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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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gpu.cpp
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Author
Age
Files
Lines
*
nvnflinger/gpu: implement applet capture
Liam
2024-02-09
1
-0
/
+15
*
nvnflinger/gpu: implement layer stack composition
Liam
2024-01-31
1
-19
/
+10
*
GPU-SMMU: Estimate game leak and preallocate device region.
Fernando Sahmkow
2024-01-19
1
-2
/
+0
*
GPU SMMU: Expand to 34 bits
Fernando Sahmkow
2024-01-19
1
-0
/
+1
*
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2024-01-19
1
-13
/
+15
*
NVDRV: Implement sessions and initial implementation of SMMU
Fernando Sahmkow
2024-01-19
1
-1
/
+1
*
Query Cachge: Fully rework Vulkan's query cache
Fernando Sahmkow
2023-09-23
1
-1
/
+3
*
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
Fernando Sahmkow
2023-06-28
1
-1
/
+9
*
MemoryTracking: Initial setup of atomic writes.
Fernando Sahmkow
2023-06-28
1
-1
/
+3
*
(wall, native)_clock: Add GetGPUTick
Morph
2023-06-08
1
-8
/
+3
*
core_timing: Use CNTPCT as the guest CPU tick
Morph
2023-06-08
1
-7
/
+7
*
core: frontend: Refactor GraphicsContext to its own module.
bunnei
2023-06-03
1
-0
/
+1
*
GPU: Add Reactive flushing
Fernando Sahmkow
2023-05-07
1
-0
/
+19
*
core_timing: Use higher precision sleeps on Windows
Morph
2023-03-05
1
-1
/
+1
*
Remove OnCommandListEndCommand
Behunin
2023-02-08
1
-1
/
+1
*
renderer_opengl: refactor context acquire
Liam
2022-12-13
1
-2
/
+3
*
General: address feedback
Fernando Sahmkow
2022-10-06
1
-1
/
+1
*
VideoCore: Refactor fencing system.
Fernando Sahmkow
2022-10-06
1
-10
/
+7
*
NVDRV: Further refactors and eliminate old code.
Fernando Sahmkow
2022-10-06
1
-48
/
+0
*
NVDRV: Refactor Host1x
Fernando Sahmkow
2022-10-06
1
-25
/
+2
*
VideoCore: Refactor syncing.
Fernando Sahmkow
2022-10-06
1
-95
/
+102
*
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
Fernando Sahmkow
2022-10-06
1
-0
/
+8
*
NVHOST_CTRl: Implement missing method and fix some stuffs.
Fernando Sahmkow
2022-10-06
1
-0
/
+5
*
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-10-06
1
-387
/
+81
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core: Replace lock_guard with scoped_lock
Merry
2022-04-07
1
-3
/
+3
*
Rasterizer: Refactor inlineToMemory.
Fernando Sahmkow
2022-02-01
1
-4
/
+2
*
GPU: Improve syncing.
Fernando Sahmkow
2022-01-29
1
-3
/
+10
*
Rasterizer: Implement Inline2Memory Acceleration.
Fernando Sahmkow
2022-01-29
1
-0
/
+1
*
Merge pull request #7636 from vonchenplus/buffer_queue_query
bunnei
2022-01-04
1
-1
/
+0
|
\
|
*
Remove invalid header include
Feng Chen
2021-12-28
1
-1
/
+0
*
|
gpu: Add shut down method to synchronize threads before destruction
ameerj
2022-01-04
1
-0
/
+10
*
|
Revert "Merge pull request #7668 from ameerj/fence-stop-token"
ameerj
2022-01-04
1
-6
/
+13
*
|
gpu: Use std::stop_token in WaitFence for VSync thread
ameerj
2022-01-03
1
-13
/
+6
|
/
*
Address feedback
Feng Chen
2021-12-04
1
-4
/
+5
*
Support multiple videos playing
Feng Chen
2021-12-02
1
-30
/
+13
*
nvhost_ctrl: Refactor usage of gpu.LockSync()
ameerj
2021-10-03
1
-8
/
+1
*
gpu: Migrate implementation to the cpp file
ameerj
2021-10-03
1
-420
/
+800
*
gpu: Use std::jthread for async gpu thread
ameerj
2021-09-16
1
-8
/
+0
*
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
2021-07-11
1
-0
/
+1
*
Fence Manager: Add fences on Reference Count.
Fernando Sahmkow
2021-07-09
1
-1
/
+3
*
video_core: gpu: WaitFence: Do not block threads during shutdown.
bunnei
2021-05-29
1
-1
/
+11
*
perf_stats: Rework FPS counter to be more accurate
ameerj
2021-05-16
1
-0
/
+5
*
nvhost_vic: Fix device closure
ameerj
2021-04-25
1
-3
/
+1
*
Merge pull request #6125 from ogniK5377/nvdec-close-dev
bunnei
2021-04-17
1
-5
/
+7
|
\
|
*
Address issues
Chloe Marcec
2021-04-16
1
-3
/
+2
|
*
nvdrv: Cleanup CDMA Processor on device closure
Chloe Marcec
2021-03-30
1
-5
/
+8
*
|
common: Move settings to common from core.
bunnei
2021-04-15
1
-1
/
+1
*
|
video_core/gpu_thread: Implement a ShutDown method.
Markus Wick
2021-04-07
1
-2
/
+2
|
/
*
gpu_thread: Remove Async NVDEC placeholders
ameerj
2021-03-01
1
-1
/
+1
*
rebase, fix name shadowing, more const
ameerj
2021-02-13
1
-2
/
+1
*
nvdec cleanup
ameerj
2021-02-13
1
-2
/
+1
*
gpu: Report renderer errors with exceptions
ReinUsesLisp
2021-02-13
1
-4
/
+4
*
video_core: gpu: Implement synchronous mode using threaded GPU.
bunnei
2020-12-29
1
-2
/
+5
*
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
bunnei
2020-12-29
1
-5
/
+71
*
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-07
1
-5
/
+3
*
video_core: Resolve more variable shadowing scenarios
Lioncash
2020-12-04
1
-2
/
+6
*
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
comex
2020-11-24
1
-11
/
+18
*
video_core: gpu: Implement WaitFence and IncrementSyncPoint.
bunnei
2020-11-01
1
-24
/
+24
*
video_core: NVDEC Implementation
ameerj
2020-10-27
1
-1
/
+10
*
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-09-06
1
-2
/
+2
*
video_core: Initialize renderer with a GPU
ReinUsesLisp
2020-08-22
1
-12
/
+19
*
yuzu: Resolve C++20 deprecation warnings related to lambda captures
Lioncash
2020-08-03
1
-1
/
+1
*
async shaders
David Marcec
2020-07-17
1
-0
/
+2
*
configuration: implement per-game configurations (#4098)
lat9nq
2020-07-10
1
-1
/
+1
*
General: Recover Prometheus project from harddrive failure
Fernando Sahmkow
2020-06-27
1
-2
/
+3
*
Update src/video_core/gpu.cpp
bunnei
2020-05-05
1
-1
/
+1
*
Update src/video_core/gpu.cpp
bunnei
2020-05-05
1
-1
/
+1
*
Clang Format and Documentation.
Fernando Sahmkow
2020-04-28
1
-2
/
+4
*
VideoCore/GPU: Delegate subchannel engines to the dma pusher.
Fernando Sahmkow
2020-04-28
1
-1
/
+21
*
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
2020-04-28
1
-5
/
+5
*
Clang Format.
Fernando Sahmkow
2020-04-23
1
-5
/
+7
*
GPU: Add Fast GPU Time Option.
Fernando Sahmkow
2020-04-23
1
-1
/
+5
*
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
2020-04-23
1
-4
/
+43
*
Address Feedback.
Fernando Sahmkow
2020-04-22
1
-2
/
+2
*
GPU: Implement Flush Requests for Async mode.
Fernando Sahmkow
2020-04-22
1
-0
/
+22
*
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
1
-1
/
+1
*
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
1
-1
/
+1
*
GPU: Delay Fences.
Fernando Sahmkow
2020-04-22
1
-0
/
+4
*
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-22
1
-0
/
+3
*
dma_pusher: Remove reliance on the global system instance
Lioncash
2020-04-19
1
-1
/
+1
*
Frontend/GPU: Refactor context management
James Rowe
2020-03-25
1
-4
/
+6
*
video_core/gpu: Remove unused functions
ReinUsesLisp
2020-02-25
1
-65
/
+0
*
Revert "video_core: memory_manager: Use GPU interface for cache functions."
bunnei
2020-02-15
1
-1
/
+1
*
GPU: Address Feedback.
Fernando Sahmkow
2020-02-13
1
-6
/
+8
*
GPU: Implement GPU Clock correctly.
Fernando Sahmkow
2020-02-10
1
-1
/
+13
*
video_core: memory_manager: Use GPU interface for cache functions.
bunnei
2020-02-08
1
-1
/
+1
*
video_core: Block in WaitFence.
Markus Wick
2019-12-30
1
-3
/
+4
*
Merge pull request #2912 from FernandoS27/async-fixes
bunnei
2019-10-16
1
-0
/
+13
|
\
|
*
AsyncGpu: Address Feedback
Fernando Sahmkow
2019-10-11
1
-1
/
+1
|
*
GPU_Async: Correct fences, display events and more.
Fernando Sahmkow
2019-10-05
1
-0
/
+13
*
|
video_core/gpu: Remove use of the global system accessor
Lioncash
2019-10-15
1
-1
/
+1
|
/
*
video_core: Implement RGBX16F PixelFormat
FearlessTobi
2019-09-22
1
-0
/
+1
*
Merge pull request #2793 from ReinUsesLisp/bgr565
bunnei
2019-09-04
1
-12
/
+0
|
\
|
*
renderer_opengl: Use VideoCore pixel format
ReinUsesLisp
2019-08-21
1
-12
/
+0
*
|
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-08-30
1
-2
/
+2
*
|
GPU: Flush commands on every dma pusher step.
Fernando Sahmkow
2019-07-26
1
-0
/
+4
|
/
*
Merge pull request #2592 from FernandoS27/sync1
bunnei
2019-07-26
1
-1
/
+47
|
\
|
*
NVServices: Styling, define constructors as explicit and corrections
Fernando Sahmkow
2019-07-05
1
-11
/
+14
|
*
NVFlinger: Correct GCC compile error
Fernando Sahmkow
2019-07-05
1
-4
/
+2
|
*
NVServices: Make NVEvents Automatic according to documentation.
Fernando Sahmkow
2019-07-05
1
-2
/
+5
|
*
GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware
Fernando Sahmkow
2019-07-05
1
-15
/
+15
|
*
nv_host_ctrl: Make Sync GPU variant always return synced result.
Fernando Sahmkow
2019-07-05
1
-2
/
+2
|
*
Gpu: use an std mutex instead of a spin_lock to guard syncpoints
Fernando Sahmkow
2019-07-05
1
-2
/
+2
|
*
Gpu: Mark areas as protected.
Fernando Sahmkow
2019-07-05
1
-0
/
+2
|
*
nv_services: Stub CtrlEventSignal
Fernando Sahmkow
2019-07-05
1
-0
/
+11
|
*
Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts
Fernando Sahmkow
2019-07-05
1
-1
/
+6
|
*
video_core: Implement GPU side Syncpoints
Fernando Sahmkow
2019-07-05
1
-0
/
+24
*
|
Merge pull request #2743 from FernandoS27/surpress-assert
bunnei
2019-07-25
1
-13
/
+7
|
\
\
|
*
|
GPU: Add missing puller methods.
Fernando Sahmkow
2019-07-18
1
-13
/
+7
*
|
|
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-15
1
-0
/
+8
|
/
/
*
/
prefer system reference over global accessor
Michael Scire
2019-07-09
1
-1
/
+1
|
/
*
Introduce skeleton of the GPU Compute Engine.
Fernando Sahmkow
2019-04-23
1
-1
/
+1
*
Revamp Kepler Memory to use a subegine to manage uploads
Fernando Sahmkow
2019-04-23
1
-1
/
+1
*
memory_manager: Improved implementation of read/write/copy block.
bunnei
2019-04-06
1
-1
/
+1
*
video_core/gpu: Amend typo in GPU member variable name
Lioncash
2019-03-27
1
-4
/
+5
*
gpu: Rewrite virtual memory manager using PageTable.
bunnei
2019-03-21
1
-3
/
+4
*
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
2019-03-16
1
-9
/
+4
*
gpu: Refactor a/synchronous implementations into their own classes.
bunnei
2019-03-07
1
-48
/
+0
*
gpu: Move command processing to another thread.
bunnei
2019-03-07
1
-3
/
+41
*
gpu: Refactor command and swap buffers interface for asynch.
bunnei
2019-03-07
1
-0
/
+10
*
gpu: Refactor to take RendererBase instead of RasterizerInterface.
bunnei
2019-03-07
1
-2
/
+3
*
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
2019-02-16
1
-4
/
+4
*
core_timing: Convert core timing into a class
Lioncash
2019-02-16
1
-1
/
+2
*
Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real
bunnei
2019-02-13
1
-0
/
+1
|
\
|
*
Implement BGRA8 framebuffer format
greggameplayer
2019-02-09
1
-0
/
+1
*
|
Merge pull request #2110 from lioncash/namespace
bunnei
2019-02-13
1
-1
/
+1
|
\
\
|
*
|
core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
2019-02-12
1
-1
/
+1
|
|
/
*
/
kepler_compute: Fixup assert and rename engines
ReinUsesLisp
2019-02-10
1
-4
/
+4
|
/
*
video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)
Kevin
2019-01-30
1
-12
/
+171
*
Fixed uninitialized memory due to missing returns in canary
David Marcec
2018-12-19
1
-0
/
+2
*
GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.
Subv
2018-12-04
1
-0
/
+6
*
Fix debug build
Lioncash
2018-12-01
1
-4
/
+2
*
gpu: Move command list profiling to DmaPusher::DispatchCalls.
bunnei
2018-11-28
1
-5
/
+0
*
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
2018-11-27
1
-0
/
+58
*
Use default values for unknown framebuffer pixel format
FernandoS27
2018-11-21
1
-0
/
+2
*
GPU: Improved implementation of maxwell DMA (Subv).
bunnei
2018-10-19
1
-1
/
+1
*
GPU: Invalidate destination address of kepler_memory writes.
bunnei
2018-10-19
1
-1
/
+1
*
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
bunnei
2018-10-06
1
-1
/
+1
*
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
Subv
2018-09-12
1
-0
/
+2
*
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
bunnei
2018-09-10
1
-0
/
+1
*
gpu: Make memory_manager private
Lioncash
2018-08-28
1
-3
/
+11
*
Implemented RGBA8_UINT
David Marcec
2018-08-20
1
-0
/
+1
*
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
bunnei
2018-08-14
1
-0
/
+1
*
Implement RG32UI and R32UI
David Marcec
2018-08-13
1
-0
/
+2
*
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
bunnei
2018-08-13
1
-0
/
+1
*
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
bunnei
2018-08-13
1
-0
/
+1
*
Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
greggameplayer
2018-08-12
1
-0
/
+1
*
gl_rasterizer: Implement render target format RG8_SNORM.
bunnei
2018-08-12
1
-0
/
+1
*
gl_rasterizer: Implement render target format RGBA8_SNORM.
bunnei
2018-08-12
1
-0
/
+1
*
Merge pull request #1016 from lioncash/video
bunnei
2018-08-11
1
-0
/
+10
|
\
|
*
video_core; Get rid of global g_toggle_framelimit_enabled variable
Lioncash
2018-08-11
1
-0
/
+10
*
|
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
greggameplayer
2018-08-11
1
-0
/
+32
|
/
*
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
bunnei
2018-08-08
1
-0
/
+1
*
video_core: Eliminate the g_renderer global variable
Lioncash
2018-08-04
1
-2
/
+3
*
Implement R32_FLOAT RenderTargetFormat
Unknown
2018-08-01
1
-0
/
+1
*
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-24
1
-0
/
+1
*
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
bunnei
2018-07-24
1
-0
/
+1
*
gpu: Rename Get3DEngine() to Maxwell3D()
Lioncash
2018-07-21
1
-1
/
+5
*
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-12
1
-0
/
+2
*
GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
Subv
2018-06-06
1
-0
/
+2
*
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
Subv
2018-06-06
1
-0
/
+2
*
general: Convert assertion macros over to be fmt-compatible
Lioncash
2018-04-27
1
-1
/
+1
*
GPU: Added a function to retrieve the bytes per pixel of the render target formats.
Subv
2018-04-25
1
-0
/
+12
*
GPU: Added boilerplate code for the Fermi2D engine
Subv
2018-04-25
1
-1
/
+1
*
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
Subv
2018-03-24
1
-0
/
+4
*
GPU: Move the GPU's class constructor and destructors to a cpp file.
Subv
2018-03-18
1
-0
/
+21