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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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Author
Age
Files
Lines
*
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
Subv
2018-05-30
1
-0
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+4
*
shader_bytecode: Implement other variants of FMNMX.
bunnei
2018-05-26
1
-3
/
+7
*
Merge pull request #458 from Subv/fmnmx
bunnei
2018-05-21
1
-0
/
+5
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*
Shaders: Implemented the FMNMX shader instruction.
Subv
2018-05-21
1
-0
/
+5
*
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ShadersDecompiler: Added decoding for the PSETP instruction.
Subv
2018-05-19
1
-0
/
+3
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/
*
maxwell_3d: Reset vertex counts after drawing.
bunnei
2018-04-29
1
-0
/
+10
*
shader_bytecode: Add decoding for FMNMX instruction.
bunnei
2018-04-29
1
-0
/
+2
*
Merge pull request #416 from bunnei/shader-ints-p3
bunnei
2018-04-29
1
-8
/
+25
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*
gl_shader_decompiler: Partially implement I2I_R, and I2F_R.
bunnei
2018-04-29
1
-8
/
+8
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*
shader_bytecode: Add decodings for i2i instructions.
bunnei
2018-04-29
1
-3
/
+20
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*
gl_shader_decompiler: Implement MOV32_IMM instruction.
bunnei
2018-04-29
1
-2
/
+2
*
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fermi_2d: Fix surface copy block height.
bunnei
2018-04-29
2
-2
/
+7
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/
*
general: Convert assertion macros over to be fmt-compatible
Lioncash
2018-04-27
1
-2
/
+2
*
gl_shader_decompiler: Boilerplate for handling integer instructions.
bunnei
2018-04-26
1
-1
/
+9
*
Merge pull request #396 from Subv/shader_ops
bunnei
2018-04-26
1
-8
/
+35
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\
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*
Shaders: Added bit decodings for the I2I instruction.
Subv
2018-04-25
1
-0
/
+6
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*
Shaders: Added decodings for the FSET instructions.
Subv
2018-04-25
1
-8
/
+29
*
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GPU: Partially implemented the Fermi2D surface copy operation.
Subv
2018-04-25
2
-0
/
+59
*
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GPU: Added surface copy registers to Fermi2D
Subv
2018-04-25
1
-1
/
+57
*
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GPU: Added boilerplate code for the Fermi2D engine
Subv
2018-04-25
2
-2
/
+33
*
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GPU: Reduce the number of registers of Maxwell3D to 0xE00.
Subv
2018-04-25
2
-5
/
+5
*
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GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
Subv
2018-04-25
2
-8
/
+23
*
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video-core: Move logging macros over to new fmt-capable ones
Lioncash
2018-04-25
1
-2
/
+2
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/
*
memory_manager: Make GpuToCpuAddress return an optional.
bunnei
2018-04-24
1
-10
/
+11
*
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
bunnei
2018-04-24
1
-6
/
+5
*
Merge pull request #386 from Subv/gpu_query
bunnei
2018-04-24
2
-2
/
+53
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*
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
Subv
2018-04-24
2
-2
/
+53
*
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GPU: Support multiple enabled vertex arrays.
Subv
2018-04-23
1
-0
/
+5
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/
*
shader_bytecode: Add several more instruction decodings.
bunnei
2018-04-21
1
-5
/
+52
*
shader_bytecode: Decode instructions based on bit strings.
bunnei
2018-04-21
1
-185
/
+172
*
ShaderGen: Implemented predicated instruction execution.
Subv
2018-04-21
1
-1
/
+5
*
ShaderGen: Implemented the fsetp instruction.
Subv
2018-04-21
1
-3
/
+40
*
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
Subv
2018-04-20
1
-0
/
+3
*
ShaderGen: Implemented the fmul32i shader instruction.
Subv
2018-04-19
1
-3
/
+14
*
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
2018-04-18
1
-1
/
+10
*
GPU: Pitch textures are now supported, don't assert when encountering them.
Subv
2018-04-18
1
-2
/
+3
*
Merge pull request #346 from bunnei/misc-gpu-improvements
bunnei
2018-04-18
1
-1
/
+2
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\
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*
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
bunnei
2018-04-18
1
-1
/
+2
*
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Merge pull request #344 from bunnei/shader-decompiler-p2
bunnei
2018-04-18
1
-10
/
+33
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\
\
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*
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shader_bytecode: Make ctor's constexpr and explicit.
bunnei
2018-04-18
1
-7
/
+7
|
*
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gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
bunnei
2018-04-17
1
-0
/
+14
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*
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gl_shader_decompiler: Add support for TEXS instruction.
bunnei
2018-04-17
1
-5
/
+14
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/
*
/
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-18
2
-4
/
+48
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/
*
gl_rasterizer: Implement indexed vertex mode.
bunnei
2018-04-17
2
-2
/
+46
*
GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
2018-04-15
2
-0
/
+24
*
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
2018-04-15
1
-2
/
+0
*
shaders: Address PR review feedback.
bunnei
2018-04-14
1
-1
/
+1
*
shaders: Fix GCC and clang build issues.
bunnei
2018-04-14
1
-3
/
+3
*
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
bunnei
2018-04-14
1
-20
/
+39
*
shader_bytecode: Add FSETP and KIL to GetInfo.
bunnei
2018-04-14
1
-0
/
+3
*
shader_bytecode: Add SubOp decoding.
bunnei
2018-04-14
1
-0
/
+10
*
maxwell_3d: Make memory_manager public.
bunnei
2018-04-14
1
-2
/
+1
*
maxwell_3d: Fix shader_config decodings.
bunnei
2018-04-14
1
-6
/
+3
*
shader_bytecode: Add initial module for shader decoding.
bunnei
2018-04-14
1
-0
/
+297
*
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
2018-04-07
1
-0
/
+2
*
GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.
Subv
2018-04-01
2
-121
/
+13
*
GPU: Implemented a gpu macro interpreter.
Subv
2018-04-01
2
-0
/
+8
*
gl_rasterizer: Add a SyncViewport method.
bunnei
2018-03-27
1
-0
/
+10
*
gl_rasterizer: Normalize vertex array data as appropriate.
bunnei
2018-03-27
1
-0
/
+4
*
maxwell_3d: Use names that match envytools for VertexType.
bunnei
2018-03-27
1
-8
/
+8
*
maxwell_3d: Add VertexAttribute struct and cleanup.
bunnei
2018-03-27
1
-121
/
+160
*
Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
bunnei
2018-03-27
1
-1
/
+8
*
gl_rasterizer: Implement AnalyzeVertexArray.
bunnei
2018-03-27
1
-0
/
+35
*
maxwell: Add RenderTargetFormat enum.
bunnei
2018-03-27
1
-3
/
+4
*
GPU: Load the sampler info (TSC) when retrieving active textures.
Subv
2018-03-26
2
-21
/
+67
*
GPU: Make the debug_context variable a member of the frontend instead of a global.
Subv
2018-03-25
1
-11
/
+13
*
GPU: Added a function to retrieve the active textures for a shader stage.
Subv
2018-03-24
2
-50
/
+59
*
GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
Subv
2018-03-24
1
-0
/
+7
*
GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
Subv
2018-03-24
1
-0
/
+10
*
GPU: Added a method to unswizzle a texture without decoding it.
Subv
2018-03-24
1
-1
/
+1
*
GPU: Preliminary work for texture decoding.
Subv
2018-03-24
1
-0
/
+45
*
GPU: Added viewport registers to Maxwell3D's reg structure.
Subv
2018-03-24
1
-1
/
+18
*
maxwell_3d: Add some format decodings and string helper functions.
bunnei
2018-03-23
1
-3
/
+107
*
GPU: Added vertex attribute format registers.
Subv
2018-03-21
1
-1
/
+14
*
GPU: Added registers for the number of vertices to render.
Subv
2018-03-21
1
-2
/
+13
*
Merge pull request #253 from Subv/rt_depth
Mat M
2018-03-20
1
-1
/
+48
|
\
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*
GPU: Added Z buffer registers to Maxwell3D's reg structure.
Subv
2018-03-19
1
-1
/
+17
|
*
GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
Subv
2018-03-19
1
-1
/
+32
*
|
Clang Fixes
N00byKing
2018-03-19
1
-1
/
+2
*
|
Clean Warnings (?)
N00byKing
2018-03-19
1
-1
/
+1
|
/
*
GPU: Added the TSC registers to the Maxwell3D register structure.
Subv
2018-03-19
1
-1
/
+15
*
GPU: Added the TIC registers to the Maxwell3D register structure.
Subv
2018-03-19
1
-1
/
+16
*
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
Subv
2018-03-19
2
-1
/
+29
*
GPU: Implement the BindStorageBuffer macro method in HLE.
Subv
2018-03-18
2
-1
/
+36
*
GPU: Handle writes to the CB_DATA method.
Subv
2018-03-18
2
-0
/
+39
*
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
2018-03-18
2
-11
/
+24
*
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-18
6
-31
/
+55
*
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
Subv
2018-03-18
2
-19
/
+19
*
GPU: Store shader constbuffer bindings in the GPU state.
Subv
2018-03-18
2
-5
/
+61
*
GPU: Corrected some register offsets and removed superfluous macro registers.
Subv
2018-03-18
1
-9
/
+3
*
GPU: Make the SetShader macro call do the same as the real macro's code.
Subv
2018-03-18
2
-3
/
+44
*
GPU: Corrected the parameter documentation for the SetShader macro call.
Subv
2018-03-17
2
-11
/
+12
*
Merge pull request #242 from Subv/set_shader
bunnei
2018-03-17
2
-4
/
+38
|
\
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*
GPU: Handle the SetShader method call (0xE24) and store the shader config.
Subv
2018-03-17
2
-4
/
+38
*
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GPU: Added the vertex array registers.
Subv
2018-03-17
1
-2
/
+33
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/
*
Merge pull request #241 from Subv/gpu_method_call
bunnei
2018-03-17
6
-1
/
+56
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\
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*
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
2018-03-17
6
-1
/
+56
*
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GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Subv
2018-03-17
1
-0
/
+8
*
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GPU: Added Maxwell registers for Shader Program control.
Subv
2018-03-17
1
-2
/
+55
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/
*
GPU: Intercept writes to the VERTEX_END_GL register.
Subv
2018-03-05
2
-1
/
+18
*
maxwell_3d: Make constructor explicit
Lioncash
2018-02-14
1
-1
/
+1
*
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
2018-02-12
2
-2
/
+94
*
Make a GPU class in VideoCore to contain the GPU state.
Subv
2018-02-12
6
-18
/
+24
*
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
2018-02-12
6
-0
/
+99