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* gl_rasterizer: Implement render target format RG8_SNORM.bunnei2018-08-121-0/+1
* gl_rasterizer: Implement render target format RGBA8_SNORM.bunnei2018-08-121-0/+1
* Merge pull request #1016 from lioncash/videobunnei2018-08-111-0/+10
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| * video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash2018-08-111-0/+10
* | Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)greggameplayer2018-08-111-0/+32
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* gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.bunnei2018-08-081-0/+1
* video_core: Eliminate the g_renderer global variableLioncash2018-08-041-2/+3
* Implement R32_FLOAT RenderTargetFormatUnknown2018-08-011-0/+1
* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei2018-07-241-0/+1
* gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.bunnei2018-07-241-0/+1
* gpu: Rename Get3DEngine() to Maxwell3D()Lioncash2018-07-211-1/+5
* GPU: Partially implemented the Maxwell DMA engine.Subv2018-06-121-0/+2
* GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.Subv2018-06-061-0/+2
* GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Subv2018-06-061-0/+2
* general: Convert assertion macros over to be fmt-compatibleLioncash2018-04-271-1/+1
* GPU: Added a function to retrieve the bytes per pixel of the render target formats.Subv2018-04-251-0/+12
* GPU: Added boilerplate code for the Fermi2D engineSubv2018-04-251-1/+1
* Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.Subv2018-03-241-0/+4
* GPU: Move the GPU's class constructor and destructors to a cpp file.Subv2018-03-181-0/+21