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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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/
src
/
video_core
/
gpu.cpp
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Author
Age
Files
Lines
*
video_core: Eliminate the g_renderer global variable
Lioncash
2018-08-04
1
-2
/
+3
*
Implement R32_FLOAT RenderTargetFormat
Unknown
2018-08-01
1
-0
/
+1
*
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-24
1
-0
/
+1
*
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
bunnei
2018-07-24
1
-0
/
+1
*
gpu: Rename Get3DEngine() to Maxwell3D()
Lioncash
2018-07-21
1
-1
/
+5
*
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-12
1
-0
/
+2
*
GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
Subv
2018-06-06
1
-0
/
+2
*
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
Subv
2018-06-06
1
-0
/
+2
*
general: Convert assertion macros over to be fmt-compatible
Lioncash
2018-04-27
1
-1
/
+1
*
GPU: Added a function to retrieve the bytes per pixel of the render target formats.
Subv
2018-04-25
1
-0
/
+12
*
GPU: Added boilerplate code for the Fermi2D engine
Subv
2018-04-25
1
-1
/
+1
*
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
Subv
2018-03-24
1
-0
/
+4
*
GPU: Move the GPU's class constructor and destructors to a cpp file.
Subv
2018-03-18
1
-0
/
+21