Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. | bunnei | 2018-07-24 | 1 | -0/+1 |
* | gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. | bunnei | 2018-07-24 | 1 | -0/+1 |
* | gpu: Rename Get3DEngine() to Maxwell3D() | Lioncash | 2018-07-21 | 1 | -1/+5 |
* | GPU: Partially implemented the Maxwell DMA engine. | Subv | 2018-06-12 | 1 | -0/+2 |
* | GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. | Subv | 2018-06-06 | 1 | -0/+2 |
* | GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. | Subv | 2018-06-06 | 1 | -0/+2 |
* | general: Convert assertion macros over to be fmt-compatible | Lioncash | 2018-04-27 | 1 | -1/+1 |
* | GPU: Added a function to retrieve the bytes per pixel of the render target formats. | Subv | 2018-04-25 | 1 | -0/+12 |
* | GPU: Added boilerplate code for the Fermi2D engine | Subv | 2018-04-25 | 1 | -1/+1 |
* | Frontend: Ported the GPU breakpoints and surface viewer widgets from citra. | Subv | 2018-03-24 | 1 | -0/+4 |
* | GPU: Move the GPU's class constructor and destructors to a cpp file. | Subv | 2018-03-18 | 1 | -0/+21 |