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv2018-02-126-0/+99